Esempio n. 1
0
    private void Start()
    {
        target = GameObject.Find("Sun");
        num1   = UnityEngine.Random.Range(0, 20);
        num2   = UnityEngine.Random.Range(0, 20);
        grabEm = AnimMath.ExtractOffset(num1, num2);

        //print(radius);

        data = getCorrectData();
        StartCoroutine(GeneratePoints());
    }