public void DoAction(AnimActionFactory.E_Type type, Statelayer layer = Statelayer.Normal)
    {
        if (!mHasSetup)
        {
            return;
        }
        AnimAction action = AnimActionFactory.Create(type);

        DoAction(action, layer);
    }
Esempio n. 2
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 public AnimAction(AnimActionFactory.E_Type type)
 {
     Type = type;
 }