public override void run() { try { Account player = this._client._player; if (player == null || this.slotIdx >= 3 || player._titles == null) { return; } PlayerTitles titles = player._titles; int equip = titles.GetEquip(this.slotIdx); if (equip > 0 && TitleManager.getInstance().updateEquipedTitle(titles.ownerId, this.slotIdx, 0)) { titles.SetEquip(this.slotIdx, 0); if (TitleAwardsXML.Contains(equip, player._equip._beret) && ComDiv.updateDB("accounts", "char_beret", (object)0, "player_id", (object)player.player_id)) { player._equip._beret = 0; Room room = player._room; if (room != null) { AllUtils.updateSlotEquips(player, room); } } } else { this.erro = 2147483648U; } this._client.SendPacket((SendPacket) new BASE_TITLE_DETACH_PAK(this.erro)); } catch (Exception ex) { Logger.info("BASE_TITLE_DETACH_REC: " + ex.ToString()); } }
public override void run() { try { if (_client == null) { return; } Account p = _client._player; if (p == null) { return; } data = new PlayerEquipedItems(); DBQuery query = new DBQuery(); if ((type & 1) == 1) { LoadCharaData(p, query); } if ((type & 2) == 2) { LoadWeaponsData(p, query); } if (ComDiv.updateDB("contas", "player_id", p.player_id, query.GetTables(), query.GetValues())) { UpdateChara(p); UpdateWeapons(p); } query = null; Room room = p._room; if (room != null) { if (type > 0) { AllUtils.updateSlotEquips(p, room); } room.changeSlotState(p._slotId, SLOT_STATE.NORMAL, true); } _client.SendPacket(new SHOP_LEAVE_PAK()); if (erro > 0) { _client.SendPacket(new INVENTORY_EQUIPED_ITEMS_PAK(p, 3)); } } catch (Exception ex) { SaveLog.fatal(ex.ToString()); Printf.b_danger("[SHOP_LEAVE_REC.run] Erro fatal!"); } }
public override void run() { try { if (this._client == null) { return; } Account player = this._client._player; if (player == null) { return; } this.data = new PlayerEquipedItems(); DBQuery query = new DBQuery(); if ((this.type & 1) == 1) { this.LoadCharaData(player, query); } if ((this.type & 2) == 2) { this.LoadWeaponsData(player, query); } if (ComDiv.updateDB("accounts", "player_id", (object)player.player_id, query.GetTables(), query.GetValues())) { this.UpdateChara(player); this.UpdateWeapons(player); } Room room = player._room; if (room != null) { if (this.type > 0) { AllUtils.updateSlotEquips(player, room); } room.changeSlotState(player._slotId, SLOT_STATE.NORMAL, true); } this._client.SendPacket((SendPacket) new SHOP_LEAVE_PAK()); if (this.erro <= 0) { return; } this._client.SendPacket((SendPacket) new INVENTORY_EQUIPED_ITEMS_PAK(player, 3)); } catch (Exception ex) { Logger.info("SHOP_LEAVE_REC: " + ex.ToString()); } }
public override void run() { try { Account p = _client._player; if (p == null || slotIdx >= 3 || p._titles == null) { return; } PlayerTitles t = p._titles; int titleId = t.GetEquip(slotIdx); if (titleId > 0 && TitleManager.getInstance().updateEquipedTitle(t.ownerId, slotIdx, 0)) { t.SetEquip(slotIdx, 0); if (TitleAwardsXML.Contains(titleId, p._equip._beret) && ComDiv.updateDB("contas", "char_beret", 0, "player_id", p.player_id)) { p._equip._beret = 0; Room room = p._room; if (room != null) { AllUtils.updateSlotEquips(p, room); } } } else { erro = 0x80000000; } _client.SendPacket(new BASE_TITLE_DETACH_PAK(erro)); } catch (Exception ex) { SaveLog.fatal(ex.ToString()); Printf.b_danger("[BASE_TITLE_DETACH_REC.run] Erro fatal!"); } }