static void ResetAnimalLevels() { if (EditorUtility.DisplayDialog("Reset animal levels?", "Are you sure you want to reset player's animal levels?", "Yes", "No")) { AnimalData.ResetAnimalLevels(); } }
static void ResetAnimalLevels() { if (EditorUtility.DisplayDialog("Reset animal levels?", "Are you sure you want to reset player's animal levels?", "Yes", "No")) { AnimalData.ResetAnimalLevels(); } }