public void PutCard(DeckTag putDeck, int playerCardIndex, bool isBack = false, float reverseTime = 0.5f) { var deck = DeckSystem.GetInstance().GetDeck(putDeck); var putCardIdx = PlayerCard[playerCardIndex].GetCardIndex(); var putShapeIdx = PlayerCard[playerCardIndex].GetShapeIndex(); PlayerCard[playerCardIndex].transform.DOMove(deck.GetPosition(), 0.5f); PlayerCard[playerCardIndex].transform.DORotate(deck.GetAngle(), 0.5f); if (isBack) { CardAnimationSystem.GetInstance().ReverseAnimation( PlayerCard[playerCardIndex], reverseTime); } deck.AddCard(PlayerCard[playerCardIndex]); ////////////////////////////////////// /// TODO : 커플링으로 인해 분리해야함 RuleSystem.GetInstance().AddAttackCardDamage(putCardIdx, putShapeIdx); AlertSystem.GetInstance().AddAlerts(putCardIdx, putShapeIdx); ////////////////////////////////////// IsPutCard = true; PlayerCard.RemoveAt(playerCardIndex); RePosition(); NetworkSystem.GetInstance().SendServer(string.Format("PUT-CARD:{0}:{1}", PlayerId, playerCardIndex)); }
private void Awake() { player = FindObjectOfType <Player>(); viewInfo = FindObjectOfType <ShowDetails>(); mainGov = FindObjectOfType <MainGovernment>(); clock = FindObjectOfType <InGameTime>(); alertSystem = FindObjectOfType <AlertSystem>(); cities = new List <City>(FindObjectsOfType <City>()); }
static void Main(string[] args) { IAlertSystem system = new AlertSystem(); bool flag = true; while (flag) { string input = Console.ReadLine(); if (string.IsNullOrEmpty(input)) { flag = false; } else { CommandUtil.ReadString(input, system); } } }
private void Start() { this.alertSystem = ServiceLocator.Instance.GetAlertSystem(); foreach (City c in ServiceLocator.Instance.GetCities()) { c.OnEndRaiding.AddListener(delegate { RestoreTyranny(80); }); c.OnEndPacifying.AddListener(delegate { RestoreTyranny(150); }); c.OnEndInfiltrating.AddListener(delegate { RestoreTyranny(10); }); c.OnEndEndingDemonstrations.AddListener(delegate { RestoreTyranny(250); }); c.OnEndGenocide.AddListener(delegate { RestoreTyranny(300); }); } InGameTime clock = ServiceLocator.Instance.GetClock(); clock.OnDaily.AddListener(delegate { Survey(); Strategy(); EndSurvey(); }); currentTyranny = TotalTyranny; }
public void EndAttackTurn() { RuleSystem.GetInstance().IsAttackTurn = false; RuleSystem.GetInstance().SaveAttackDamage = 0; AlertSystem.GetInstance().ClearAlert(); }