//Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes
 public override BehaviorTreeNode <Hammy, HammyStateActions> InitNode()
 {
     selector = new AivoTree.SelectorNode <Hammy>(bTNodes);
     return(new BehaviorTreeNode <Hammy, HammyStateActions>(selector));
 }
 //Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes
 public override BehaviorTreeNode <RoboPadron, RoboPadronStateActions> InitNode()
 {
     selector = new AivoTree.SelectorNode <RoboPadron>(bTNodes);
     return(new BehaviorTreeNode <RoboPadron, RoboPadronStateActions>(selector));
 }
Esempio n. 3
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 //Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes
 public override BehaviorTreeNode <Example, ExampleStateActions> InitNode()
 {
     selector = new AivoTree.SelectorNode <Example>(bTNodes);
     return(new BehaviorTreeNode <Example, ExampleStateActions>(selector));
 }