static void OnAllPlayersSuccess(ref AllPlayersSuccessMsg msg, MyNetworkClient sender)
 {
     Sync.Players.LoadPlayers(msg.Players);
 }
        static void OnAllPlayersRequest(ref AllPlayersRequestMsg msg, MyNetworkClient sender)
        {
            var response = new AllPlayersSuccessMsg();
            response.Players = Sync.Players.SavePlayers();

            Sync.Layer.SendMessage(ref response, sender.SteamUserId, messageType: MyTransportMessageEnum.Success);
        }