public void setPacket(bool reset, bool restart, bool fms, bool estop, bool enabled, ControlMode mode, AllianceStation station) { wantReset = reset; wantRestart = restart; wantFMS = fms; wantEstop = estop; wantEnabled = enabled; this.mode = mode; this.station = station; }
public SendingPacket() { wantReset = false; wantRestart = false; wantFMS = false; wantEstop = false; wantEnabled = false; mode = ControlMode.TELEOP; station = AllianceStation.RED1; tags = new List <Tag>(); }
public SendingPacket(bool reset, bool restart, bool fms, bool estop, bool enabled, ControlMode mode, AllianceStation station) { wantReset = reset; wantRestart = restart; wantFMS = fms; wantEstop = estop; wantEnabled = enabled; this.mode = mode; this.station = station; tags = new List <Tag>(); }
/// <summary> /// Selected team alliance station /// </summary> /// <param name="teamStation"></param> public void TeamStation(int teamStation) { switch (teamStation) { case 0: allianceStation = AllianceStation.Red1; Debug.Log(allianceStation); break; case 1: allianceStation = AllianceStation.Red2; Debug.Log(allianceStation); break; case 2: allianceStation = AllianceStation.Red3; Debug.Log(allianceStation); break; case 3: allianceStation = AllianceStation.Blue1; Debug.Log(allianceStation); break; case 4: allianceStation = AllianceStation.Blue2; Debug.Log(allianceStation); break; case 5: allianceStation = AllianceStation.Blue3; Debug.Log(allianceStation); break; default: allianceStation = AllianceStation.Red1; break; } }
// Use this for initialization void Start() { background = GetComponent <Image>(); allianceStation = GetComponentInParent <AllianceStation>(); }
// Use this for initialization void Start() { childText = GetComponentInChildren <Text>(); allianceStation = GetComponentInParent <AllianceStation>(); }
public void setStation(AllianceStation station) { this.station = station; }