protected override void ResetGame() { turn ^= true; for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { if (pieces[x, y] != null) { animations.Add(new FallAnim(pieces[x, y].GetTexture, new Vector2(x, y) + Vector2.One / 2, null, null, 0.05f, 0.5f, 0, 0f, 15)); } pieces[x, y] = null; } } }