Esempio n. 1
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        public static IEnumerable <LSAgent> ScanAll(int gridX, int gridY, int deltaCount,
                                                    LSAgent sourceAgent,
                                                    AllegianceType targetAllegiance)
        {
            long sourceX = sourceAgent.Body._position.x;
            long sourceY = sourceAgent.Body._position.y;

            for (int i = 0; i < deltaCount; i++)
            {
                ScanNode tempNode = GridManager.GetScanNode(
                    gridX + DeltaCache.CacheX [i],
                    gridY + DeltaCache.CacheY [i]);

                if (tempNode.IsNotNull())
                {
                    foreach (FastBucket <LSInfluencer> tempBucket in tempNode.BucketsWithAllegiance(sourceAgent, targetAllegiance))
                    {
                        BitArray arrayAllocation = tempBucket.arrayAllocation;
                        for (int j = 0; j < tempBucket.PeakCount; j++)
                        {
                            if (arrayAllocation.Get(j))
                            {
                                LSAgent tempAgent = tempBucket [j].Agent;
                                if (true)//conditional(tempAgent))
                                {
                                    yield return(tempAgent);
                                }
                            }
                        }
                    }
                }
            }
        }
        public void ScanAll(int deltaCount, FastList<LSAgent> outputAgents,
		                      bool CheckAllegiance = false,
		                      AllegianceType allegianceType = AllegianceType.Neutral)
        {
            for (i = 0; i < deltaCount; i++) {
                tempNode = GridManager.GetNode (
                    LocatedNode.gridX + DeltaCache.CacheX[i],
                    LocatedNode.gridY + DeltaCache.CacheY[i]);

                if (tempNode != null && tempNode.LocatedAgents != null) {
                    tempBucket = tempNode.LocatedAgents;
                    for (j = 0; j < tempBucket.PeakCount; j++) {
                        if (LSUtility.GetBitTrue (tempBucket.arrayAllocation, j)) {
                            tempAgent = tempBucket.innerArray [j].Agent;
                            if (System.Object.ReferenceEquals (tempAgent, Agent) == false) {
                                if (CheckAllegiance)
                                {
                                    if (Agent.MyAgentController.DiplomacyFlags
                                        [tempAgent.MyAgentController.ControllerID] != allegianceType) continue;
                                }
                                outputAgents.Add (tempAgent);
                            }
                        }
                    }
                }
            }
        }
Esempio n. 3
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 public void SetAllegiance(Team other, AllegianceType allegiance)
 {
     while (other.ID >= Diplomacy.Count)
     {
         Diplomacy.Add(AllegianceType.Neutral);
     }
     Diplomacy[other.ID] = allegiance;
 }
 public void SetAllegiance(AgentController otherController, AllegianceType allegianceType)
 {
     while (DiplomacyFlags.Count <= otherController.ControllerID)
     {
         DiplomacyFlags.Add(AllegianceType.Neutral);
     }
     DiplomacyFlags[otherController.ControllerID] = allegianceType;
 }
Esempio n. 5
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 public LSAgent Scan(int deltaCount,
                     AllegianceType targetAllegiance = AllAllegiance,
                     PlatformType targetPlatform     = AllPlatforms)
 {
     InfluenceManager.Source           = Agent;
     InfluenceManager.TargetAllegiance = targetAllegiance;
     InfluenceManager.TargetPlatform   = targetPlatform;
     return(InfluenceManager.Scan(LocatedNode.ScanX, LocatedNode.ScanY, deltaCount,
                                  this.Agent, targetAllegiance));
 }
Esempio n. 6
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 public LSAgent Scan(int deltaCount,
                     AllegianceType targetAllegiance = AllegianceType.Any,
                     PlatformType targetPlatform     = PlatformType.Any)
 {
     InfluenceManager.Source           = Agent;
     InfluenceManager.TargetAllegiance = targetAllegiance;
     InfluenceManager.TargetPlatform   = targetPlatform;
     return(InfluenceManager.Scan(LocatedNode.ScanX, LocatedNode.ScanY, deltaCount,
                                  InfluenceManager.ScanConditionalSourceWithHealthAction,
                                  Agent.Body.Position.x,
                                  Agent.Body.Position.y));
 }
        public LSAgent Scan(int deltaCount,
		                  AllegianceType targetAllegiance = AllegianceType.Any,
		                  PlatformType targetPlatform = PlatformType.Any)
        {
            InfluenceManager.Source = Agent;
            InfluenceManager.TargetAllegiance = targetAllegiance;
            InfluenceManager.TargetPlatform = targetPlatform;
            return InfluenceManager.Scan (LocatedNode.ScanX, LocatedNode.ScanY, deltaCount,
                                          InfluenceManager.ScanConditionalSourceWithHealthAction,
                                          Agent.Body.Position.x,
                                          Agent.Body.Position.y);
        }
        private AgentController(AllegianceType defaultAllegiance)
        {
            if (InstanceManagers.Count > byte.MaxValue)
            {
                throw new System.Exception("Cannot have more than 256 AgentControllers");
            }
            OpenLocalIDs.FastClear();
            PeakLocalID       = 0;
            ControllerID      = (byte)InstanceManagers.Count;
            DefaultAllegiance = defaultAllegiance;

            for (int i = 0; i < InstanceManagers.Count; i++)
            {
                this.SetAllegiance(InstanceManagers [i], AllegianceType.Neutral);
            }

            InstanceManagers.Add(this);
            UpdateDiplomacy(this);
            this.SetAllegiance(this, AllegianceType.Friendly);
        }
Esempio n. 9
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        public static LSAgent Scan(int gridX, int gridY, int deltaCount,
                                   LSAgent sourceAgent, AllegianceType targetAllegiance)
        {
            long    sourceX         = sourceAgent.Body._position.x;
            long    sourceY         = sourceAgent.Body._position.y;
            LSAgent closestAgent    = null;
            long    closestDistance = 0;
            int     foundBuffer     = FoundScanBuffer;

            foreach (LSAgent agent in ScanAll(gridX, gridY, deltaCount, sourceAgent, targetAllegiance))
            {
                if (FoundScanBuffer == 0)
                {
                    break;
                }
                if (closestAgent != null)
                {
                    long tempDistance = agent.Body._position.FastDistance(sourceX, sourceY);
                    if (tempDistance < closestDistance)
                    {
                        closestAgent    = agent;
                        closestDistance = tempDistance;
                        foundBuffer     = FoundScanBuffer;
                    }
                    else
                    {
                        foundBuffer--;
                    }
                }
                else
                {
                    closestAgent    = agent;
                    closestDistance = agent.Body._position.FastDistance(sourceX, sourceY);
                }
            }
            return(closestAgent);
        }
Esempio n. 10
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        public static LSProjectile Create(string projCode, LSAgent source, Vector3d offset, AllegianceType targetAllegiance, Func <LSAgent, bool> agentConditional, Action <LSAgent> hitEffect)
        {
            Vector3d pos = offset;

            pos.SetVector2d(pos.ToVector2d().Rotated(source.Body._rotation.x, source.Body._rotation.y));
            pos.Add(ref source.Body._position);
            return(Create(projCode, pos, agentConditional, (bite) => ((source.Controller.GetAllegiance(bite) & targetAllegiance) != 0), hitEffect));
        }
Esempio n. 11
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 public static AgentController Create(AllegianceType defaultAllegiance = AllegianceType.Neutral)
 {
     return(new AgentController(defaultAllegiance));
 }
 public static AgentController Create(AllegianceType defaultAllegiance = AllegianceType.Neutral, string controllerName = "")
 {
     return(new AgentController(defaultAllegiance, controllerName));
 }
 public void SetAllegiance(AgentController otherController, AllegianceType allegianceType)
 {
     DiplomacyFlags[otherController.ControllerID] = allegianceType;
 }
Esempio n. 14
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 public void SetAllegiance(Team other, AllegianceType allegiance)
 {
     Diplomacy[other.ID] = allegiance;
 }
Esempio n. 15
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 public void SetAllegiance(Team other, AllegianceType allegiance)
 {
     Diplomacy[other.ID] = allegiance;
 }
        public static LSProjectile Create(string projCode, RTSAgent source, Vector3d offset, AllegianceType targetAllegiance, Func <RTSAgent, bool> agentConditional, Action <RTSAgent> hitEffect)
        {
            Vector2d        relativePos      = offset.ToVector2d();
            Vector2d        worldPos         = relativePos.Rotated(source.Body.Rotation) + source.Body.Position;
            Vector3d        pos              = new Vector3d(worldPos.x, worldPos.y, offset.z + source.Body.HeightPos);
            AgentController sourceController = source.Controller;
            LSProjectile    proj             = Create(
                projCode,
                pos,
                agentConditional,
                (bite) =>
            {
                return((sourceController.GetAllegiance(bite) & targetAllegiance) != 0);
            }
                ,
                hitEffect);

            return(proj);
        }
Esempio n. 17
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 public IEnumerable <FastBucket <LSInfluencer> > BucketsWithAllegiance(LSAgent source, AllegianceType allegiance)
 {
     foreach (KeyValuePair <byte, FastBucket <LSInfluencer> > pair in LocatedAgents)
     {
         if ((source.Controller.GetAllegiance(pair.Key) & allegiance) != 0)
         {
             yield return(pair.Value);
         }
     }
 }
Esempio n. 18
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        public static LSProjectile Create(string projCode, LSAgent source, Vector3d offset, AllegianceType targetAllegiance, Func <LSAgent, bool> agentConditional, Action <LSAgent> hitEffect)
        {
            Vector2d relativePos = offset.ToVector2d();
            Vector2d worldPos    = relativePos.Rotated(source.Body.Rotation);
            Vector3d pos         = new Vector3d(worldPos.x, worldPos.y, offset.z + source.Body.HeightPos);

            pos.Add(ref source.Body._position);

            return(Create(projCode, pos, agentConditional, (bite) => ((source.Controller.GetAllegiance(bite) & targetAllegiance) != 0), hitEffect));
        }
Esempio n. 19
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        private static IEnumerable <LSAgent> Scan(Vector2d center, long radius, LSAgent sourceAgent, AllegianceType targetAllegiance)
        {
            int gridX;
            int gridY;

            GridManager.GetScanCoordinates(center.x, center.y, out gridX, out gridY);
            foreach (LSAgent agent in InfluenceManager.ScanAll(gridX, gridY, InfluenceManager.GenerateDeltaCount(radius), sourceAgent, targetAllegiance))
            {
                yield return(agent);
            }
        }
 public void SetAllegiance(AgentController otherController, AllegianceType allegianceType)
 {
     DiplomacyFlags[otherController.ControllerID] = allegianceType;
 }
 public TargetProperties setAllegianceType(AllegianceType allegianceType)
 {
     this.allegianceType = allegianceType;
     return(this);
 }
Esempio n. 22
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 public void setAllegianceType(AllegianceType allegianceType)
 {
     this.allegianceType = allegianceType;
 }