public async Task HandleEvent(AfterTurnStart @event) { if (@event.PlayerIndex != PlayerIndex) { return; } var cards = AliveNotConceal.WhereAllHighest(); if (cards.Count() == 0) { return; } await cards.Mess(Game.RNG).First().Effect.Damage(2, null); }
public async Task HandleEvent(AfterTurnStart @event) { if (@event.PlayerIndex != PlayerIndex) { return; } var cards = AliveNotConceal.Mess(Game.RNG).Take(2); foreach (var card in cards) { await card.Effect.Boost(1, null); } }
public async Task HandleEvent(AfterTurnStart @event) { if (@event.PlayerIndex != PlayerIndex) { return; } var cards = AliveNotConceal.Where(x => x.Status.Categories.Contains(Categorie.Beast) || x.Status.Categories.Contains(Categorie.Vampire)); if (cards.Count() == 0) { return; } await cards.Mess(Game.RNG).First().Effect.Boost(2, null); }
public async Task HandleEvent(AfterTurnStart @event) { if (@event.PlayerIndex != PlayerIndex) { return; } var cards = AliveNotConceal.WhereAllLowest(); if (cards.Count() == 0) { return; } //妥协的做法,以后应该会改 var exDamage = Game.GetPlaceCards(Game.AnotherPlayer(PlayerIndex), RowPosition).Where(x => x.Status.CardId == CardId.WildHuntRider && !x.Status.IsLock && x.IsAliveOnPlance()).Count(); await cards.Mess(Game.RNG).First().Effect.Damage(2 + exDamage, null); }