Esempio n. 1
0
 void Start()
 {
     insideBounds = false;
     rend         = GetComponent <Renderer>();
     alphaChanger = this.GetComponent <AlphaChanger>();
     //startTime = Time.time;
     target = null;
 }
Esempio n. 2
0
	public void SetAlpha(float alpha){
		if (myAlphaChanger == null) {
			myAlphaChanger = GetComponent<AlphaChanger>();
		}

		if (myAlphaChanger != null) {
			myAlphaChanger.SetAlpha (alpha);

			FoodLogger myFoodLogger = GetComponent<FoodLogger>();
			if(myFoodLogger != null){
				myFoodLogger.LogAlpha(alpha);
			}
		}
		else {
			//UnityEngine.Debug.Log("No alpha changer attached.");
		}
	}
Esempio n. 3
0
    private void Start()
    {
        winWindow  = GameObject.FindWithTag("Win Window").GetComponent <UiMovement>();
        loseWindow = GameObject.FindWithTag("Lose Window").GetComponent <UiMovement>();
        darkScreen = GameObject.FindWithTag("Dark Screen").GetComponent <AlphaChanger>();
        dark       = darkScreen.ChangeAlpha();
        instance.StartCoroutine(dark);
        speed          = setSpeed;
        counter        = counter - offset;
        modifySpeed    = true;
        defaultBorders = setDefaultBorders;
        defaultOffsetX = setDefaultOffsetX;
        gameOver       = false;
        lastTiles      = new GameObject[3];
        stepBack       = new Vector3(0, 0, maxZValue);

        if (startTileIndex != -1)
        {
            SetTileWithIndex(startTileIndex);
        }
    }
Esempio n. 4
0
	void Start(){
		myAlphaChanger = gameObject.GetComponent<AlphaChanger> ();
		SetAlpha (1.0f);
	}