Esempio n. 1
0
    public void OnEndDrag(PointerEventData eventData)
    {
        canvasGroup.alpha              = 1f;
        canvasGroup.blocksRaycasts     = true;
        rectTransform.anchoredPosition = slot.GetComponent <RectTransform>().anchoredPosition;

        Vector3 mousePos = Input.mousePosition;

        Ray        ray = Camera.main.ScreenPointToRay(mousePos);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 1000f, layer))
        {
            Vector3 worldPos = hit.point;

            if (itemToSpawn.GetComponent <Monkey>())
            {
                AnimalFactory.CreateMonkey(5, 10, 50, worldPos, itemToSpawn.GetComponent <Monkey>().sex);
                GuideEventObserver.Instance.FirstAnimalSpawn();
            }
            else
            {
                if (itemToSpawn.GetComponent <Hawk>())
                {
                    AnimalFactory.CreateHawk(3, 100, 200, 2, new Vector3(worldPos.x, worldPos.y + 5f, worldPos.z), itemToSpawn.GetComponent <Hawk>().sex);
                    GuideEventObserver.Instance.FirstAnimalSpawn();
                }
                else
                {
                    Instantiate(itemToSpawn, worldPos, Quaternion.identity);
                }
            }
        }
    }
Esempio n. 2
0
    private void SpawnAnimals()
    {
        Vector3 randomPos;
        int     randomIndex;

        int monkeyCount = 0;
        int hawkCount   = 0;

        for (int k = 0; k < biome.animals.Length; k++)
        {
            for (int i = 0; i < VoxelData.worldSizeInChunks; i++)
            {
                for (int j = 0; j < VoxelData.worldSizeInChunks; j++)
                {
                    randomIndex = chunks[i, j].voxelPositions.Count - Random.Range(1, VoxelData.chunkWidth);
                    randomPos   = chunks[i, j].voxelPositions[randomIndex];

                    if (IsVoxelInWorld(randomPos) && Noise.Get2DPerlin(new Vector2(randomPos.x, randomPos.z), seed, biome.terrainScale) > 0.65f)
                    {
                        switch (biome.animals[k])
                        {
                        case AnimalType.Monkey:
                            AnimalFactory.CreateMonkey(5, 10, 50, randomPos, transform);
                            monkeyCount++;
                            break;

                        case AnimalType.Hawk:
                            if (hawkCount < 5)
                            {
                                AnimalFactory.CreateHawk(3, 100, 200, 3, new Vector3(randomPos.x, biome.terrainHeight + 20f, randomPos.z), transform);
                                hawkCount++;
                            }
                            break;
                        }
                    }
                }
            }
        }

        AnimalStatistics.Instance.SetInitialMonkeyAmount(monkeyCount);
        AnimalStatistics.Instance.SetInitialHawkAmount(hawkCount);
    }