static void OnAllPlayersSuccess(ref AllPlayersSuccessMsg msg, MyNetworkClient sender) { Sync.Players.LoadPlayers(msg.Players); }
static void OnAllPlayersRequest(ref AllPlayersRequestMsg msg, MyNetworkClient sender) { var response = new AllPlayersSuccessMsg(); response.Players = Sync.Players.SavePlayers(); Sync.Layer.SendMessage(ref response, sender.SteamUserId, messageType: MyTransportMessageEnum.Success); }