Esempio n. 1
0
        public TooltipSection MinablesTooltip(Player player)
        {
            var myHardness        = this.Tier.GetCurrentValue(player.User);
            var minableBlockTypes = Block.BlockTypesWithAttribute(typeof(Minable)).Select(x => new KeyValuePair <Type, float>(x, Block.Get <Minable>(x).Hardness)).ToList();

            if (!minableBlockTypes.Any())
            {
                return(null);
            }

            var allBlocks = AllItems.OfType <BlockItem>();

            var resList = new List <LocString>();

            minableBlockTypes.OrderBy(item => item.Value).ForEach(x =>
            {
                var targetItem = allBlocks.FirstOrDefault(item => item.OriginType == x.Key);
                var hitCount   = (int)Math.Ceiling(x.Value / myHardness);
                if (targetItem != null)
                {
                    resList.Add(new LocString(string.Format("{0}: {1} {2}", targetItem.UILink(), hitCount, "hit".Pluralize(hitCount))));
                }
            });

            return(new TooltipSection(Localizer.DoStr("Can mine"), resList.FoldoutListLoc("item")));
        }
Esempio n. 2
0
        private void OnLoaded(object sender, RoutedEventArgs routedEventArgs)
        {
            Items = AllItems.OfType <object>().
                    Select(i => new ListPickerBoxItem {
                Item = i, IsChecked = OriginalSelectedItems.Contains(i)
            }).
                    ToList();

            UpdateSelectedItems();
            UpdateSelectAllButton();

            list.ItemsSource = Items;
        }
Esempio n. 3
0
    public void Add(BaseItem item)
    {
        AllItems.Add(item);

        if (item is ItemGroup)
        {
            ItemList.Add(item);
        }
        else
        {
            AllItems.OfType <ItemGroup>().Single(i => i.GroupId == item.GroupId).Notify();
        }
    }