public static void OnPostProcessBuild(BuildTarget target, string path) { if (target == BuildTarget.Android) { // Only allow builds for Gradle for Android // Native video surfaces are broken with internal builds AndroidBuildSystem currentBuildSystem = EditorUserBuildSettings.androidBuildSystem; if (currentBuildSystem != AndroidBuildSystem.Gradle) { throw new PlatformNotSupportedException("Audience Network SDK must be built with Gradle. " + "Switch build system to \"Gradle (New)\" under Build Settings."); } var defaultIdentifier = "com.Company.ProductName"; // Find application identifier (backwards compatible prior to Unity 5.6) if (Utility.GetApplicationIdentifier() == defaultIdentifier) { Debug.LogError("The default Unity Bundle Identifier (com.Company.ProductName) will not work correctly."); } if (!ManifestMod.CheckManifest()) { // If something is wrong with the Android Manifest, try to regenerate it to fix it for the next build. ManifestMod.GenerateManifest(); } } else if (target == BuildTarget.iOS) { ConfigurePluginPlatforms(); } }
private void OnStartSetup() { BundleVersionCode = PlayerSettings.Android.bundleVersionCode; PackageName = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android); ScriptingBackend = PlayerSettings.GetScriptingBackend(BuildTargetGroup.Android); BuildSystem = EditorUserBuildSettings.androidBuildSystem; AndroidArchitecture = PlayerSettings.Android.targetArchitectures; SetSettings(); if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android) { return; } #if UNITY_2019 if ((PlayerSettings.Android.keyaliasPass == "" || PlayerSettings.Android.keystorePass == "") && PlayerSettings.Android.useCustomKeystore == true) { string pass = PasswordManager.GetPassword("ALIAS_PASSWORD"); PlayerSettings.Android.keystorePass = pass; string alias = PasswordManager.GetPassword("KEYSTORE_PASSWORD"); PlayerSettings.Android.keyaliasPass = alias; Debug.Log("<b><color=red> Password has been updated.</color></b>"); } else if (PlayerSettings.Android.useCustomKeystore == false) { Debug.Log("Custom key false"); PasswordManager.GetPassword(""); } #else if ((PlayerSettings.Android.keyaliasPass == "" || PlayerSettings.Android.keystorePass == "") && (!PlayerSettings.Android.keyaliasName.Contains("debug") || PlayerSettings.Android.keyaliasName != "")) { string pass = PasswordManager.GetPassword("ALIAS_PASSWORD"); PlayerSettings.Android.keystorePass = pass; string alias = PasswordManager.GetPassword("KEYSTORE_PASSWORD"); PlayerSettings.Android.keyaliasPass = alias; Debug.Log("<b><color=red> Password has been updated.</color></b>"); } else if (PlayerSettings.Android.keyaliasName.Contains("debug") || PlayerSettings.Android.keyaliasName == "") { Debug.Log("Custom key false"); PasswordManager.GetPassword(""); } #endif }
internal static void ApplySettings(AndroidBuildSystem androidBuildSystem = AndroidBuildSystem.Gradle) { EditorUserBuildSettings.androidBuildSystem = androidBuildSystem; }