// Use this for initialization void Start() { try { pManager = FindObjectOfType <PlayerManager>(); status = pManager.Status; alchemy_ctr = FindObjectOfType <AlchemyController>(); alchemyUI_ctr = GameObject.Find("Canvas/Alchemy_UI").GetComponent <AlchemyUIController>(); BrotherObj = FindObjectOfType <MoveController>().gameObject; move_ctr = BrotherObj.GetComponent <MoveController>(); PotObject = FindObjectOfType <PotController>().gameObject; createItemBox = new List <CreateItemStatus.Type>(); anim_ctr = BrotherObj.transform.parent.GetComponent <AnimController>(); lifePoint = GameObject.FindGameObjectWithTag("LifePoint"); } catch (UnityException e) { Debug.Log(e + " is NotFound"); } StartHeart(); setStartSwordList(); //剣のデバッグ //swordList[1] = PlayerStatus.SWORDTYPE.AXE; //swordList[2] = PlayerStatus.SWORDTYPE.DARK; //swordList[3] = PlayerStatus.SWORDTYPE.VAJURA; _itemMax = false; alchemyUIFlag = false; }
// Use this for initialization void Start() { player_ctr = GameObject.Find("Controller").GetComponent <PlayerController>(); GeneratedImg = GameObject.Find("Canvas/Panel/Image").GetComponent <Image>(); item_ctr = GameObject.Find("Controller").GetComponent <ItemController>(); AlphaSprite = Resources.Load <Sprite>("Textures/UI/AlphaImage"); alchemyUI_ctr = GameObject.Find("Canvas/Alchemy_UI").GetComponent <AlchemyUIController>(); ReSetGeneratedImg(); setCreateItem(); }
// Use this for initialization void Start() { direc = Direction.LEFT; pManager = GameObject.Find("PlayerStatus").GetComponent <PlayerManager>(); PotObject = FindObjectOfType <PotController>().gameObject; rig = gameObject.transform.parent.GetComponent <Rigidbody2D>(); player_ctr = GameObject.Find("Controller").GetComponent <PlayerController>(); bringctr = gameObject.transform.parent.GetChild(0).GetComponent <BringCollider>(); alchemyUI_ctr = GameObject.Find("Canvas/Alchemy_UI").GetComponent <AlchemyUIController>(); miniMap_ctr = GameObject.Find("Canvas/MiniMap").GetComponent <MiniMapController>(); anim_ctr = gameObject.transform.parent.GetComponent <AnimController>(); leg_col = gameObject.transform.parent.GetComponentInChildren <LegCollider>(); crossAxisDown = gameObject.GetComponent <CrossAxisDown>(); }