void Start() { insideBounds = false; rend = GetComponent <Renderer>(); alphaChanger = this.GetComponent <AlphaChanger>(); //startTime = Time.time; target = null; }
public void SetAlpha(float alpha){ if (myAlphaChanger == null) { myAlphaChanger = GetComponent<AlphaChanger>(); } if (myAlphaChanger != null) { myAlphaChanger.SetAlpha (alpha); FoodLogger myFoodLogger = GetComponent<FoodLogger>(); if(myFoodLogger != null){ myFoodLogger.LogAlpha(alpha); } } else { //UnityEngine.Debug.Log("No alpha changer attached."); } }
private void Start() { winWindow = GameObject.FindWithTag("Win Window").GetComponent <UiMovement>(); loseWindow = GameObject.FindWithTag("Lose Window").GetComponent <UiMovement>(); darkScreen = GameObject.FindWithTag("Dark Screen").GetComponent <AlphaChanger>(); dark = darkScreen.ChangeAlpha(); instance.StartCoroutine(dark); speed = setSpeed; counter = counter - offset; modifySpeed = true; defaultBorders = setDefaultBorders; defaultOffsetX = setDefaultOffsetX; gameOver = false; lastTiles = new GameObject[3]; stepBack = new Vector3(0, 0, maxZValue); if (startTileIndex != -1) { SetTileWithIndex(startTileIndex); } }
void Start(){ myAlphaChanger = gameObject.GetComponent<AlphaChanger> (); SetAlpha (1.0f); }