Esempio n. 1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "Player")
     {
         col.transform.parent = transform;
         AliverController aliver = col.transform.GetComponent <AliverController>();
         aliver.Freeze();
         PlayerPrefs.SetInt("Lives", aliver.lives);
         Application.LoadLevel(Application.loadedLevel + 1);
     }
 }
Esempio n. 2
0
    void OnTriggerEnter2D(Collider2D col)
    {
        //Damage Aliver on collision and stop moving
        if (alive && col.tag == "Player")
        {
            AliverController aliver = col.gameObject.GetComponent <AliverController> ();
            aliver.Freeze();
            moving = false;
            aliver.LoseLives(1);

            delay.Reset();
            delay.Start();

            waitTime = maxWaitTime;
            aliver.Unfreeze();
        }

        //Take damage from projectile
        else if (col.tag == "Bomb" && col.gameObject.GetComponent <Bomb>().armed)
        {
            moving  = false;
            canMove = false;
            delay.Stop();
            Hurt(1);
            anim.Play("Hurt");
        }
        else if (col.tag == "Shield")
        {
            moving = false;
            dest   = transform.position;
            delay.Reset();
            delay.Start();
        }
        else if (col.tag == "Boundary" || col.tag == "Ground")
        {
            rigidbody2D.velocity = rigidbody2D.velocity * -1;
        }
        else if (col.tag == "ChangeDirection")
        {
            aim = col.gameObject.GetComponent <ChangeDirection> ().nextVel;
        }
    }
Esempio n. 3
0
    void OnTriggerEnter2D(Collider2D col)
    {
        //Damage Aliver on collision and stop moving
        if (alive && col.tag == "Player")
        {
            AliverController aliver = col.gameObject.GetComponent <AliverController>();
            aliver.Freeze();
            moving = false;
            aliver.LoseLives(1);

            delay.Reset();
            delay.Start();

            waitTime = maxWaitTime;
            aliver.Unfreeze();
        }

        //Take damage from projectile
        else if (alive && col.tag == "Projectile")
        {
            killSound.Play();
            col.gameObject.GetComponent <Projectile>().collided = true;
            moving  = false;
            canMove = false;
            delay.Stop();
            Hurt(1);
            anim.Play("Break");
        }

        else if (col.tag == "Shield")
        {
            moving = false;
            dest   = transform.position;
            delay.Reset();
            delay.Start();
        }
    }