private void ReceivedStartGameResponseMsg(NetIncomingMessage msg) { Player leftPlr = players.Find(p => p.IsActivePlayer() && p.GetPosition() == PlayerPosition.LEFT); Player rightPlr = players.Find(p => p.IsActivePlayer() && p.GetPosition() == PlayerPosition.RIGHT); InitStaticMouse(); //InitAutomaticMineLauncher(); AlertMessageMgr.InitElement(); App.Instance.SetGameStarted(true); foreach (Player p in players) { p.Statistics.Reset(); CreateActiveObjectsOfPlayer(p); } if (lastTournamentSettings != null) { lastTournamentSettings.PlayedMatches++; } Invoke(new Action(() => { if (leftPlr != null) { Label lbl3 = (Label)LogicalTreeHelper.FindLogicalNode(area.Parent, "lblNameLeft"); if (lbl3 != null) { lbl3.Content = leftPlr.Data.Name; } } if (rightPlr != null) { Label lbl4 = (Label)LogicalTreeHelper.FindLogicalNode(area.Parent, "lblNameRight"); if (lbl4 != null) { lbl4.Content = rightPlr.Data.Name; } } })); /*if (currentPlayer.IsActivePlayer()) * ShowStatusText(3, "You are on the " + (currentPlayer.GetPosition() == PlayerPosition.LEFT ? "left" : "right")); * else * ShowStatusText(3, "You are Spectator");*/ SetMainInfoText(""); userActionsDisabled = false; Application.Current.Dispatcher.BeginInvoke(new Action(() => { App.Instance.FocusWindow(); })); }
private void ProcessIncomingDataMessage(NetIncomingMessage msg) { PacketType type = (PacketType)msg.ReadInt32(); Logger.Debug("Client " + GetCurrentPlayer().GetId() + ": received msg " + type.ToString()); switch (type) { case PacketType.ALL_PLAYER_DATA: ReceivedAllPlayerDataMsg(msg); break; case PacketType.ALL_ASTEROIDS: ReceivedAllAsteroidsMsg(msg); break; case PacketType.NEW_ASTEROID: ReceivedNewAsteroidMsg(msg); break; case PacketType.MINOR_ASTEROID_SPAWN: ReceivedMinorAsteroidSpawnMsg(msg); break; case PacketType.NEW_STAT_POWERUP: ReceivedNewStatPowerupMsg(msg); break; case PacketType.NEW_SINGULARITY_MINE: ReceivedNewSingularityMineMsg(msg); break; case PacketType.NEW_SINGULARITY_BULLET: ReceivedNewSingularityBulletMsg(msg); break; case PacketType.NEW_SINGULARITY_EXPLODING_BULLET: ReceivedNewSingularityExplodingBulletMsg(msg); break; case PacketType.NEW_SINGULARITY_BOUNCING_BULLET: ReceivedNewSingularityBouncingBulletMsg(msg); break; case PacketType.NEW_HOOK: ReceivedNewHookMsg(msg); break; case PacketType.SCORE_QUERY: ReceivedScoreQueryMsg(msg); break; case PacketType.PLAYER_WON: ReceivedPlayerWonMsg(msg); break; case PacketType.SINGULARITY_MINE_HIT: ReceivedSingularityMineHitMsg(msg); break; case PacketType.HOOK_HIT: ReceivedHookHitMsg(msg); break; case PacketType.HOOK_FORCE_PULL: ReceivedHookForcePullMsg(msg); break; case PacketType.BULLET_HIT: ReceivedBulletHitMsg(msg); break; case PacketType.REMOVE_OBJECT: ReceiveRemoveObject(msg); break; case PacketType.BASE_INTEGRITY_CHANGE: ReceivedBaseIntegrityChangeMsg(msg); break; case PacketType.PLAYER_HEAL: ReceivedPlayerHealMsg(msg); break; case PacketType.PLAYER_SCORE_AND_GOLD: ReceivedPlayerAndGoldScoreMsg(msg); break; case PacketType.START_GAME_RESPONSE: ReceivedStartGameResponseMsg(msg); break; case PacketType.TOURNAMENT_STARTING: ReceivedTournamentStartingMsg(msg); break; case PacketType.TOURNAMENT_FINISHED: ReceivedTournamentFinishedMgs(msg); break; case PacketType.PLAYER_READY: ReceivedPlayerReadyMsg(msg); break; case PacketType.PLAYER_RECONNECTED: ReceivedPlayerReconnectedMsg(msg); break; case PacketType.TOURNAMENT_SETTINGS: ReceivedTournamentSettingsMsg(msg); break; case PacketType.CHAT_MESSAGE: ShowChatMessage(msg.ReadString()); break; case PacketType.PLAYER_DISCONNECTED: ReceivedPlayerDisconnectedMsg(msg); break; case PacketType.SERVER_SHUTDOWN: ReceivedServerShuttingDownMsg(msg); break; case PacketType.PLAYER_RECEIVED_POWERUP: ReceivedPlayerReceivedPowerUpMsg(msg); break; case PacketType.PLAYER_BOUGHT_UPGRADE: ReceivedPlayerBoughtUpgradeMsg(msg); break; case PacketType.FLOATING_TEXT: ReceivedFloatingTextMsg(msg); break; case PacketType.PLAY_SOUND: SoundManager.Instance.ReadSoundMessage(msg); break; case PacketType.MOVE_STATE_CHANGED: ChangeMoveState(msg); break; case PacketType.MINING_MODULE_DMG_TAKEN: ReceiveModuleDamage(msg); break; case PacketType.ASTEROIDS_DIRECTIONS_CHANGE: ReceiveAsteroidsDirectionChange(msg); break; case PacketType.PLAYER_SCORE_UPDATE: ReceivedPlayerScoreUpdate(msg); break; case PacketType.OBJECTS_TAKE_DAMAGE: ReceiveObjectsDamage(msg); break; case PacketType.OBJECTS_HEAL_AMOUNT: ReceiveObjectsHeal(msg); break; case PacketType.MODULE_COLOR_CHANGE: ReceiveModuleColorChange(msg); break; case PacketType.PLAYER_COLOR_CHANGED: ReceivePlayerColorChange(msg); break; case PacketType.SPECTATOR_ACTION_START: ReceivedSpectatorActionStarted(msg); break; case PacketType.SHOW_ALLERT_MESSAGE: AlertMessageMgr.ReceiveShowMessage(msg); break; case PacketType.SCHEDULE_SPECTATOR_ACTION: ReceivedActionScheduleMsg(msg); break; case PacketType.PARTICLE_EMMITOR_CREATE: ReceivedEmmitorSpawn(msg); break; case PacketType.PARTICLE_EMMITOR_START: ReceivedEmmitorSpawn(msg); break; case PacketType.SHAKING_START: ReceivedShakingStart(msg); break; case PacketType.PLAYER_READY_CHECK: ReceivedPlayerReadyCheck(); break; default: Logger.Warn("Received unhandled packet type: " + type); break; } }
public void CreateTextMessage(string message) { AlertMessageMgr.Show(message, AlertMessageManager.TIME_INFINITE); }