//Rigidbody rigidbody; void Start() { GameObject gun = GameObject.Find("Gunner"); ammo = gun.GetComponent <Gun> ().getAmmoInfo(); Speed = ammo.getSpeed(); Score = ammo.getScore(); Direction = ammo.getDirection(); // rigidbody = GetComponent<Rigidbody> (); DOTween.Init(); }
void Start() { spawer = new Spawer1(); ammo = new Ammo1(); //Debug.Log (spawer.getPrefab()); gun = Object.Instantiate(spawer.getPrefab(), transform, false); L = (Screen.height / 2) / 14; GameObject g = GameObject.Find("Main Camera"); CameraControll = g.GetComponent <Controll> (); CameraTraform = g.GetComponent <Transform> (); camera = g.GetComponent <Camera>(); DirectionLine = GetComponent <LineRenderer> (); }
public void setAmmo(AmmoBehavior ammo) { this.ammo = ammo; }