void FixedUpdate()
 {
     ActorFixedUpdate();
     UpdateMovementSpeed();
     if (PlayerActorController != null)
     {
         PlayerTargetDistance = Vector3.Distance(PlayerActorController.GetTargetLocation(), transform.position);
         if (Controller != null)
         {
             MovementVector = Vector3.zero;
             if (PlayerTargetDistance < FollowDistance)
             {
                 AkMovementTrigger movementTrigger = GetComponent <AkMovementTrigger>();
                 if (movementTrigger != null)
                 {
                     if (Time.time - PreviousMovementTriggerTime > MovementSoundLength)
                     {
                         movementTrigger.TriggerSound();
                         PreviousMovementTriggerTime = Time.time;
                     }
                 }
                 UpdateLookRotation();
                 transform.rotation = LookRotation;
                 Vector3 playerTargetPoint = PlayerActorController.GetTargetLocation();
                 MovementVector = (playerTargetPoint - transform.position).normalized;
             }
             Controller.Move((MovementVector + StaggerMovementVector) * MovementSpeed * Time.deltaTime);
         }
     }
 }
    public void BackFeet()
    {
        AkMovementTrigger movementSound = GetComponent <AkMovementTrigger>();

        if (movementSound != null)
        {
            movementSound.TriggerSound();
        }
    }
    public void Footstep()
    {
        AkMovementTrigger trigger = GetComponent <AkMovementTrigger>();

        if (trigger != null)
        {
            trigger.TriggerSound();
        }
    }