Esempio n. 1
0
        public PeerlessRegion(string name, Map map, AltarPeerless altar, Rectangle2D[] regionBounds)
            : base(null, map, Region.Find(altar.Location, altar.Map), regionBounds)
        {
            m_Altar = altar;

            Register();
        }
Esempio n. 2
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                       // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is Mobile)
                {
                    Mobile targ = (Mobile)target;

                    if (targ == from || targ is BaseVendor || (targ is BaseCreature && (((BaseCreature)targ).BardImmune || !from.CanBeHarmful(targ, false))))
                    {
                        from.SendLocalizedMessage(1049535);                           // A song of discord would have no effect on that.
                    }
                    else if (!targ.IsPlayer)
                    {
                        from.NextSkillTime = DateTime.Now + BaseInstrument.GetBardSkillTimeout(SkillName.Discordance, from);

                        TimeSpan len   = TimeSpan.FromSeconds(from.Skills[SkillName.Discordance].Value * 2);
                        double   diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                        double   music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                               // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (m_Table.Contains(targ))
                        {
                            from.SendLocalizedMessage(1049537);                               // Your target is already in discord.
                            from.NextSkillTime = DateTime.Now;
                        }
                        else if (BaseInstrument.CheckBardSkillChance(from, SkillName.Discordance, target, diff - 25.0, diff + 25.0))
                        {
                            if (!m_Table.Contains(targ))
                            {
                                from.SendLocalizedMessage(1049539);                                   // You play the song surpressing your targets strength

                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                ArrayList mods = new ArrayList();
                                int       effect;

                                double discord = from.Skills[SkillName.Discordance].Value;

                                if (discord > 100.0)
                                {
                                    effect = -20 + (int)((discord - 100.0) / -2.5);
                                }
                                else
                                {
                                    effect = (int)(discord / -5.0);
                                }

                                if (BaseInstrument.GetBaseDifficulty(targ) >= 160.0)
                                {
                                    effect /= 2;
                                }

                                if (AltarPeerless.IsPeerlessBoss(targ))
                                {
                                    from.SendLocalizedMessage(1075212);                                       // Your target shrugs off some of the effects of your song.
                                    effect /= 10;
                                }

                                double scalar = effect * 0.01;

                                mods.Add(new ResistanceMod(ResistanceType.Physical, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Fire, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Cold, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Poison, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Energy, effect));

                                for (int i = 0; i < targ.Skills.Length; ++i)
                                {
                                    if (targ.Skills[i].Value > 0)
                                    {
                                        mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar));
                                    }
                                }

                                DiscordanceInfo info = new DiscordanceInfo(from, targ, len, Math.Abs(effect), mods);
                                info.m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1.25), new TimerStateCallback(ProcessDiscordance), info);

                                m_Table[targ] = info;

                                PlayerMobile pm = from as PlayerMobile;

                                if (pm != null)
                                {
                                    QuestHelper.OnDiscorded(pm, targ);
                                }
                            }
                        }
                        else
                        {
                            from.SendLocalizedMessage(1049540);                               // You fail to disrupt your target
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                    }
                    else
                    {
                        m_Instrument.PlayInstrumentBadly(from);
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1049535);                       // A song of discord would have no effect on that.
                }
            }