Esempio n. 1
0
    public static AnimAction Create(E_Type type)
    {
        AnimAction action;
        int        index = (int)type;

        if (m_UnusedActions[index].Count > 0)
        {
            action = m_UnusedActions[index].Dequeue();
        }
        else
        {
            switch (type)
            {
            case E_Type.Idle:
                action = new AnimActionIdle();
                break;

            case E_Type.PlayAnim:
                action = new AnimActionPlayAnim();
                break;

            case E_Type.Move:
                action = new AnimActionMove();
                break;

            case E_Type.UseSkill:
                action = new AnimActionUseSkill();
                break;

            case E_Type.Death:
                action = new AnimActionDeath();
                break;

            case E_Type.Hurt:
                action = new AnimActionHurt();
                break;

            default:
                Debug.LogError("no AgentAction to create");
                return(null);
            }
        }
        action.Reset();
        action.SetActive();
        return(action);
    }
Esempio n. 2
0
 protected override void Initialize(AnimAction action)
 {
     base.Initialize(action);
     Action = action as AnimActionMove;
 }