Esempio n. 1
0
        public async Task HandleEvent(AfterTurnStart @event)
        {
            if (@event.PlayerIndex != PlayerIndex)
            {
                return;
            }
            var cards = AliveNotConceal.WhereAllHighest();

            if (cards.Count() == 0)
            {
                return;
            }
            await cards.Mess(Game.RNG).First().Effect.Damage(2, null);
        }
Esempio n. 2
0
        public async Task HandleEvent(AfterTurnStart @event)
        {
            if (@event.PlayerIndex != PlayerIndex)
            {
                return;
            }

            var cards = AliveNotConceal.Mess(Game.RNG).Take(2);

            foreach (var card in cards)
            {
                await card.Effect.Boost(1, null);
            }
        }
Esempio n. 3
0
        public async Task HandleEvent(AfterTurnStart @event)
        {
            if (@event.PlayerIndex != PlayerIndex)
            {
                return;
            }

            var cards = AliveNotConceal.Where(x => x.Status.Categories.Contains(Categorie.Beast) || x.Status.Categories.Contains(Categorie.Vampire));

            if (cards.Count() == 0)
            {
                return;
            }
            await cards.Mess(Game.RNG).First().Effect.Boost(2, null);
        }
Esempio n. 4
0
        public async Task HandleEvent(AfterTurnStart @event)
        {
            if (@event.PlayerIndex != PlayerIndex)
            {
                return;
            }
            var cards = AliveNotConceal.WhereAllLowest();

            if (cards.Count() == 0)
            {
                return;
            }
            //妥协的做法,以后应该会改
            var exDamage = Game.GetPlaceCards(Game.AnotherPlayer(PlayerIndex), RowPosition).Where(x => x.Status.CardId == CardId.WildHuntRider && !x.Status.IsLock && x.IsAliveOnPlance()).Count();
            await cards.Mess(Game.RNG).First().Effect.Damage(2 + exDamage, null);
        }