public void Migrate10() { Debug.Log("WwiseUnity: AkGameObj.Migrate10"); if (m_posOffsetData != null) { m_positionOffsetData = new AkGameObjPositionOffsetData(true); m_positionOffsetData.positionOffset = m_posOffsetData.positionOffset; m_posOffsetData = null; } }
public void Migrate10() { UnityEngine.Debug.Log("WwiseUnity: AkGameObj.Migrate10 for " + gameObject.name); if (m_posOffsetData != null) { m_positionOffsetData = new AkGameObjPositionOffsetData(true); m_positionOffsetData.positionOffset = m_posOffsetData.positionOffset; m_posOffsetData = null; } }