void Update() { MoveCommand(GamePad.GetAxis(GamePad.Axis.LeftStick, TargetPad).x); if (GamePad.GetButtonDown(GamePad.Button.B, TargetPad)) { targetCharacter.Bark(); } if (GamePad.GetButtonDown(GamePad.Button.A, TargetPad)) { targetCharacter.Jump(); } if (!interactSwitch && GamePad.GetAxis(GamePad.Axis.LeftStick, TargetPad).y > 0.7f) { interactSwitch = true; targetCharacter.Interact(); } if (!downfloorSwitch && GamePad.GetAxis(GamePad.Axis.LeftStick, TargetPad).y < -0.7f) { downfloorSwitch = true; targetCharacter.DownFloor(); } if (interactSwitch && GamePad.GetAxis(GamePad.Axis.LeftStick, TargetPad).y <= 0.7f) { interactSwitch = false; } if (downfloorSwitch && GamePad.GetAxis(GamePad.Axis.LeftStick, TargetPad).y >= -0.7f) { downfloorSwitch = false; } // showIntense.text = "Pad" + padNumber + ": " + GamePad.GetAxis(GamePad.Axis.LeftStick, TargetPad).y; }
void Update() { MoveCommand(Input.GetAxis(horControl)); if (Input.GetButtonDown(barkControl)) { targetCharacter.Bark(); } if (Input.GetButtonDown(jumpControl)) { targetCharacter.Jump(); } if (!interactSwitch && Input.GetAxis(vertControl) > 0.7f) { interactSwitch = true; targetCharacter.Interact(); } if (!downfloorSwitch && Input.GetAxis(vertControl) < -0.7f) { downfloorSwitch = true; targetCharacter.DownFloor(); } if (interactSwitch && Input.GetAxis(vertControl) <= 0.7f) { interactSwitch = false; } if (downfloorSwitch && Input.GetAxis(vertControl) >= -0.7f) { downfloorSwitch = false; } }