//Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes public override BehaviorTreeNode <Hammy, HammyStateActions> InitNode() { selector = new AivoTree.SelectorNode <Hammy>(bTNodes); return(new BehaviorTreeNode <Hammy, HammyStateActions>(selector)); }
//Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes public override BehaviorTreeNode <RoboPadron, RoboPadronStateActions> InitNode() { selector = new AivoTree.SelectorNode <RoboPadron>(bTNodes); return(new BehaviorTreeNode <RoboPadron, RoboPadronStateActions>(selector)); }
//Copys over State Action Nodes into Sequence. State Action Nodes are acted as Tree Nodes public override BehaviorTreeNode <Example, ExampleStateActions> InitNode() { selector = new AivoTree.SelectorNode <Example>(bTNodes); return(new BehaviorTreeNode <Example, ExampleStateActions>(selector)); }