public void SpendDetrizide() { if (!GetComponent <Unit>().IsDead()) { if (healavailable) { lefthandanim.SetTrigger("Heal"); Debug.Log("healthcost = " + healthcost); unit.SetHealth(unit.GetMaxHealth()); statl.SetDetrizide(statl.GetDetrizide() - healthcost); aso.PlayOneShot(sl.GetDetriHeal()); detrilight.CreateSpellEffect("Heal", spelleffect, spellpos); } else if (summonavailable) { lefthandanim.SetTrigger("Summon"); aso.PlayOneShot(sl.GetDetriRes()); detrilight.CreateSpellEffect("Summon", spelleffect, spellpos); for (int i = 0; i < altar.GetResMax(); i++) { if (statl.GetDetrizide() > rescost && CountFriends("Friendlies") < altar.GetResMax()) { Debug.Log("rescost = " + rescost); statl.SetDetrizide(statl.GetDetrizide() - rescost); altar.ResurrectUnit(); } } } else if (bankavailable) { lefthandanim.SetTrigger("Bank"); statl.SetDetrizideBank(statl.GetDetrizideBank() + (fastmode? statl.GetDetrizide() * 4 : statl.GetDetrizide())); statl.SetDetrizide(0); aso.PlayOneShot(sl.GetDetriBank()); detrilight.CreateSpellEffect("Bank", spelleffect, spellpos); GameObject tracer = Instantiate(spendtracer, transform.position, transform.rotation); tracer.GetComponent <HomingProjectile>().SetDefaultTarget(wb.transform); } } }