Esempio n. 1
0
        public static Bitmap RsBlur(Context context, Bitmap source, int radius)
        {
            Bitmap inputBmp = source;
            //(1)
            RenderScript renderScript = RenderScript.Create(context);

            // Allocate memory for Renderscript to work with
            //(2)
            Allocation input  = Allocation.CreateFromBitmap(renderScript, inputBmp);
            Allocation output = Allocation.CreateTyped(renderScript, input.Type);
            //(3)
            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur
                                                      .Create(renderScript, Element.U8_4(renderScript));

            //(4)
            scriptIntrinsicBlur.SetInput(input);
            //(5)
            // Set the blur radius
            scriptIntrinsicBlur.SetRadius(radius);
            //(6)
            // Start the ScriptIntrinisicBlur
            scriptIntrinsicBlur.ForEach(output);
            //(7)
            // Copy the output to the blurred bitmap
            output.CopyTo(inputBmp);
            //(8)
            renderScript.Destroy();

            return(inputBmp);
        }
        public Bitmap Transform(Bitmap source)
        {
            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap = Bitmap.CreateBitmap(source);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(m_Rs, source, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(m_Rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(m_Rs, Element.U8_4(m_Rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(m_BlurRadius);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            if (blurredBitmap != source)
            {
                source.Recycle();
            }

            return(blurredBitmap);
        }
Esempio n. 3
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        public bool Prepare(Context context, Bitmap buffer, float radius)
        {
            if (_mRenderScript == null)
            {
                try
                {
                    _mRenderScript = RenderScript.Create(context);
                    _mBlurScript   = ScriptIntrinsicBlur.Create(_mRenderScript, Element.U8_4(_mRenderScript));
                }
                catch (Android.Renderscripts.RSRuntimeException e)
                {
                    if (DEBUG)
                    {
                        throw e;
                    }
                    else
                    {
                        // In release mode, just ignore
                        Release();
                        return(false);
                    }
                }
            }

            _mBlurScript.SetRadius(radius);

            _mBlurInput = Allocation.CreateFromBitmap(
                _mRenderScript,
                buffer,
                Allocation.MipmapControl.MipmapNone,
                AllocationUsage.Script);
            _mBlurOutput = Allocation.CreateTyped(_mRenderScript, _mBlurInput.Type);

            return(true);
        }
Esempio n. 4
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        public Bitmap Blur(Bitmap bitmap, float blurRadius)
        {
            // Allocation will use the same backing array of pixels as bitmap if created with USAGE_SHARED flag
            using (var inAllocation = Allocation.CreateFromBitmap(_renderScript, bitmap)) {
                if (!CanReuseAllocation(bitmap))
                {
                    if (_outAllocation != null)
                    {
                        _outAllocation.Destroy();
                        _outAllocation.Dispose();
                    }

                    _outAllocation    = Allocation.CreateTyped(_renderScript, inAllocation.Type);
                    _lastBitmapWidth  = bitmap.Width;
                    _lastBitmapHeight = bitmap.Height;
                }

                _blurScript.SetRadius(blurRadius);
                _blurScript.SetInput(inAllocation);
                // Do not use inAllocation in forEach, it will caue visual artifacts on blurred bitmap
                _blurScript.ForEach(_outAllocation);
                _outAllocation.CopyTo(bitmap);

                inAllocation.Destroy();
            }

            return(bitmap);
        }
Esempio n. 5
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        private Bitmap CreateBlurredImage(int radius, Bitmap originalBitmap)
        {
            // Load a clean bitmap and work from that.

            //** Asi estaba antes Bitmap originalBitmap = BitmapFactory.DecodeResource(Resources, Resource.Drawable.dog_and_monkeys);

            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(this);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(radius);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            return(blurredBitmap);
        }
Esempio n. 6
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        //Retrieves a blurred image
        public static Drawable Difuminar(Drawable papelTapiz, short blurRadius)
        {
            Bitmap              originalBitmap = ((BitmapDrawable)papelTapiz).Bitmap;
            Bitmap              blurredBitmap  = Bitmap.CreateScaledBitmap(originalBitmap, originalBitmap.Width, originalBitmap.Height, false);
            RenderScript        rs             = RenderScript.Create(Application.Context);
            Allocation          input          = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation          output         = Allocation.CreateTyped(rs, input.Type);
            ScriptIntrinsicBlur script         = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);
            if (blurRadius < maxRadius)
            {
                script.SetRadius(blurRadius);
            }
            script.ForEach(output);
            output.CopyTo(blurredBitmap);
            Drawable papelTapizDifuminado = new BitmapDrawable(Android.Content.Res.Resources.System, blurredBitmap);

            originalBitmap.Recycle();
            originalBitmap.Dispose();
            blurredBitmap.Recycle();
            blurredBitmap.Dispose();
            input.Dispose();
            output.Dispose();
            return(papelTapizDifuminado);
        }
        private Bitmap CreateResizedImage(Bitmap originalBitmap)
        {
            int width  = Convert.ToInt32(Math.Round(originalBitmap.Width * BITMAP_SCALE));
            int height = Convert.ToInt32(Math.Round(originalBitmap.Height * BITMAP_SCALE));

            // Create another bitmap that will hold the results of the filter.
            Bitmap inputBitmap  = Bitmap.CreateScaledBitmap(originalBitmap, width, height, false);
            Bitmap outputBitmap = Bitmap.CreateBitmap(inputBitmap);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(Context);


            Allocation tmpIn  = Allocation.CreateFromBitmap(rs, inputBitmap);
            Allocation tmpOut = Allocation.CreateFromBitmap(rs, outputBitmap);

            // Allocate memory for Renderscript to work with
            var        t          = Android.Renderscripts.Type.CreateXY(rs, tmpIn.Element, Convert.ToInt32(width * RESIZE_SCALE), Convert.ToInt32(height * RESIZE_SCALE));
            Allocation tmpScratch = Allocation.CreateTyped(rs, t);

            ScriptIntrinsicResize theIntrinsic = ScriptIntrinsicResize.Create(rs);

            // Resize the original img down.
            theIntrinsic.SetInput(tmpIn);
            theIntrinsic.ForEach_bicubic(tmpScratch);

            // Resize smaller img up.
            theIntrinsic.SetInput(tmpScratch);
            theIntrinsic.ForEach_bicubic(tmpOut);
            tmpOut.CopyTo(outputBitmap);

            return(outputBitmap);
        }
        private Bitmap CreateBlurredImage(Bitmap originalBitmap, int radius)
        {
            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(Context);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Android.Renderscripts.Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(radius);

            // Start Renderscript working.
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            return(blurredBitmap);
        }
Esempio n. 9
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        public Bitmap BlurImage(Bitmap image)
        {
            if (image == null)
                return null;

            image = RGB565toARGB888(image);
            if (!configured)
            {
                input = Allocation.CreateFromBitmap(rs, image);
                output = Allocation.CreateTyped(rs, input.Type);
                script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));
                script.SetRadius(BLUR_RADIUS);
                configured = true;
            }
            else
            {
                input.CopyFrom(image);
            }

            script.SetInput(input);
            script.ForEach(output);
            output.CopyTo(image);

            return image;
        }
 private Bitmap FastBlur(Bitmap sentBitmap)
 {
     try
     {
         if (null == sentBitmap)
         {
             return(null);
         }
         Bitmap       outputBitmap = Bitmap.CreateBitmap(sentBitmap);
         RenderScript renderScript = RenderScript.Create(ActivityContext);
         Allocation   tmpIn        = Allocation.CreateFromBitmap(renderScript, sentBitmap);
         Allocation   tmpOut       = Allocation.CreateFromBitmap(renderScript, outputBitmap);
         //Intrinsic Gausian blur filter
         ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));
         theIntrinsic.SetRadius(AppSettings.BlurRadiusComment);
         theIntrinsic.SetInput(tmpIn);
         theIntrinsic.ForEach(tmpOut);
         tmpOut.CopyTo(outputBitmap);
         return(outputBitmap);
     }
     catch (Exception e)
     {
         Console.WriteLine(e);
         return(null);
     }
 }
Esempio n. 11
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        public Bitmap Transform(Bitmap source)
        {
            // Load a clean bitmap and work from that.
            var originalBitmap = source;

            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap = null;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            // Create the Renderscript instance that will do the work.
            var rs = RenderScript.Create(Context);

            // Allocate memory for Renderscript to work with
            var input = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull,
                                                    AllocationUsage.Script);
            var output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            var script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);
            // Set the blur radius
            script.SetRadius(Radius);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);
            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            source.Recycle();
            return(blurredBitmap);
        }
        public static Drawable CreateBlurredImageFromBitmap(Bitmap bm, Context context, int size)
        {
            var rs      = RenderScript.Create(context);
            var options = new BitmapFactory.Options
            {
                InSampleSize = size
            };

            byte[] imageInBytes;
            using (var stream = new MemoryStream())
            {
                bm.Compress(Bitmap.CompressFormat.Jpeg, 100, stream);
                imageInBytes = stream.ToArray();
            }

            var blurred = BitmapFactory.DecodeByteArray(imageInBytes, 0, imageInBytes.Length);

            var input  = Allocation.CreateFromBitmap(rs, blurred);
            var output = Allocation.CreateTyped(rs, input.Type);

            var script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetRadius(8f);
            script.SetInput(input);
            script.ForEach(output);

            output.CopyTo(blurred);

            return(new BitmapDrawable(context.Resources, blurred));
        }
        public override Bitmap Operations(Bitmap source, Bitmap result)
        {
            Bitmap originalBitmap = source;
            Bitmap blurredBitmap  = null;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            var rs = RenderScript.Create(mContext);

            var input = Allocation.CreateFromBitmap(rs, originalBitmap,
                                                    Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            var output = Allocation.CreateTyped(rs, input.Type);

            var script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);
            script.SetRadius(mRadius);

            script.ForEach(output);
            output.CopyTo(blurredBitmap);

            source.Recycle();

            return(blurredBitmap);
        }
Esempio n. 14
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        private Bitmap Blur()
        {
            //Now I am letting the user to risk by letting them to choose to blur the image when the device runs android 10 and beyond
            if (new ConfigurationManager(AppPreferences.Default).RetrieveAValue(ConfigurationParameters.BlurEnabledForAndroid10) == false)
            {
                //Workaround Android Q: IT causes SIGSEV in Android 10 for some reason. XOM related maybe
                if (Build.VERSION.SdkInt >= BuildVersionCodes.Q)
                {
                    return(image);
                }
            }
            if (image == null)
            {
                return(image);
            }
            if (intensity == 0)
            {
                return(image); //No need to blur the image.
            }

            Bitmap input;

            if (image.Width > deviceWidth || image.Height > deviceHeight)
            {
                input = Bitmap.CreateScaledBitmap(image, deviceWidth, deviceHeight, false);
            }
            else
            {
                input = Bitmap.CreateScaledBitmap(image, deviceWidth, deviceHeight, true);
            }
            try
            {
                Bitmap output = Bitmap.CreateBitmap(input);

                RenderScript        rs            = RenderScript.Create(context);
                ScriptIntrinsicBlur intrinsicBlur = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

                Allocation inputallocation  = Allocation.CreateFromBitmap(rs, input);
                Allocation outputallocation = Allocation.CreateFromBitmap(rs, output);
                intrinsicBlur.SetRadius(intensity);
                intrinsicBlur.SetInput(inputallocation);
                intrinsicBlur.ForEach(outputallocation);

                outputallocation.CopyTo(output);

                return(output);
            }
            catch
            {
                return(input);
            }
        }
        /// <summary>
        /// Converts YUV_420_888 raw data to RGB bitmap.
        /// </summary>
        /// <returns>The RGB bitmap.</returns>
        /// <param name="y">Y</param>
        /// <param name="u">U</param>
        /// <param name="v">V</param>
        /// <param name="width">Width</param>
        /// <param name="height">Height</param>
        /// <param name="yRowStride">Y row stride (we know from documentation that PixelStride is 1 for y).</param>
        /// <param name="uvRowStride">UV row stride (we know from   documentation that RowStride is the same for u and v).</param>
        /// <param name="uvPixelStride">Uv pixel stride (we know from   documentation that PixelStride is the same for u and v).</param>
        public Bitmap Yuv420888ToRgb(byte[] y, byte[] u, byte[] v, int width, int height, int yRowStride, int uvRowStride, int uvPixelStride)
        {
            // rs creation just for demo. Create rs just once in onCreate and use it again.
            //RenderScript rs = (activity as MainActivity).RenderScript; // RenderScript.create(this);
            RenderScript rs = RenderScript.Create(Android.App.Application.Context);
            //RenderScript rs = MainActivity.rs;
            ScriptC_yuv420888 mYuv420 = new ScriptC_yuv420888(rs);

            // Y,U,V are defined as global allocations, the out-Allocation is the Bitmap.
            // Note also that uAlloc and vAlloc are 1-dimensional while yAlloc is 2-dimensional.
            RType.Builder typeUcharY = new RType.Builder(rs, Element.U8(rs));
            typeUcharY.SetX(yRowStride).SetY(height);
            Allocation yAlloc = Allocation.CreateTyped(rs, typeUcharY.Create());

            yAlloc.CopyFrom(y);
            mYuv420.Set_ypsIn(yAlloc);

            RType.Builder typeUcharUV = new RType.Builder(rs, Element.U8(rs));
            // note that the size of the u's and v's are as follows:
            //      (  (width/2)*PixelStride + padding  ) * (height/2)
            // =    (RowStride                          ) * (height/2)
            // but I noted that on the S7 it is 1 less...
            typeUcharUV.SetX(u.Length);
            Allocation uAlloc = Allocation.CreateTyped(rs, typeUcharUV.Create());

            uAlloc.CopyFrom(u);
            mYuv420.Set_uIn(uAlloc);

            Allocation vAlloc = Allocation.CreateTyped(rs, typeUcharUV.Create());

            vAlloc.CopyFrom(v);
            mYuv420.Set_vIn(vAlloc);

            // handover parameters
            mYuv420.Set_picWidth(width);
            mYuv420.Set_uvRowStride(uvRowStride);
            mYuv420.Set_uvPixelStride(uvPixelStride);

            Bitmap     outBitmap = Bitmap.CreateBitmap(width, height, Bitmap.Config.Argb8888);
            Allocation outAlloc  = Allocation.CreateFromBitmap(rs, outBitmap, Allocation.MipmapControl.MipmapNone, Allocation.UsageScript);

            Script.LaunchOptions lo = new Script.LaunchOptions();
            lo.SetX(0, width); // by this we ignore the y’s padding zone, i.e. the right side of x between width and yRowStride
            lo.SetY(0, height);

            mYuv420.ForEach_doConvert(outAlloc, lo);
            outAlloc.CopyTo(outBitmap);

            return(outBitmap);
        }
Esempio n. 16
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        protected bool Prepare()
        {
            var width  = _mBlurredView.Width;
            var height = _mBlurredView.Height;

            if (_mBlurringCanvas != null && !_mDownsampleFactorChanged && _mBlurredViewWidth == width &&
                _mBlurredViewHeight == height)
            {
                return(true);
            }
            _mDownsampleFactorChanged = false;

            _mBlurredViewWidth  = width;
            _mBlurredViewHeight = height;

            var scaledWidth  = width / _mDownsampleFactor;
            var scaledHeight = height / _mDownsampleFactor;

            // The following manipulation is to avoid some RenderScript artifacts at the edge.
            scaledWidth  = scaledWidth - scaledWidth % 4 + 4;
            scaledHeight = scaledHeight - scaledHeight % 4 + 4;

            if (_mBlurredBitmap == null ||
                _mBlurredBitmap.Width != scaledWidth ||
                _mBlurredBitmap.Height != scaledHeight)
            {
                _mBitmapToBlur = Bitmap.CreateBitmap(scaledWidth, scaledHeight,
                                                     Bitmap.Config.Argb8888);
                if (_mBitmapToBlur == null)
                {
                    return(false);
                }

                _mBlurredBitmap = Bitmap.CreateBitmap(scaledWidth, scaledHeight,
                                                      Bitmap.Config.Argb8888);
                if (_mBlurredBitmap == null)
                {
                    return(false);
                }
            }

            _mBlurringCanvas = new Canvas(_mBitmapToBlur);
            _mBlurringCanvas.Scale(1f / _mDownsampleFactor, 1f / _mDownsampleFactor);
            _mBlurInput = Allocation.CreateFromBitmap(_mRenderScript, _mBitmapToBlur,
                                                      Allocation.MipmapControl.MipmapNone, AllocationUsage.Script);
            _mBlurOutput = Allocation.CreateTyped(_mRenderScript, _mBlurInput.Type);
            return(true);
        }
Esempio n. 17
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        public static void BlurBitmapWithRenderscript(RenderScript rs, Bitmap bitmap2)
        {
            // this will blur the bitmapOriginal with a radius of 25
            // and save it in bitmapOriginal
            // use this constructor for best performance, because it uses
            // USAGE_SHARED mode which reuses memory
            Allocation          input  = Allocation.CreateFromBitmap(rs, bitmap2);
            Allocation          output = Allocation.CreateTyped(rs, input.Type);
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            // must be >0 and <= 25
            script.SetRadius(25f);
            script.SetInput(input);
            script.ForEach(output);
            output.CopyTo(bitmap2);
        }
Esempio n. 18
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        protected bool prepare()
        {
            int width  = mBlurredView.Width;
            int height = mBlurredView.Height;

            if (mBlurringCanvas == null || mDownsampleFactorChanged ||
                mBlurredViewWidth != width || mBlurredViewHeight != height)
            {
                mDownsampleFactorChanged = false;

                mBlurredViewWidth  = width;
                mBlurredViewHeight = height;

                int scaledWidth  = width / mDownsampleFactor;
                int scaledHeight = height / mDownsampleFactor;

                // The following manipulation is to avoid some RenderScript artifacts at the edge.
                scaledWidth  = scaledWidth - scaledWidth % 4 + 4;
                scaledHeight = scaledHeight - scaledHeight % 4 + 4;

                if (mBlurredBitmap == null ||
                    mBlurredBitmap.Width != scaledWidth ||
                    mBlurredBitmap.Height != scaledHeight)
                {
                    mBitmapToBlur = Bitmap.CreateBitmap(scaledWidth, scaledHeight,
                                                        Bitmap.Config.Argb8888);
                    if (mBitmapToBlur == null)
                    {
                        return(false);
                    }

                    mBlurredBitmap = Bitmap.CreateBitmap(scaledWidth, scaledHeight,
                                                         Bitmap.Config.Argb8888);
                    if (mBlurredBitmap == null)
                    {
                        return(false);
                    }
                }

                mBlurringCanvas = new Canvas(mBitmapToBlur);
                mBlurringCanvas.Scale(1f / mDownsampleFactor, 1f / mDownsampleFactor);
                mBlurInput = Allocation.CreateFromBitmap(mRenderScript, mBitmapToBlur,
                                                         Allocation.MipmapControl.MipmapNone, AllocationUsage.Script);
                mBlurOutput = Allocation.CreateTyped(mRenderScript, mBlurInput.Type);
            }
            return(true);
        }
Esempio n. 19
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        public static Bitmap Blur(Bitmap BMap, float Radius)
        {
            Bitmap       MutableBMap = BMap.Copy(Bitmap.Config.Argb8888, true);
            RenderScript RS          = RenderScript.Create(Application.Context);

            Allocation Input  = Allocation.CreateFromBitmap(RS, MutableBMap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation Output = Allocation.CreateTyped(RS, Input.Type);

            ScriptIntrinsicBlur Script = ScriptIntrinsicBlur.Create(RS, Element.U8_4(RS));

            Script.SetInput(Input);
            Script.SetRadius(20);
            Script.ForEach(Output);

            Output.CopyTo(MutableBMap);
            return(MutableBMap);
        }
Esempio n. 20
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        Bitmap CreateBlurredImage(int radius)
        {
            Bitmap originalBitmap      = BitmapFactory.DecodeResource(Resources, Resource.Drawable.imagebackground);
            Bitmap blurredBitmap       = Bitmap.CreateBitmap(originalBitmap);
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));
            Allocation          input  = Allocation.CreateFromBitmap(renderScript, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);

            script.SetInput(input);
            script.SetRadius(radius);
            Allocation output = Allocation.CreateTyped(renderScript, input.Type);

            script.ForEach(output);
            output.CopyTo(blurredBitmap);
            output.Destroy();
            input.Destroy();
            script.Destroy();
            return(blurredBitmap);
        }
Esempio n. 21
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        public void Show()
        {
            var obj  = (Activity)Xamarin.Forms.Forms.Context;
            var root = obj.Window.DecorView.FindViewById(Resource.Id.Content);

            root.DrawingCacheEnabled = true;
            var b = Bitmap.CreateBitmap(root.GetDrawingCache(true));

            root.DrawingCacheEnabled = false;

            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap;

            blurredBitmap = Bitmap.CreateBitmap(b);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(obj);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(rs, b, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.


            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Renderscripts.Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(25);

            // Start the ScriptIntrinisicBlur
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            dialog = new Dialog(obj, Resource.Style.ThemeNoTitleBar);
            Drawable d = new BitmapDrawable(blurredBitmap);

            dialog.Window.SetBackgroundDrawable(d);
            dialog.Show();
        }
Esempio n. 22
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 Bitmap BlurImage(Bitmap input)
 {
     try {
         var rsScript = RenderScript.Create(Context);
         var alloc    = Allocation.CreateFromBitmap(rsScript, input);
         var blur     = ScriptIntrinsicBlur.Create(rsScript, alloc.Element);
         blur.SetRadius(12);
         blur.SetInput(alloc);
         var result   = Bitmap.CreateBitmap(input.Width, input.Height, input.GetConfig());
         var outAlloc = Allocation.CreateFromBitmap(rsScript, result);
         blur.ForEach(outAlloc);
         outAlloc.CopyTo(result);
         rsScript.Destroy();
         return(result);
     } catch (Exception e) {
         Log.Error("Blurrer", "Error while trying to blur, fallbacking. " + e.ToString());
         return(input);
     }
 }
Esempio n. 23
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        private bool Prepare()
        {
            int width  = BlurredView.Width;
            int height = BlurredView.Height;

            if (blurringCanvas == null || downsampleFactorChanged || blurredViewWidth != width || blurredViewHeight != height)
            {
                downsampleFactorChanged = false;

                blurredViewWidth  = width;
                blurredViewHeight = height;

                int scaledWidth  = width / downsampleFactor;
                int scaledHeight = height / downsampleFactor;

                scaledWidth  = scaledWidth - scaledWidth % 4 + 4;
                scaledHeight = scaledHeight - scaledHeight % 4 + 4;

                if (blurredBitmap == null || blurredBitmap.Width != scaledWidth || blurredBitmap.Height != scaledHeight)
                {
                    bitmapToBlur = Bitmap.CreateBitmap(scaledWidth, scaledHeight, Bitmap.Config.Argb8888);
                    if (bitmapToBlur == null)
                    {
                        return(false);
                    }

                    blurredBitmap = Bitmap.CreateBitmap(scaledWidth, scaledHeight, Bitmap.Config.Argb8888);
                    if (blurredBitmap == null)
                    {
                        return(false);
                    }
                }

                blurringCanvas = new Canvas(bitmapToBlur);
                blurringCanvas.Scale(1f / downsampleFactor, 1f / downsampleFactor);
                if (renderScript != null)
                {
                    blurInput  = Allocation.CreateFromBitmap(renderScript, bitmapToBlur, Allocation.MipmapControl.MipmapNone, Allocation.UsageScript);
                    blurOutput = Allocation.CreateTyped(renderScript, blurInput.Type);
                }
            }
            return(true);
        }
Esempio n. 24
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        private void CreateBlurredImage(int radius)
        {
            // Load a clean bitmap and work from that.
            Bitmap originalBitmap = BitmapFactory.DecodeResource(Resources, Resource.Drawable.dog_and_monkeys);

            if (blurredBmp != null)
            {
                blurredBmp.Recycle();
                blurredBmp.Dispose();
                blurredBmp = null;
            }

            // Create another bitmap that will hold the results of the filter.
            blurredBmp = Bitmap.CreateBitmap(originalBitmap);

            // Create the Renderscript instance that will do the work.
            RenderScript rs = RenderScript.Create(this);

            // Allocate memory for Renderscript to work with
            Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, Allocation.UsageScript);
            Allocation output = Allocation.CreateTyped(rs, input.Type);

            // Load up an instance of the specific script that we want to use.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));

            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(radius);

            // Start Renderscript working.
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBmp);

            input.Destroy();
            input.Dispose();

            output.Destroy();
            output.Dispose();
        }
        public Bitmap CreateBlurredImageoffline(Context contexto, int radius, int resid)
        {
            // Load a clean bitmap and work from that.
            WallpaperManager wm = WallpaperManager.GetInstance(this);
            Drawable         d  = wm.Drawable;
            Bitmap           originalBitmap;

            originalBitmap = ((BitmapDrawable)d).Bitmap;

            if (Build.VERSION.SdkInt >= BuildVersionCodes.JellyBeanMr1)
            {
                // Create another bitmap that will hold the results of the filter.
                Bitmap blurredBitmap;
                blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

                // Create the Renderscript instance that will do the work.
                RenderScript rs = RenderScript.Create(contexto);

                // Allocate memory for Renderscript to work with
                Allocation input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
                Allocation output = Allocation.CreateTyped(rs, input.Type);

                // Load up an instance of the specific script that we want to use.
                ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));
                script.SetInput(input);

                // Set the blur radius
                script.SetRadius(radius);

                // Start the ScriptIntrinisicBlur
                script.ForEach(output);

                // Copy the output to the blurred bitmap
                output.CopyTo(blurredBitmap);

                return(blurredBitmap);
            }
            else
            {
                return(originalBitmap);
            }
        }
Esempio n. 26
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        public static Bitmap Blur(Context ctx, Bitmap image)
        {
            int width  = (int)Math.Round(image.Width * BITMAP_SCALE);
            int height = (int)Math.Round(image.Height * BITMAP_SCALE);

            Bitmap inputBitmap  = Bitmap.CreateScaledBitmap(image, width, height, false);
            Bitmap outputBitmap = Bitmap.CreateBitmap(inputBitmap);

            var rs = RenderScript.Create(ctx);
            ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.Create(rs, Element.U8_4(rs));
            Allocation          tmpIn        = Allocation.CreateFromBitmap(rs, inputBitmap);
            Allocation          tmpOut       = Allocation.CreateFromBitmap(rs, outputBitmap);

            theIntrinsic.SetRadius(BLUR_RADIUS);
            theIntrinsic.SetInput(tmpIn);
            theIntrinsic.ForEach(tmpOut);
            tmpOut.CopyTo(outputBitmap);

            return(outputBitmap);
        }
Esempio n. 27
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        private Bitmap CreateBlurredImage(int radius, Bitmap originalBitmap)
        {
            Bitmap blurredBitmap;

            blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            var rs     = RenderScript.Create(Forms.Context);
            var input  = Allocation.CreateFromBitmap(rs, originalBitmap, Allocation.MipmapControl.MipmapFull, AllocationUsage.Script);
            var output = Allocation.CreateTyped(rs, input.Type);

            var script = ScriptIntrinsicBlur.Create(rs, Android.Renderscripts.Element.U8_4(rs));

            script.SetInput(input);
            script.SetRadius(radius);
            script.ForEach(output);

            output.CopyTo(blurredBitmap);

            return(blurredBitmap);
        }
Esempio n. 28
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        public Bitmap FnBlurEffectToImage(Bitmap image)
        {
            if (image == null)
            {
                return(null);
            }

            Bitmap       outputBitmap = Bitmap.CreateBitmap(image);
            RenderScript renderScript = RenderScript.Create(this);
            Allocation   tmpIn        = Allocation.CreateFromBitmap(renderScript, image);
            Allocation   tmpOut       = Allocation.CreateFromBitmap(renderScript, outputBitmap);
            //Intrinsic Gausian blur filter
            ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));

            theIntrinsic.SetRadius(10f);
            theIntrinsic.SetInput(tmpIn);
            theIntrinsic.ForEach(tmpOut);
            tmpOut.CopyTo(outputBitmap);
            return(outputBitmap);
        }
Esempio n. 29
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        Bitmap CreateBlurredImage(int radius)
        {
            // Load a clean bitmap to work from.
            Bitmap originalBitmap = BitmapFactory.DecodeResource(Resources, Resource.Drawable.dog_and_monkeys);

            // Create another bitmap that will hold the results of the filter.
            Bitmap blurredBitmap = Bitmap.CreateBitmap(originalBitmap);

            // Load up an instance of the specific script that we want to use.
            // An Element is similar to a C type. The second parameter, Element.U8_4,
            // tells the Allocation is made up of 4 fields of 8 unsigned bits.
            ScriptIntrinsicBlur script = ScriptIntrinsicBlur.Create(renderScript, Element.U8_4(renderScript));

            // Create an Allocation for the kernel inputs.
            Allocation input = Allocation.CreateFromBitmap(renderScript, originalBitmap,
                                                           Allocation.MipmapControl.MipmapFull,
                                                           AllocationUsage.Script);

            // Assign the input Allocation to the script.
            script.SetInput(input);

            // Set the blur radius
            script.SetRadius(radius);

            // Finally we need to create an output allocation to hold the output of the Renderscript.
            Allocation output = Allocation.CreateTyped(renderScript, input.Type);

            // Next, run the script. This will run the script over each Element in the Allocation, and copy it's
            // output to the allocation we just created for this purpose.
            script.ForEach(output);

            // Copy the output to the blurred bitmap
            output.CopyTo(blurredBitmap);

            // Cleanup.
            output.Destroy();
            input.Destroy();
            script.Destroy();

            return(blurredBitmap);
        }
Esempio n. 30
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        protected override Android.Graphics.Bitmap Transform(Android.Graphics.Bitmap source)
        {
            Bitmap outBitmap = Bitmap.CreateBitmap(source.Width, source.Height, Bitmap.Config.Argb8888);
            Canvas canvas    = new Canvas(outBitmap);

            canvas.DrawBitmap(source, 0, 0, null);

            RenderScript        rs           = RenderScript.Create(mContext);
            Allocation          overlayAlloc = Allocation.CreateFromBitmap(rs, outBitmap);
            ScriptIntrinsicBlur blur         = ScriptIntrinsicBlur.Create(rs, overlayAlloc.Element);

            blur.SetInput(overlayAlloc);
            blur.SetRadius(mRadius);
            blur.ForEach(overlayAlloc);
            overlayAlloc.CopyTo(outBitmap);

            source.Recycle();
            rs.Destroy();

            return(outBitmap);
        }