override public void Start() { base.Start(); this.Type = "D"; loot = transform.Find("canvas/loot").GetComponent <Text>(); ampersand = GameObject.Find("/players/ampersand").GetComponent <AmpersandController>(); }
override public void Start() { base.Start(); this.Type = "D"; ampersand = GameObject.Find("/players/ampersand").GetComponent <AmpersandController>(); otherPlayer = ampersand; }
// Use this for initialization void Awake() { ampersand = GameObject.Find("/players/ampersand").GetComponent <AmpersandController>(); star = GameObject.Find("/players/star").GetComponent <StarController>(); pointerTool = GameObject.Find("/pointerTool").GetComponent <Tool>(); valueTool = GameObject.Find("/valueTool").GetComponent <Tool>(); incrementTool = GameObject.Find("/incrementTool").GetComponent <Tool>(); offsetTool = GameObject.Find("/offsetTool").GetComponent <Tool>(); freeTool = GameObject.Find("/freeTool").GetComponent <Tool>(); mallocTool = GameObject.Find("/mallocTool").GetComponent <Tool>(); levelController = gameObject.GetComponent <LevelController>(); consoleController = GameObject.Find("HUD/Console").GetComponent <ConsoleController>(); tools = new ArrayList(); }