Esempio n. 1
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        public override void CheckMouse(Form1 Window, Sprite Mouse)
        {
            foreach (Sprite sprite in Buttons)
            {
                if ((Cursor.Position.X <= sprite.Position.X + sprite.SpriteBtm.Width && Cursor.Position.X >= sprite.Position.X) && (Cursor.Position.Y - global.MapOffset <= sprite.Position.Y + sprite.SpriteBtm.Height && Cursor.Position.Y - global.MapOffset >= sprite.Position.Y))
                {
                    if (Window.SpriteInFocus != sprite)
                    {
                        Window.Selection.ChangePosition(new Vector(sprite.Position.X - sprite.SpriteBtm.Width / 7, sprite.Position.Y - sprite.SpriteBtm.Height / 7));
                        Window.Selection.ChangeImage(FTR.Properties.Resources.Selection);
                        Window.SpriteInFocus = sprite;
                        AllSprites.Remove(sprite);
                        AllSprites.Add(sprite);
                        Window.IsSelectionActive = true;
                    }
                    return;
                }
            }

            if (Window.IsSelectionActive)
            {
                Window.IsSelectionActive = false;
                Window.SpriteInFocus     = null;
                Window.Selection.ChangeImage(FTR.Properties.Resources.Empty);
            }
        }
Esempio n. 2
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 public override void Clear()
 {
     AllSprites.Clear();
     Stars.Clear();
     Buttons.Clear();
     GC.Collect();
 }
Esempio n. 3
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 public override void LoadAssets()
 {
     System.Resources.ResourceManager rm = FTR.Properties.Resources.ResourceManager;
     BackgroundImg = FTR.Properties.Resources.Menu_Sky;
     BText         = global.ScaleImage(FTR.Properties.Resources.BackToMenuText);
     Pad           = global.ScaleImage(FTR.Properties.Resources.NumPad01);
     ButtonBack    = new Sprite(new Vector((global.form_menu.Map.Width / 10) - BText.Size.Width / 2, global.form_menu.Map.Height - BText.Size.Height), new Vector(1, 1), BText, "ButtonLevel"); AllSprites.Add(ButtonBack);
     MakeStars();
     LevelPads[0] = new Sprite(new Vector(Pad.Width, Pad.Height / 2), new Vector(1, 1), Pad, "LevelPad");
     Moon         = new Sprite(new Vector(1735f * global.ScreenScale.X, 95.416f * global.ScreenScale.Y), new Vector(0.8f, 0.8f), global.ScaleImage(FTR.Properties.Resources.Moon), "Moon"); AllSprites.Add(Moon);
     AllSprites.Add(LevelPads[0]); Buttons.Add(LevelPads[0]);
     for (int i = 1; i < 10; i++)
     {
         string name = "NumPad0" + (i + 1).ToString();
         Pad = global.ScaleImage((Image)rm.GetObject(name));
         if (i < 5)
         {
             LevelPads[i] = new Sprite(new Vector(LevelPads[i - 1].Position.X + 3 * Pad.Width / 2, Pad.Height / 2), new Vector(1, 1), Pad, "LevelPad");
         }
         else
         {
             LevelPads[i] = new Sprite(new Vector(LevelPads[i - 5].Position.X, Pad.Height * 2), new Vector(1, 1), Pad, "LevelPad");
         }
         AllSprites.Add(LevelPads[i]); Buttons.Add(LevelPads[i]);
     }
     Buttons.Add(ButtonBack);
 }
Esempio n. 4
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 public override void Clear()
 {
     BackgroundImg = null;
     AllSprites.Clear();
     Stars.Clear();
     Buttons.Clear();
     GC.Collect();
 }
Esempio n. 5
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 static Stuff()
 {
     Maps      = new List <HexMap>(Resources.LoadAll <HexMap>("Maps"));
     Particles = new List <GameObject>(Resources.LoadAll <GameObject>("Particles"));
     Prefabs   = new List <GameObject>(Resources.LoadAll <GameObject>("Blender"));
     Prefabs.AddRange(Resources.LoadAll <GameObject>("Prefabs"));
     Sprites = new AllSprites();
 }
Esempio n. 6
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        public override void LoadAssets()
        {
            System.Resources.ResourceManager rm = FTR.Properties.Resources.ResourceManager;
            MakeStars();
            BackgroundImg  = FTR.Properties.Resources.Menu_Sky;
            BText          = global.ScaleImage(FTR.Properties.Resources.BackToMenuText);
            PText          = global.ScaleImage(FTR.Properties.Resources.Generate);
            Field          = global.ScaleImage(FTR.Properties.Resources.FieldHUD);
            ButtonProcceed = new Sprite(new Vector(1, 1), new Vector(1, 1), PText, "Button"); AllSprites.Add(ButtonProcceed);
            Hud            = new Sprite(new Vector(0, 0), new Vector(1, 1), global.ScaleImage(FTR.Properties.Resources.Generator_HUD), "HUD"); AllSprites.Add(Hud);
            for (int i = 0; i < 7; i++)
            {
                SlotField[i] = new Sprite(new Vector(200f * global.ScreenScale.X, 100f * global.ScreenScale.Y + Field.Width * i), new Vector(1, 1), Field, "Field"); AllSprites.Add(SlotField[i]);
                string Name = "HUD_" + (i + 4).ToString();
                Image  Num  = global.ScaleImage((Image)rm.GetObject(Name));
                HUDNums[i]       = new Sprite(new Vector(SlotField[i].Position.X + Field.Width / 2.8f, SlotField[i].Position.Y + Field.Height / 4), new Vector(1, 1), Num, "ButtonSlots"); AllSprites.Add(HUDNums[i]);
                SlotField[i + 7] = new Sprite(new Vector(550f * global.ScreenScale.X, 100f * global.ScreenScale.Y + Field.Width * i), new Vector(1, 1), Field, "Field"); AllSprites.Add(SlotField[i + 7]);
                HUDNums[i + 7]   = new Sprite(new Vector(SlotField[i + 7].Position.X + Field.Width / 2.8f, SlotField[i + 7].Position.Y + Field.Height / 4), new Vector(1, 1), Num, "ButtonSlots"); AllSprites.Add(HUDNums[i + 7]);
                Buttons.Add(SlotField[i]); Buttons.Add(SlotField[i + 7]);
            }
            Image Quanity = (Image)(new Bitmap(FTR.Properties.Resources.Quanity0, new Size((int)Math.Floor(FTR.Properties.Resources.Quanity0.Width * global.ScreenScale.X), (int)Math.Floor(FTR.Properties.Resources.Quanity0.Height * global.ScreenScale.Y))));

            for (int i = 0; i < 7; i++)
            {
                ScreenCounts[i] = new Sprite(new Vector(Counters[i, 0] * global.ScreenScale.X, Counters[i, 1] * global.ScreenScale.Y), new Vector(1.3f, 1.3f), Quanity, "Count");
                AllSprites.Add(ScreenCounts[i]);
            }
            SlotField[0].ChangeImage(FTR.Properties.Resources.FieldHUD_Selected);
            SlotField[7].ChangeImage(FTR.Properties.Resources.FieldHUD_Selected);
            ButtonBack = new Sprite(new Vector((global.form_menu.Map.Width / 10) - BText.Size.Width / 2, global.form_menu.Map.Height - BText.Size.Height), new Vector(1, 1), BText, "ButtonBack"); AllSprites.Add(ButtonBack);
            Buttons.Add(ButtonBack); Buttons.Add(ButtonProcceed);
            for (int i = 0; i < 14; i++)
            {
                Image  preview;
                string Tag;
                if (i % 2 == 0)
                {
                    Tag     = "TetAdd";
                    preview = global.ScaleImage(FTR.Properties.Resources.TetrAdd);
                }
                else
                {
                    Tag     = "TetRemove";
                    preview = global.ScaleImage(FTR.Properties.Resources.TetrRemove);
                }
                AddTetromino[i] = new Sprite(new Vector(Controls[i, 0] * global.ScreenScale.X, Controls[i, 1] * global.ScreenScale.Y), new Vector(0.5f, 0.5f), preview, Tag); AllSprites.Add(AddTetromino[i]);
                Buttons.Add(AddTetromino[i]);
            }
        }
Esempio n. 7
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 public override void CheckMouse(Form1 Window, Sprite Mouse)
 {
     foreach (Sprite sprite in Buttons)
     {
         if ((Cursor.Position.X <= sprite.Position.X + sprite.SpriteBtm.Width && Cursor.Position.X >= sprite.Position.X) && (Cursor.Position.Y - global.MapOffset <= sprite.Position.Y + sprite.SpriteBtm.Height && Cursor.Position.Y - global.MapOffset >= sprite.Position.Y))
         {
             if (Window.SpriteInFocus != sprite)
             {
                 if (sprite.Tag != "ButtonSettings")
                 {
                     Window.Selection.ChangePosition(new Vector(sprite.Position.X - sprite.SpriteBtm.Width / 5, sprite.Position.Y - sprite.SpriteBtm.Height / 5));
                 }
                 else
                 {
                     Window.Selection.ChangePosition(new Vector(sprite.Position.X - sprite.SpriteBtm.Width / 2, sprite.Position.Y - sprite.SpriteBtm.Height / 4));
                 }
                 if (sprite != Moon)
                 {
                     Window.Selection.ChangeImage(FTR.Properties.Resources.Selection);
                 }
                 Window.SpriteInFocus = sprite;
                 AllSprites.Remove(sprite);
                 AllSprites.Add(sprite);
                 Buttons.Remove(sprite); Buttons.Insert(0, sprite);
                 Window.IsSelectionActive = true;
                 //Window.PlaySound("Select");
             }
             return;
         }
     }
     if (Window.IsSelectionActive)
     {
         Window.IsSelectionActive = false;
         Window.SpriteInFocus     = null;
         Window.Selection.ChangeImage(FTR.Properties.Resources.Empty);
     }
 }
Esempio n. 8
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 public override void LoadAssets()
 {
     MakeStars();
     global.form_menu.ChangeAmbient(Properties.Resources.GiveUp, false);
     BackgroundImg = FTR.Properties.Resources.room;
     BText         = global.ScaleImage(FTR.Properties.Resources.BackToMenuText);
     ButtonBack    = new Sprite(new Vector((global.form_menu.Map.Width / 10) - BText.Size.Width / 2, global.form_menu.Map.Height - BText.Size.Height), new Vector(1, 1), BText, "ButtonLevel"); AllSprites.Add(ButtonBack);
     Buttons.Add(ButtonBack);
 }
Esempio n. 9
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        public override void LoadAssets()
        {
            MakeStars();
            BackgroundImg = FTR.Properties.Resources.ForestSunset;
            BText         = global.ScaleImage(FTR.Properties.Resources.BackToMenuText);
            Bar           = global.ScaleImage(FTR.Properties.Resources.VolumeBar5);
            Image Add = global.ScaleImage(FTR.Properties.Resources.VolumeAdd);
            Image Sub = global.ScaleImage(FTR.Properties.Resources.VolumeSubtract);

            ButtonBack     = new Sprite(new Vector((global.form_menu.Map.Width / 10) - BText.Size.Width / 2, global.form_menu.Map.Height - BText.Size.Height), new Vector(1, 1), BText, "ButtonLevel"); AllSprites.Add(ButtonBack);
            ButtonAdd      = new Sprite(new Vector(((global.form_menu.Map.Width / 2) + Bar.Width / 2 + Add.Width / 2), (global.form_menu.Map.Height / 2)), new Vector(1, 1), Add, "VolumeControl"); AllSprites.Add(ButtonAdd);
            ButtonDistract = new Sprite(new Vector(((global.form_menu.Map.Width / 2) - Bar.Width / 2 - Sub.Width * 1.5f), (global.form_menu.Map.Height / 2)), new Vector(1, 1), Sub, "VolumeControl"); AllSprites.Add(ButtonDistract);
            VolumeBar      = new Sprite(new Vector((960 * global.ScreenScale.X - Bar.Width / 2), global.form_menu.Map.Height / 2), new Vector(1, 1), Bar, "VolumeBar"); AllSprites.Add(VolumeBar);
            TrackBar(global.form_menu.GetVolume);
            VolumeText = new Sprite(new Vector(((global.form_menu.Map.Width / 2) - global.ScaleImage(FTR.Properties.Resources.VolumeText).Width / 2), global.form_menu.Map.Height / 2 - Bar.Height), new Vector(1, 1), global.ScaleImage(FTR.Properties.Resources.VolumeText), "VolumeText"); AllSprites.Add(VolumeText);
            Buttons.Add(ButtonBack); Buttons.Add(ButtonAdd); Buttons.Add(ButtonDistract);
        }
Esempio n. 10
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 public override void LoadAssets()
 {
     MakeStars();
     BIcon       = global.ScaleImage(FTR.Properties.Resources.Exit);
     CText       = global.ScaleImage(FTR.Properties.Resources.WinScreen);
     RIcon       = global.ScaleImage(FTR.Properties.Resources.Retry);
     Moon        = new Sprite(new Vector(global.ScreenScale.X * (1.1f * MoonCoords.X + 800), global.ScreenScale.Y * (float)((Math.Pow(MoonCoords.X, 2)) / 6000) - 25f), new Vector(0.8f, 0.8f), global.ScaleImage(FTR.Properties.Resources.Moon), "Moon"); AllSprites.Add(Moon);
     ButtonBack  = new Sprite(new Vector((global.form_menu.Map.Width / 2) - CText.Size.Width / 2 + 9 * BIcon.Width, global.form_menu.Map.Height / 2 - CText.Size.Height / 2 + 8 * BIcon.Height / 3), new Vector(1, 1), BIcon, "ButtonReturn"); AllSprites.Add(ButtonBack);
     ButtonRetry = new Sprite(new Vector((global.form_menu.Map.Width / 2) - CText.Size.Width / 2 + 4 * RIcon.Width, global.form_menu.Map.Height / 2 - CText.Size.Height / 2 + 8 * RIcon.Height / 3), new Vector(1, 1), RIcon, "ButtonReturn"); AllSprites.Add(ButtonRetry);
     TCredits    = new Sprite(new Vector((global.form_menu.Map.Width / 2) - CText.Size.Width / 2, global.form_menu.Map.Height / 2 - CText.Size.Height / 2), new Vector(1, 1), CText, "LevelCompletedText"); AllSprites.Add(TCredits);
     Buttons.Add(ButtonBack); Buttons.Add(ButtonRetry);
 }
Esempio n. 11
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 public override void LoadAssets()
 {
     BackgroundImg = FTR.Properties.Resources.Menu_Sky;
     LSText        = global.ScaleImage(FTR.Properties.Resources.LevelSelectText);
     CText         = global.ScaleImage(FTR.Properties.Resources.CreditsText);
     EText         = global.ScaleImage(FTR.Properties.Resources.ExitText);
     MakeStars();
     ButtonLevel   = new Sprite(new Vector(1, 1), new Vector(1, 1), LSText, "ButtonLevel"); AllSprites.Add(ButtonLevel);
     ButtonCredits = new Sprite(new Vector(1, 1), new Vector(1, 1), CText, "ButtonCredits"); AllSprites.Add(ButtonCredits);
     ButtonExit    = new Sprite(new Vector(1, 1), new Vector(1, 1), EText, "ButtonExit"); AllSprites.Add(ButtonExit);
     Moon          = new Sprite(new Vector(1735f * global.ScreenScale.X, 95.416f * global.ScreenScale.Y), new Vector(0.8f, 0.8f), global.ScaleImage(FTR.Properties.Resources.Moon), "Moon"); AllSprites.Add(Moon);
     Settings      = new Sprite(new Vector(1, 1), new Vector(1, 1), global.ScaleImage(FTR.Properties.Resources.Settings), "ButtonSettings"); AllSprites.Add(Settings);
     Buttons.Add(ButtonLevel); Buttons.Add(ButtonCredits); Buttons.Add(ButtonExit); Buttons.Add(Settings); Buttons.Add(Moon);
 }
Esempio n. 12
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 public override void LoadAssets()
 {
     MakeStars();
     BackgroundImg = FTR.Properties.Resources.JustSky;
     BText         = global.ScaleImage(FTR.Properties.Resources.BackToMenuText);
     CText         = global.ScaleImage(FTR.Properties.Resources.Credits);
     ButtonBack    = new Sprite(new Vector((global.form_menu.Map.Width / 10) - BText.Size.Width / 2, global.form_menu.Map.Height - BText.Size.Height), new Vector(1, 1), BText, "ButtonLevel"); AllSprites.Add(ButtonBack);
     TCredits      = new Sprite(new Vector((global.form_menu.Map.Width / 2) - CText.Size.Width / 2, global.form_menu.Map.Height / 2 - CText.Size.Height / 2), new Vector(1, 1), CText, "ButtonLevel"); AllSprites.Add(TCredits);
     Buttons.Add(ButtonBack);
 }