Esempio n. 1
0
        static void Main(string[] args)
        {
            Console.OutputEncoding = new UTF8Encoding(true);
            bool   minimize = false;
            bool   evaluate = false;
            bool   compare  = false;
            Player player   = new Player();
            int    i        = 0;

            while (i < args.Length)
            {
                string arg = args[i];
                if (arg == "--threads")
                {
                    player.NumberOfThreads = int.Parse(args[i + 1]);
                    i += 2;
                    continue;
                }
                if (arg == "--games")
                {
                    player.NumberOfGames = int.Parse(args[i + 1]);
                    i += 2;
                    continue;
                }
                if (arg == "--seed")
                {
                    player.Seed = int.Parse(args[i + 1]);
                    i          += 2;
                    continue;
                }
                if (arg == "--variation")
                {
                    player.Variation = Variation.FromAsciiString(args[i + 1]);
                    i += 2;
                    continue;
                }
                if (arg == "--coefficient")
                {
                    player.Coefficient = int.Parse(args[i + 1]);
                    i       += 2;
                    evaluate = true;
                    continue;
                }
                if (arg == "--minimize")
                {
                    i       += 1;
                    minimize = true;
                    continue;
                }
                if (arg == "--trace")
                {
                    player.TraceStartFinish = true;
                    player.TraceDeals       = true;
                    player.TraceMoves       = true;
                    i++;
                    continue;
                }
                if (arg == "--trace_start_finish")
                {
                    player.TraceStartFinish = true;
                    i++;
                    continue;
                }
                if (arg == "--trace_moves")
                {
                    player.TraceMoves = true;
                    i++;
                    continue;
                }
                if (arg == "--trace_deals")
                {
                    player.TraceDeals = true;
                    i++;
                    continue;
                }
                if (arg == "--trace_search")
                {
                    player.TraceSearch = true;
                    i++;
                    continue;
                }
                if (arg == "--profile")
                {
                    player.Profile = true;
                    i++;
                    continue;
                }
                if (arg == "--algorithm")
                {
                    player.AlgorithmType = AlgorithmType.Parse(args[i + 1]);
                    i += 2;
                    continue;
                }
                if (arg == "--complex_moves")
                {
                    player.ComplexMoves = true;
                    i++;
                    continue;
                }
                if (arg == "--diagnostics")
                {
                    player.Diagnostics = true;
                    i++;
                    continue;
                }
                if (arg == "--interactive")
                {
                    player.Interactive = true;
                    i++;
                    continue;
                }
                if (arg == "--show_results")
                {
                    player.ShowResults = true;
                    i++;
                    continue;
                }
                if (arg == "--compare")
                {
                    compare = true;
                    i++;
                    continue;
                }
                if (arg.Substring(0, 2) == "--")
                {
                    Console.WriteLine("invalid argument: " + arg);
                    if (Debugger.IsAttached)
                    {
                        Debugger.Break();
                    }
                    return;
                }
                break;
            }
            if (i != args.Length)
            {
                Console.WriteLine("extra argument: " + args[i]);
                return;
            }
            if (evaluate)
            {
                player.EvaluateCoefficient();
            }
            else if (minimize)
            {
                player.Minimize();
            }
            else if (compare)
            {
                player.Compare();
            }
            else
            {
                player.Play();
            }
        }