public void AnimalCreate() { AnimalCreator ac = new AnimalCreator(); Animal animal; Type[] expected = { typeof(Bear), typeof(Wolf), typeof(Giraffe) }; animal = ac.Create(); foreach (var type in expected) { if (type == animal.GetType()) { Assert.AreEqual(type, animal.GetType()); } } }
//おでかけ先での処理 #region //動物を生成する。 public void AnimalCreate() { ACreator.Create(UseCategory, UseID); ACon = GameObject.FindGameObjectWithTag("Animal").GetComponent <AnimalController>(); }