public static Character BuildTestWizard()
        {
            Character wizard = new Character();

            wizard.kind           = CreatureKinds.Humanoids;
            wizard.name           = "Morkin";
            wizard.raceClass      = "Human Wizard";
            wizard.alignment      = "Chaotic Neutral";
            wizard.baseArmorClass = 10;
            GenerateRandomAttributes(wizard);
            wizard.remainingHitDice = "1 d8";
            wizard.level            = 1;
            wizard.inspiration      = 0;

            wizard.initiative             = 2;
            wizard.baseSpeed              = 30;
            wizard.hitPoints              = 33;
            wizard.tempHitPoints          = 0;
            wizard.maxHitPoints           = 127;
            wizard.proficiencyBonus       = 2;
            wizard.savingThrowProficiency = Ability.Intelligence | Ability.Charisma;
            wizard.proficientSkills       = Skills.arcana | Skills.slightOfHand | Skills.deception;
            wizard.Equip(Weapon.buildShortSword());
            wizard.Pack(Weapon.buildBlowgun());
            wizard.Pack(Ammunition.buildBlowgunNeedlePack());

            return(wizard);
        }
Esempio n. 2
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        public static Character BuildTestWizard(string name = "")
        {
            Character wizard = new Character();

            wizard.kind = CreatureKinds.Humanoid;
            if (string.IsNullOrEmpty(name))
            {
                wizard.name = "Morkin";
            }
            else
            {
                wizard.name = name;
            }

            wizard.race = "Human";
            wizard.AddClass("Wizard", 1);
            wizard.alignmentStr   = "Chaotic Neutral";
            wizard.baseArmorClass = 10;
            GenerateRandomAttributes(wizard);
            wizard.remainingHitDice = "1 d8";
            wizard.inspiration      = "";

            wizard.initiative             = 2;
            wizard.baseWalkingSpeed       = 30;
            wizard.HitPoints              = 33;
            wizard.tempHitPoints          = 0;
            wizard.maxHitPoints           = 127;
            wizard.proficiencyBonus       = 2;
            wizard.savingThrowProficiency = Ability.intelligence | Ability.charisma;
            wizard.proficientSkills       = Skills.arcana | Skills.sleightOfHand | Skills.deception;
            wizard.Equip(Weapon.buildShortSword());
            wizard.Pack(Weapon.buildBlowgun());
            wizard.Pack(Ammunition.buildBlowgunNeedlePack());

            return(wizard);
        }