void CarroAnim() { playerAnim.updateCar = true; if (playerMovement.carroVelocity.y < -1 && controller.collisions.below == false) { nextAnimState02 = AnimStatePowerUp.CarroDown; } else if (playerMovement.carroVelocity.y > 1 && controller.collisions.below == false) { nextAnimState02 = AnimStatePowerUp.CarroUp; } else { nextAnimState02 = AnimStatePowerUp.CarroWalk; } }
void PipaAnim() { nextAnimState02 = AnimStatePowerUp.Pipa; }