// Update is called once per frame void Update() { ResetObjectToOriginalPosition(); if (objectFound) { GetComponent <EditObjectGlow>().GlowColor = Color.black; analytics.FindObject(sceneName, gameObjectName); DGS.numItemsFound++; IMI.enabled = true; IMI.countObject = true; IMI.resetObject = gameObject.GetComponent <ResetObject>(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) { pointerToButton.value = 0; } if (Input.GetKeyDown(KeyCode.D)) { pointerToButton.value = 1; } if (Input.GetKeyDown(KeyCode.Return)) { if (pointerToButton.value == 1) { if (countObject) { countObject = false; resetObject.objectFound = false; resetObject = null; gameObject.GetComponent <InspectMenuInteraction>().enabled = false; inspectionPanel.SetActive(false); } } else if (pointerToButton.value == 0) { if (countObject) { GetComponent <EditObjectGlow>().GlowColor = Color.black; analytics.FindObject(sceneName, gameObjectName); DGS.numItemsFound++; countObject = false; gameObject.GetComponent <InspectMenuInteraction>().enabled = false; inspectionPanel.SetActive(false); } } } }