void Start() { // A helper extension is provided to check for flags if (Animal.HasFlag(AnimalType.Cat)) { Debug.Log("Cat flag is set"); } if (Animal.HasFlag(AnimalType.Cat | AnimalType.Fish)) { Debug.Log("Cat & Fish flags are set"); } }
public void InstantiateAnimal(AnimalType type) { if (type.HasFlag(AnimalType.Bee)) { Instantiate(BeePrefab, BoxRootTransform, false); } if (type.HasFlag(AnimalType.Mouse)) { Instantiate(MousePrefab, BoxRootTransform, false); } if (type.HasFlag(AnimalType.Spider)) { Instantiate(SpiderPrefab, BoxRootTransform, false); } }
private static IEnumerable <string> GetAnimalNames(AnimalType animals) { if (animals.HasFlag(AnimalType.Bee)) { yield return("Bee"); } if (animals.HasFlag(AnimalType.Mouse)) { yield return("Mouse"); } if (animals.HasFlag(AnimalType.Spider)) { yield return("Spider"); } }