Esempio n. 1
0
    private void AimAndShoot()
    {
        Vector2 shootingDirection = new Vector2(aim.x, aim.y);

        if (aim.magnitude > 0.0f)
        {
            crossHair.transform.localPosition = aim * 0.4f;
            crossHair.SetActive(true);

            shootingDirection.Normalize();
            if (isAiming)
            {
                GameObject bullet       = Instantiate(bulletPrefab, transform.position, Quaternion.identity);
                Bullet     bulletScript = bullet.GetComponent <Bullet>();
                Debug.Log("FIRE!");
                bulletScript.velocity = shootingDirection * 4.5f;
                gunShot = GetComponent <AudioSource>();
                gunShot.Play(0);
                shake.CamShake();
                bulletScript.self = gameObject;
                bullet.transform.Rotate(0.0f, 0.0f, Mathf.Atan2(shootingDirection.y, shootingDirection.x) * Mathf.Rad2Deg);
                Destroy(bullet, 0.55f);
            }
        }
        else
        {
            crossHair.SetActive(false);
        }
    }
Esempio n. 2
0
    void OnTriggerEnter2D(Collider2D bullet)
    {
        if (bullet.gameObject.tag == "Bullet")
        {
            Debug.Log("ZombieShot!");
            enemHealth = enemHealth - damageShot;
            //Destroy(gameObject);
            Instantiate(blood, transform.position, Quaternion.identity);
            shake.CamShake();
        }

        if (enemHealth <= 0)
        {
            enemHealth = 0;
        }

        if (bullet.gameObject.tag == "Players")
        {
            int index = Random.Range(0, zombienoises.Length);
            groans           = zombienoises[index];
            audioSource.clip = groans;
            audioSource.Play();
        }
    }