Esempio n. 1
0
    public GameObject GetObjectInQueue(AllPoolTypes type)
    {
        if (!poolDictionary.ContainsKey(type))
        {
            Debug.Log("poolDictionary in ObjectPoolLogic doesn't contain any pool of key: " + type.ToString() + ", see AllPoolTypes to see what type that is.");
            return(null);
        }

        // Gets a reference to the obj furthest in the queue, then put it back into the queue.
        GameObject objFromQueue = poolDictionary[type].Dequeue();

        poolDictionary[type].Enqueue(objFromQueue);

        return(objFromQueue);
    }