public void FbxAnimLayer_Create_HasNamespacePrefix() { // given: var obj = new AnimLayer("asdf"); // then: Assert.AreEqual("AnimLayer::", obj.GetNameSpacePrefix()); }
public static int GetAnimLayerInt(AnimLayer animLayer) { int layerInt = (int)animLayer; // Hack, because we actually use two neck layers if (layerInt > 4) { layerInt++; } return(layerInt); }
public static int GetAnimLayerInt (AnimLayer animLayer) { int layerInt = (int) animLayer; // Hack, because we actually use two neck layers if (layerInt > 4) { layerInt ++; } return layerInt; }
public void AnimDataTest() { var input = new AnimLayer { Id = 42, Duration = 900, Frames = new short[] { 1, 2, 3, 4, 5 } }; var serializer = new AnimLayerHandler(); var output = (AnimLayer)serializer.Reserialize(input); Assert.That(output.Id, Is.EqualTo(input.Id)); Assert.That(output.Duration, Is.EqualTo(input.Duration)); Assert.That(output.Frames, Is.EquivalentTo(input.Frames)); }
override public void ShowGUI() { method = (AnimMethodChar)EditorGUILayout.EnumPopup("Method:", method); isPlayer = EditorGUILayout.Toggle("Is Player?", isPlayer); if (!isPlayer) { animChar = (Char)EditorGUILayout.ObjectField("Character:", animChar, typeof(Char), true); } if (method == AnimMethodChar.PlayCustom || method == AnimMethodChar.StopCustom) { clip = (AnimationClip)EditorGUILayout.ObjectField("Clip:", clip, typeof(AnimationClip), true); if (method == AnimMethodChar.PlayCustom) { layer = (AnimLayer)EditorGUILayout.EnumPopup("Layer:", layer); if (layer == AnimLayer.Base) { EditorGUILayout.LabelField("Blend mode:", "Blend"); playModeBase = (AnimPlayModeBase)EditorGUILayout.EnumPopup("Play mode:", playModeBase); } else { blendMode = (AnimationBlendMode)EditorGUILayout.EnumPopup("Blend mode:", blendMode); playMode = (AnimPlayMode)EditorGUILayout.EnumPopup("Play mode:", playMode); } } fadeTime = EditorGUILayout.Slider("Transition time:", fadeTime, 0f, 1f); willWait = EditorGUILayout.Toggle("Pause until finish?", willWait); } else if (method == AnimMethodChar.SetStandard) { clip = (AnimationClip)EditorGUILayout.ObjectField("Clip:", clip, typeof(AnimationClip), true); standard = (AnimStandard)EditorGUILayout.EnumPopup("Change:", standard); } AfterRunningOption(); }
public void Property_AttachCurveNode_IsAnimated() { // given: var node = new Node("node"); var acn = new AnimCurveNode("acn"); var x = new AnimCurve("x"); var scene = new Scene("scene"); var layer = new AnimLayer("layer"); var stack = new AnimStack("stack"); var time = new FbxTime(0); var key = new AnimCurveKey(time, 1.0f); x.KeyAdd(time, key); scene.ConnectSrcObject(node); scene.ConnectSrcObject(acn); scene.ConnectSrcObject(x); scene.ConnectSrcObject(layer); scene.ConnectSrcObject(stack); layer.ConnectSrcObject(acn); stack.ConnectSrcObject(layer); acn.AddChannel <double>("x", 1.0); acn.ConnectToChannel(x, 0U); // require: Assert.False(node.LclTranslation.IsAnimated()); // when: node.LclTranslation.ConnectSrcObject(acn); // then: Assert.True(node.LclTranslation.IsAnimated()); }
public bool IsPlaying(AnimLayer SpecialUpper) { var specialUpper = (int)SpecialUpper; return(!anim.GetCurrentAnimatorStateInfo(specialUpper).IsTag("idle") || anim.IsInTransition(specialUpper) && !anim.GetNextAnimatorStateInfo(specialUpper).IsTag("idle")); }
public void Property_MultipleStacks_GetCurveNodeOnlyGetsCurvesOnTheCurrentStack() { // given: var node = new Node("node"); var scene = new Scene("scene"); var acn1 = new AnimCurveNode("acn1"); var ac1 = new AnimCurve("ac1"); var layer1 = new AnimLayer("layer1"); var stack1 = new AnimStack("stack1"); var acn2 = new AnimCurveNode("acn2"); var ac2 = new AnimCurve("ac2"); var layer2 = new AnimLayer("layer2"); var stack2 = new AnimStack("stack2"); var time = new FbxTime(0); var key = new AnimCurveKey(time, 1.0f); ac1.KeyAdd(time, key); var time2 = new FbxTime(0); var key2 = new AnimCurveKey(time2, 1.0f); ac2.KeyAdd(time2, key2); scene.ConnectSrcObject(node); scene.ConnectSrcObject(acn1); scene.ConnectSrcObject(ac1); scene.ConnectSrcObject(layer1); scene.ConnectSrcObject(stack1); scene.ConnectSrcObject(acn2); scene.ConnectSrcObject(ac2); scene.ConnectSrcObject(layer2); scene.ConnectSrcObject(stack2); acn1.AddChannel <double>("x", 1.0); acn1.ConnectToChannel(ac1, 0U); layer1.ConnectSrcObject(acn1); stack1.ConnectSrcObject(layer1); acn2.AddChannel <double>("y", -1.0); acn2.ConnectToChannel(ac2, 0U); layer2.ConnectSrcObject(acn2); stack2.ConnectSrcObject(layer2); scene.SetCurrentAnimationStack(stack1); node.LclTranslation.ConnectSrcObject(acn1); node.LclRotation.ConnectSrcObject(acn2); // require: Assert.AreSame(stack1, scene.GetCurrentAnimationStack()); Assert.AreSame(acn1, node.LclTranslation.GetCurveNode()); Assert.Null(node.LclRotation.GetCurveNode()); // when: scene.SetCurrentAnimationStack(stack2); // then: Assert.Null(node.LclTranslation.GetCurveNode()); Assert.AreSame(acn2, node.LclRotation.GetCurveNode()); }
void Start() { player = Player.Instance; currentAnimLayer = AnimLayer.GROUND; }
private void SwitchToLayer(AnimLayer nextAnimLayer) { player.MyAnimator.SetLayerWeight((int)currentAnimLayer, 0); player.MyAnimator.SetLayerWeight((int)nextAnimLayer, 1); currentAnimLayer = nextAnimLayer; }
public bool IsPlaying(AnimLayer SpecialUpper) { var specialUpper = (int) SpecialUpper; return !anim.GetCurrentAnimatorStateInfo(specialUpper).IsTag("idle") || anim.IsInTransition(specialUpper) && !anim.GetNextAnimatorStateInfo(specialUpper).IsTag("idle"); }
public AnimLayerViewModel(AnimLayer layer) { name = layer.Name; front = layer.Layer == Content.DrawLayer.Top; }