IEnumerator nextLevel(float waitTieme)
    {
        donenCember.GetComponent <dondurme>().enabled   = false;
        AnaCember.GetComponent <anacemberkod>().enabled = false;
        yield return(new WaitForSeconds(waitTieme));

        SceneManager.LoadScene(int.Parse(SceneManager.GetActiveScene().name) + 1 + "");
    }
Esempio n. 2
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    IEnumerator yeniLevel()
    {
        donenCember.GetComponent <Dondurme>().enabled = false;
        anaCember.GetComponent <AnaCember>().enabled  = false;
        yield return(new WaitForSeconds(0.5f));

        if (kontrol)
        {
            animator.SetTrigger("yenilevel");
            yield return(new WaitForSeconds(1.5f));

            SceneManager.LoadScene(int.Parse(SceneManager.GetActiveScene().name) + 1);
        }
    }