Esempio n. 1
0
    public AnimAsset SetAnimAsset(string text, int key)
    {
        AnimAsset AnimAsset = new AnimAsset();

        string[] array = text.Split('\n');

        for (int i = 0; i < arrayAnim.Length; i++)
        {
            for (int j = arrayAnim1[i] + 1; j <= arrayAnim1[i + 1]; j++)
            {
                //Debug.Log("i:"+i+"              j:"+j);
                string[]  item      = array[j - 1].Split('|');
                Setoffset setoffset = new Setoffset();
                setoffset.layer   = int.Parse(item[0]);
                setoffset.vector3 = new Vector3(float.Parse(item[1]), float.Parse(item[2]), 0);
                AddAnimAsset(AnimAsset, i).Add(setoffset);
            }
        }
        for (int i = 0; i < arrayAnim.Length; i++)
        {
            for (int j = 0; j < arrayAnim[i]; j++)
            {
                var sprite = Resources.Load <Sprite>("Sprite/" + (key + i) + "-" + (j + 1));
                //Debug.Log(i + "|" + j + "   " + (key + i) + "   " + "Sprite/" + (key + i) + "-" + (j + 1));
                AddSpriteAnim(AnimAsset, i, sprite, j);
            }
        }

        return(AnimAsset);
    }
Esempio n. 2
0
    private List <Setoffset> AddAnimAsset(AnimAsset animAsset, int i)
    {
        switch (i)
        {
        case 0: return(animAsset.AttackQuyen);

        case 1: return(animAsset.AttackDao1);

        case 2: return(animAsset.AttackDao2);

        case 3: return(animAsset.AttackBong1);

        case 4: return(animAsset.AttackBong2);

        case 5: return(animAsset.AttackChuy1);

        case 6: return(animAsset.AttackChuy2);

        case 7: return(animAsset.DeadQuyen);

        case 8: return(animAsset.DeadDao);

        case 9: return(animAsset.DeadBong);

        case 10: return(animAsset.DeadChuy);

        case 11: return(animAsset.AttackPet1);

        case 12: return(animAsset.AttackPet2);

        case 13: return(animAsset.DeadPet);

        case 14: return(animAsset.HitPet);

        case 15: return(animAsset.AttackPetTieu);

        case 16: return(animAsset.PetRun);

        case 17: return(animAsset.PetWalk);

        case 18: return(animAsset.HitQuyen);

        case 19: return(animAsset.HitDao);

        case 20: return(animAsset.HitBong);

        case 21: return(animAsset.HitChuy);

        case 22: return(animAsset.Jump);

        case 23: return(animAsset.AttackTieu);

        case 24: return(animAsset.ChuongQuyen);

        case 25: return(animAsset.ChuongDao);

        case 26: return(animAsset.ChuongBong);

        case 27: return(animAsset.ChuongChuy);

        case 28: return(animAsset.PetStand);

        case 29: return(animAsset.RunQuyen);

        case 30: return(animAsset.RunDao);

        case 31: return(animAsset.RunBong);

        case 32: return(animAsset.RunChuy);

        case 33: return(animAsset.Stand1);

        case 34: return(animAsset.Stand2);

        case 35: return(animAsset.StandQuyen);

        case 36: return(animAsset.StandDao);

        case 37: return(animAsset.StandBong);

        case 38: return(animAsset.StandChuy);

        case 39: return(animAsset.WalkQuyen);

        case 40: return(animAsset.WalkDao);

        case 41: return(animAsset.WalkBong);

        case 42: return(animAsset.WalkChuy);

        case 43: return(animAsset.Thien);
        }
        return(null);
    }
Esempio n. 3
0
    private void AddSpriteAnim(AnimAsset animAsset, int i, Sprite sprite, int j)
    {
        switch (i)
        {
        case 0:  animAsset.AttackQuyen[j].sprite = sprite; break;

        case 1:  animAsset.AttackDao1[j].sprite = sprite; break;

        case 2:  animAsset.AttackDao2[j].sprite = sprite; break;

        case 3:  animAsset.AttackBong1[j].sprite = sprite; break;

        case 4:  animAsset.AttackBong2[j].sprite = sprite; break;

        case 5:  animAsset.AttackChuy1[j].sprite = sprite; break;

        case 6:  animAsset.AttackChuy2[j].sprite = sprite; break;

        case 7:  animAsset.DeadQuyen[j].sprite = sprite; break;

        case 8:  animAsset.DeadDao[j].sprite = sprite; break;

        case 9:  animAsset.DeadBong[j].sprite = sprite; break;

        case 10:  animAsset.DeadChuy[j].sprite = sprite; break;

        case 11:  animAsset.AttackPet1[j].sprite = sprite; break;

        case 12:  animAsset.AttackPet2[j].sprite = sprite; break;

        case 13:  animAsset.DeadPet[j].sprite = sprite; break;

        case 14:  animAsset.HitPet[j].sprite = sprite; break;

        case 15:  animAsset.AttackPetTieu[j].sprite = sprite; break;

        case 16:  animAsset.PetRun[j].sprite = sprite; break;

        case 17:  animAsset.PetWalk[j].sprite = sprite; break;

        case 18:  animAsset.HitQuyen[j].sprite = sprite; break;

        case 19:  animAsset.HitDao[j].sprite = sprite; break;

        case 20:  animAsset.HitBong[j].sprite = sprite; break;

        case 21:  animAsset.HitChuy[j].sprite = sprite; break;

        case 22:  animAsset.Jump[j].sprite = sprite; break;

        case 23:  animAsset.AttackTieu[j].sprite = sprite; break;

        case 24:  animAsset.ChuongQuyen[j].sprite = sprite; break;

        case 25:  animAsset.ChuongDao[j].sprite = sprite; break;

        case 26:  animAsset.ChuongBong[j].sprite = sprite; break;

        case 27:  animAsset.ChuongChuy[j].sprite = sprite; break;

        case 28:  animAsset.PetStand[j].sprite = sprite; break;

        case 29:  animAsset.RunQuyen[j].sprite = sprite; break;

        case 30:  animAsset.RunDao[j].sprite = sprite; break;

        case 31:  animAsset.RunBong[j].sprite = sprite; break;

        case 32:  animAsset.RunChuy[j].sprite = sprite; break;

        case 33:  animAsset.Stand1[j].sprite = sprite; break;

        case 34:  animAsset.Stand2[j].sprite = sprite; break;

        case 35:  animAsset.StandQuyen[j].sprite = sprite; break;

        case 36:  animAsset.StandDao[j].sprite = sprite; break;

        case 37:  animAsset.StandBong[j].sprite = sprite; break;

        case 38:  animAsset.StandChuy[j].sprite = sprite; break;

        case 39:  animAsset.WalkQuyen[j].sprite = sprite; break;

        case 40:  animAsset.WalkDao[j].sprite = sprite; break;

        case 41:  animAsset.WalkBong[j].sprite = sprite; break;

        case 42:  animAsset.WalkChuy[j].sprite = sprite; break;

        case 43:  animAsset.Thien[j].sprite = sprite; break;
        }
    }