Esempio n. 1
0
        private void Awake()
        {
            _applicationController = ApplicationController.Instance;
            _grid = FindObjectOfType <BulbGrid>();

            SaveLevelPopup.OnSaveLevelButtonClicked += (input) =>
            {
                SaveLevel(input);
            };

            LoadLevelPopup.OnLoadLevelButtonClicked += (levelName) =>
            {
                LoadLevel(levelName);
            };

#if UNITY_ANDROID
            AndroidStreamingAssets.Extract();
            CopyAll(new DirectoryInfo(AndroidStreamingAssets.Path), new DirectoryInfo(Application.persistentDataPath));
#else
            CopyAll(new DirectoryInfo(Application.StreamingAssetsPath), new DirectoryInfo(Application.persistentDataPath));
#endif
        }
Esempio n. 2
0
    void Start()
    {
        // The next scene should show up automatically.
        // However, in case of an Exception (e.g. song folder not found)
        // it might be useful to continue via button.
        InputManager.GetInputAction(R.InputActions.ui_submit).PerformedAsObservable()
        .Subscribe(_ => StartCoroutine(FinishAfterDelay()));
        InputManager.GetInputAction(R.InputActions.usplay_start).PerformedAsObservable()
        .Subscribe(_ => StartCoroutine(FinishAfterDelay()));
        InputManager.GetInputAction(R.InputActions.ui_click).PerformedAsObservable()
        .Subscribe(_ => StartCoroutine(FinishAfterDelay()));
        InputManager.GetInputAction(R.InputActions.usplay_back).PerformedAsObservable()
        .Subscribe(_ => StartCoroutine(FinishAfterDelay()));
        InputManager.GetInputAction(R.InputActions.usplay_enter).PerformedAsObservable()
        .Subscribe(_ => StartCoroutine(FinishAfterDelay()));

        // Keep mobile devices from turning off the screen while the game is running.
        Screen.sleepTimeout = (int)0f;
        Screen.sleepTimeout = SleepTimeout.NeverSleep;
        // The settings are loaded on access.
        string jsonSettings = JsonConverter.ToJson(SettingsManager.Instance.Settings, false);

        Log.Logger.Information("loaded settings:" + jsonSettings);

        // The SongMetas are loaded on access.
        SongMetaManager.Instance.ScanFilesIfNotDoneYet();
        Log.Logger.Information("started loading songs.");

        // Extract StreamingAssets on Android from the JAR
        AndroidStreamingAssets.Extract();

        // Wait for Theme and I18N resources
        I18NManager.Instance.UpdateCurrentLanguageAndTranslations();
        ThemeManager.Instance.ReloadThemes();

        FinishScene();
    }