Esempio n. 1
0
        private void GenerateExperience(Aisling player)
        {
            var percent    = 0.3;
            var poly       = 9;
            var coponent   = poly + player.ExpLevel / Template.Level + 99 * 2;
            var expToAward = Math.Round(coponent / percent * (player.ExpLevel * 0.30));
            var expGained  = Math.Round(player.ExpLevel * expToAward);

            var p = player.ExpLevel - Template.Level;

            if (p / 10 > 0)
            {
                expGained = 1;
            }
            else
            {
                expGained = Math.Abs(expToAward);
            }

            if (p < 0)
            {
                expGained = expToAward * (Math.Abs(p) + 3);
            }


            player.ExpTotal += (int)expGained;
            player.ExpNext  -= (int)expGained;

            player.Client.SendMessage(0x02, string.Format("You received {0} Experience!.", (int)expGained));

            if (player.ExpNext <= 0)
            {
                player.ExpNext     = player.ExpTotal * (int)(player.ExpLevel * 0.45) / 6;
                player._MaximumHp += (int)(50 * player.Con * 0.65);
                player._MaximumMp += (int)(25 * player.Wis * 0.45);
                player.StatPoints += 2;
                player.ExpLevel++;

                if (player.ExpLevel > 99)
                {
                    player.AbpLevel++;
                    player.ExpLevel = 99;
                }

                if (player.AbpLevel > 99)
                {
                    player.AbpLevel = 99;
                    player.GamePoints++;
                }

                player.Client.SendMessage(0x02, string.Format("You have reached level {0}!", player.ExpLevel));
                player.Show(Scope.NearbyAislings,
                            new ServerFormat29((uint)player.Serial, (uint)player.Serial, 0x004F, 0x004F, 64));
            }
        }
        public GameClient LeaveArea(bool update = false, bool delete = false)
        {
            if (Aisling.LastMapId == short.MaxValue)
            {
                Aisling.LastMapId = Aisling.CurrentMapId;
            }

            Aisling.Remove(update, delete);

            return(this);
        }
Esempio n. 3
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 public void UpdateQuest(Aisling user)
 {
     if (StageIndex + 1 < QuestStages.Count)
     {
         StageIndex++;
     }
     else
     {
         OnCompleted(user);
     }
 }
Esempio n. 4
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        private int CheckSpellandSkillPredicates(Aisling player, Dictionary <int, Tuple <bool, object> > result, int n)
        {
            if (Skill_Required != null)
            {
                var skill          = ServerContextBase.GlobalSkillTemplateCache[Skill_Required];
                var skill_retainer = player.SkillBook.Get(i => i.Template?.Name.Equals(skill.Name) ?? false)
                                     .FirstOrDefault();

                if (skill_retainer == null)
                {
                    result[n++] = new Tuple <bool, object>(false,
                                                           $"You don't have the skill required. ({Skill_Required})");
                }
                else
                {
                    if (skill_retainer != null && skill_retainer.Level >= Skill_Level_Required)
                    {
                        result[n++] = new Tuple <bool, object>(true,
                                                               "Skills Required.");
                    }
                    else
                    {
                        result[n++] = new Tuple <bool, object>(false,
                                                               $"{skill.Name} Must be level {Skill_Level_Required} - Go get {Math.Abs(skill_retainer.Level - Skill_Level_Required)} more levels.");
                    }
                }
            }

            if (Spell_Required != null)
            {
                var spell          = ServerContextBase.GlobalSpellTemplateCache[Spell_Required];
                var spell_retainer = player.SpellBook.Get(i => i
                                                          != null && i.Template != null &&
                                                          i.Template.Name.Equals(spell.Name)).FirstOrDefault();

                if (spell_retainer == null)
                {
                    result[n++] = new Tuple <bool, object>(false,
                                                           $"You don't have the spell required. ({Spell_Required})");
                }
                else if (spell_retainer.Level >= Spell_Level_Required)
                {
                    result[n++] = new Tuple <bool, object>(true,
                                                           "Spells Required.");
                }
                else
                {
                    result[n++] = new Tuple <bool, object>(false,
                                                           $"{spell.Name} Must be level {Skill_Level_Required} - Go get {Math.Abs(spell_retainer.Level - Spell_Level_Required)} more levels.");
                }
            }

            return(n);
        }
Esempio n. 5
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        public void SendSound(byte sound, Scope scope = Scope.Self)
        {
            var empty = new ServerFormat13
            {
                Serial = Aisling.Serial,
                Health = byte.MaxValue,
                Sound  = sound
            };

            Aisling.Show(scope, empty);
        }
Esempio n. 6
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        public void Say(string message, byte type = 0x00)
        {
            var response = new ServerFormat0D
            {
                Serial = Aisling.Serial,
                Type   = type,
                Text   = message
            };

            Aisling.Show(Scope.NearbyAislings, response);
        }
Esempio n. 7
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 private void UpdateCounters(Aisling player)
 {
     if (!player.MonsterKillCounters.ContainsKey(Template.Name))
     {
         player.MonsterKillCounters[Template.Name] = 1;
     }
     else
     {
         player.MonsterKillCounters[Template.Name]++;
     }
 }
Esempio n. 8
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        public static bool GiveTo(Aisling aisling, string args, byte slot, int level = 1)
        {
            var skillTemplate = ServerContextBase.GlobalSkillTemplateCache[args];
            var skill         = Create(slot, skillTemplate);

            {
                skill.Level   = level;
                skill.Scripts = ScriptManager.Load <SkillScript>(skill.Template.ScriptName, skill);
                aisling.SkillBook.Assign(skill);
            }
            return(true);
        }
        public GameClient SendSound(byte sound, Scope scope = Scope.Self)
        {
            var empty = new ServerFormat13
            {
                Serial = Aisling.Serial,
                Health = byte.MaxValue,
                Sound  = sound
            };

            Aisling.Show(scope, empty);
            return(this);
        }
Esempio n. 10
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        public ServerFormat42(Aisling user, byte type = 0x00, byte method = 0x00, string lpMsg = "", Item lpItem = null)
        {
            if (method <= 0)
            {
                throw new ArgumentOutOfRangeException(nameof(method));
            }

            Stage         = type;
            Player        = user;
            ExchangedItem = lpItem;
            Message       = lpMsg;
        }
        public bool IsMet(Aisling player, Action <string, bool> callbackMsg = null)
        {
            var result = new Dictionary <int, Tuple <bool, object> >();
            var n      = 0;

            n = CheckSpellandSkillPredicates(player, result, n);
            n = CHeckAttributePredicates(player, result, n);
            n = CheckItemPredicates(player, result, n);
            n = CheckQuestPredicates(player, result, n);

            return(CheckPredicates(callbackMsg, result));
        }
Esempio n. 12
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 public static bool AddToParty(Party prmParty, Aisling User)
 {
     if (prmParty.Members.Find(i =>
                               string.Equals(i.Username, User.Username,
                                             System.StringComparison.OrdinalIgnoreCase)) == null)
     {
         User.InvitePrivleges = true;
         prmParty.Members.Add(User);
         return(true);
     }
     return(false);
 }
        private int CheckSpellandSkillPredicates(Aisling player, Dictionary <int, Tuple <bool, object> > result, int n)
        {
            if (Skill_Required != null)
            {
                var skill          = ServerContext.GlobalSkillTemplateCache[Skill_Required];
                var skill_retainer = player.SkillBook.Get(i => i.Template.Name.Equals(skill.Name)).FirstOrDefault();

                if (skill_retainer == null)
                {
                    result[n++] = new Tuple <bool, object>(false,
                                                           string.Format("You don't have the skill required. ({0})", Skill_Required));
                }

                if (skill_retainer != null && skill_retainer.Level >= Skill_Level_Required)
                {
                    result[n++] = new Tuple <bool, object>(true,
                                                           "Skills Required.");
                }
                else
                {
                    result[n++] = new Tuple <bool, object>(false,
                                                           string.Format("{0} Must be level {1} - Go get {2} more levels.",
                                                                         skill.Name, Skill_Level_Required, Math.Abs(skill_retainer.Level - Skill_Level_Required)));
                }
            }

            if (Spell_Required != null)
            {
                var spell          = ServerContext.GlobalSpellTemplateCache[Spell_Required];
                var spell_retainer = player.SpellBook.Get(i => i.Template.Name.Equals(spell.Name)).FirstOrDefault();

                if (spell_retainer == null)
                {
                    result[n++] = new Tuple <bool, object>(false,
                                                           string.Format("You don't have the spell required. ({0})", Spell_Required));
                }

                if (spell_retainer != null & spell_retainer.Level >= Spell_Level_Required)
                {
                    result[n++] = new Tuple <bool, object>(true,
                                                           "Spells Required.");
                }
                else
                {
                    result[n++] = new Tuple <bool, object>(false,
                                                           string.Format("{0} Must be level {1} - Go get {2} more levels.",
                                                                         spell.Name, Skill_Level_Required, Math.Abs(spell_retainer.Level - Spell_Level_Required)));
                }
            }

            return(n);
        }
Esempio n. 14
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        public void Rewards(Aisling user, bool equipLoot)
        {
            foreach (var items in SkillRewards.Where(items => !Skill.GiveTo(user.Client, items)))
            {
            }

            foreach (var items in SpellRewards.Where(items => !Spell.GiveTo(user, items)))
            {
            }

            foreach (var obj in from items in ItemRewards
                     where ServerContextBase.GlobalItemTemplateCache.ContainsKey(items)
                     select ServerContextBase.GlobalItemTemplateCache[items]
                     into template
                     select Item.Create(user, template)
                     into obj
                     where !obj.GiveTo(user)
                     select obj)
            {
                obj.Release(user, user.Position);
            }

            foreach (var legends in LegendRewards)
            {
                user.LegendBook.AddLegend(new Legend.LegendItem
                {
                    Category = "Quest Reward",
                    Color    = legends.Color,
                    Icon     = legends.Icon,
                    Value    = legends.Value
                });
            }

            if (ExpRewards.Count > 0)
            {
                ExpRewards.ForEach(i => Monster.DistributeExperience(user, i));
            }

            if (GoldReward > 0)
            {
                user.GoldPoints += (int)GoldReward;
                user.Client.SendMessage(0x02, $"You are awarded {GoldReward} gold.");
            }

            if (equipLoot)
            {
                EquipRewards(user);
                user.Client.Refresh();
            }

            user.Client.SendStats(StatusFlags.All);
        }
Esempio n. 15
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        public void LearnSkill(Mundane Source, SkillTemplate subject, string message)
        {
            if (PayPrerequisites(subject.Prerequisites))
            {
                Skill.GiveTo(this, subject.Name);
                SendOptionsDialog(Source, message);

                Aisling.Show(Scope.NearbyAislings,
                             new ServerFormat29((uint)Aisling.Serial, (uint)Source.Serial,
                                                subject?.TargetAnimation ?? 124,
                                                subject?.TargetAnimation ?? 124, 100));
            }
        }
Esempio n. 16
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        public void GiveTo(int amount, Aisling aisling)
        {
            aisling.GoldPoints += amount;

            if (aisling.GoldPoints > ServerContext.Config.MaxCarryGold)
            {
                aisling.GoldPoints = int.MaxValue;
            }

            aisling.Client.Send(new ServerFormat08(aisling, StatusFlags.StructC));

            Remove <Money>();
        }
Esempio n. 17
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        /// <summary>
        ///     Login - Check username/password. Proceed to Game Server.
        /// </summary>
        protected override void Format03Handler(LoginClient client, ClientFormat03 format)
        {
            Aisling _aisling = null;

            try
            {
                _aisling = StorageManager.AislingBucket.Load(format.Username);

                if (_aisling != null)
                {
                    if (_aisling.Password != format.Password)
                    {
                        client.SendMessageBox(0x02, "Sorry, Incorrect Password.");
                        return;
                    }
                }
                else
                {
                    client.SendMessageBox(0x02,
                                          string.Format(
                                              "{0} does not exist in this world. You can make this hero by clicking on 'Create'.",
                                              format.Username));
                    return;
                }
            }
            catch (Exception e)
            {
                client.SendMessageBox(0x02,
                                      string.Format(
                                          "{0} is not supported by the new server. Please remake your character. This will not happen when the server goes to beta.",
                                          format.Username));

                ServerContext.Report(e);

                return;
            }

            if (!ServerContext.Config.MultiUserLogin)
            {
                var aislings = GetObjects <Aisling>(null,
                                                    i => i.Username.ToLower() == format.Username.ToLower() &&
                                                    format.Password == i.Password);

                foreach (var aisling in aislings)
                {
                    aisling.Client.Server.ClientDisconnected(aisling.Client);
                }
            }

            LoginAsAisling(client, _aisling);
        }
        private int CHeckAttributePredicates(Aisling player, Dictionary <int, Tuple <bool, object> > result, int n)
        {
            result[n++] = new Tuple <bool, object>(player.ExpLevel >= ExpLevel_Required, string.Format("Go level more. (Level {0} Required.)", Spell_Level_Required));
            result[n++] = new Tuple <bool, object>(player.Str >= Str_Required, string.Format("You are not strong enough. ({0} Str Required.).", Str_Required));
            result[n++] = new Tuple <bool, object>(player.Int >= Int_Required, string.Format("You are not smart enough.  ({0} Int Required.).", Int_Required));
            result[n++] = new Tuple <bool, object>(player.Wis >= Wis_Required, string.Format("You are not wise enough. ({0} Wis Required.).", Wis_Required));
            result[n++] = new Tuple <bool, object>(player.Con >= Con_Required, string.Format("You lack stamina. ({0} Con Required.).", Con_Required));
            result[n++] = new Tuple <bool, object>(player.Dex >= Dex_Required, string.Format("You are not nimble enough. ({0} Dex Required.).", Dex_Required));
            result[n++] = new Tuple <bool, object>(player.GoldPoints >= Gold_Required, string.Format("You best come back when you got the cash. ({0} Gold Required.).", Gold_Required));
            result[n++] = new Tuple <bool, object>(player.Stage == Stage_Required, "You must transcend further first");
            result[n++] = new Tuple <bool, object>(player.Path == Class_Required, "You should not be here, " + player.Path.ToString());

            return(n);
        }
Esempio n. 19
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        /// <summary>
        ///     Login - Check username/password. Proceed to Game Server.
        /// </summary>
        protected override void Format03Handler(LoginClient client, ClientFormat03 format)
        {
            Aisling _aisling = null;

            try
            {
                _aisling = StorageManager.AislingBucket.Load(format.Username);

                if (_aisling != null)
                {
                    if (_aisling.Password != format.Password)
                    {
                        client.SendMessageBox(0x02, "Sorry, Incorrect Password.");
                        return;
                    }
                }
                else
                {
                    client.SendMessageBox(0x02, string.Format("{0} does not exist in this world. You can make this hero by clicking on 'Create'.", format.Username));
                    return;
                }
            }
            catch
            {
                client.SendMessageBox(0x02, string.Format("{0} is not supported by the new server. Please remake your character. This will not happen when the server goes to beta.", format.Username));
                return;
            }


            if (_aisling != null)
            {
                ServerContext.Info?.Info("Player Entering Game: {0}", _aisling.Username);

                var redirect = new Redirect
                {
                    Serial = Convert.ToString(client.Serial),
                    Salt   = System.Text.Encoding.UTF8.GetString(client.Encryption.Parameters.Salt),
                    Seed   = Convert.ToString(client.Encryption.Parameters.Seed),
                    Name   = _aisling.Username
                };

                client.SendMessageBox(0x00, "\0");

                client.Send(new ServerFormat03
                {
                    EndPoint = new IPEndPoint(Address, ServerContext.DefaultPort),
                    Redirect = redirect
                });
            }
        }
Esempio n. 20
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        public bool CanPickup(Aisling player, Item LpItem)
        {
            if (player == null || LpItem == null)
            {
                return(false);
            }

            if (LpItem.Template == null)
            {
                return(false);
            }

            return((player.CurrentWeight + LpItem.Template.CarryWeight < player.MaximumWeight) && FindEmpty() != byte.MaxValue);
        }
Esempio n. 21
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        private static void Levelup(Aisling player)
        {
            if (player.ExpLevel < ServerContext.Config.PlayerLevelCap)
            {
                player._MaximumHp += (int)(ServerContext.Config.HpGainFactor * player.Con * 0.65);
                player._MaximumMp += (int)(ServerContext.Config.MpGainFactor * player.Wis * 0.45);
                player.StatPoints += ServerContext.Config.StatsPerLevel;
                player.ExpLevel++;

                player.Client.SendMessage(0x02, string.Format(ServerContext.Config.LevelUpMessage, player.ExpLevel));
                player.Show(Scope.NearbyAislings,
                            new ServerFormat29((uint)player.Serial, (uint)player.Serial, 0x004F, 0x004F, 64));
            }
        }
        protected override void Format03Handler(LoginClient client, ClientFormat03 format)
        {
            Aisling aisling = null;

            try
            {
                aisling = StorageManager.AislingBucket.Load(format.Username);

                if (aisling != null)
                {
                    if (aisling.Password != format.Password)
                    {
                        client.SendMessageBox(0x02, "Sorry, Incorrect Password.");
                        return;
                    }
                }
                else
                {
                    client.SendMessageBox(0x02,
                                          $"{format.Username} does not exist in this world. You can make this hero by clicking on 'Create'.");
                    return;
                }
            }
            catch (Exception ex)
            {
                ServerContext.Logger(ex.Message, Microsoft.Extensions.Logging.LogLevel.Error);
                ServerContext.Logger(ex.StackTrace, Microsoft.Extensions.Logging.LogLevel.Error);

                client.SendMessageBox(0x02,
                                      $"{format.Username} is not supported by the new server. Please remake your character. This will not happen when the server goes to beta.");

                return;
            }

            if (!ServerContext.Config.MultiUserLogin)
            {
                var aislings = ServerContext.Game.Clients.Where(i =>
                                                                i?.Aisling != null && i.Aisling.LoggedIn &&
                                                                i.Aisling.Username.ToLower() == format.Username.ToLower());

                foreach (var obj in aislings)
                {
                    obj.Aisling?.Remove(true);
                    obj.Server.ClientDisconnected(obj);
                }
            }

            LoginAsAisling(client, aisling);
        }
Esempio n. 23
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        //up
        public override void OnBack(Aisling aisling)
        {
            if (aisling.ActiveReactor == null)
            {
                aisling.ReactorActive = false;
                aisling.Client.CloseDialog();
                return;
            }

            if (aisling.ActiveReactor.Index - 1 >= 0)
            {
                aisling.ActiveReactor.Index--;
                aisling.ActiveReactor.Next(aisling.Client, true);
            }
        }
        public void Update(TimeSpan elapsedTime)
        {
            #region Sanity Checks

            if (Aisling == null)
            {
                return;
            }

            if (!Aisling.LoggedIn)
            {
                return;
            }

            if ((DateTime.UtcNow - Aisling.LastLogged).TotalMilliseconds < ServerContextBase.Config.LingerState)
            {
                return;
            }

            #endregion

            var distance = Aisling.Position.DistanceFrom(Aisling.LastPosition.X, Aisling.LastPosition.Y);

            if (distance > 2 && !IsWarping && (DateTime.UtcNow - LastMapUpdated).TotalMilliseconds > 2000)
            {
                LastWarp = DateTime.UtcNow;
                Aisling.LastPosition.X = (ushort)Aisling.XPos;
                Aisling.LastPosition.Y = (ushort)Aisling.YPos;
                LastLocationSent       = DateTime.UtcNow;
                Refresh();
                return;
            }

            if (Aisling.TrapsAreNearby())
            {
                var nextTrap = Trap.Traps.Select(i => i.Value)
                               .FirstOrDefault(i => i.Owner.Serial != Aisling.Serial &&
                                               Aisling.Map.Flags.HasFlag(MapFlags.PlayerKill) &&
                                               i.Location.X == Aisling.X && i.Location.Y == Aisling.Y);

                if (nextTrap != null)
                {
                    Trap.Activate(nextTrap, Aisling);
                }
            }

            DoUpdate(elapsedTime);
        }
Esempio n. 25
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        public static void DistributeExperience(Aisling player, double exp)
        {
            var chunks = exp / 1000;

            if (chunks <= 1)
            {
                HandleExp(player, exp);
            }
            else
            {
                for (var i = 0; i < chunks; i++)
                {
                    HandleExp(player, 1000);
                }
            }
        }
        public GameClient DoUpdate(TimeSpan elapsedTime)
        {
            if (!Session.ConnectedSocket.Connected)
            {
                Aisling.Remove(true);
                Server.ClientDisconnected(this);

                return(this);
            }

            return(HandleTimeOuts()
                   .StatusCheck()
                   .Regen(elapsedTime)
                   .UpdateStatusBar(elapsedTime)
                   .UpdateReactors(elapsedTime));
        }
        public GameClient HandleTimeOuts()
        {
            if (Aisling.Exchange != null)
            {
                if (Aisling.Exchange.Trader != null)
                {
                    if (!Aisling.Exchange.Trader.LoggedIn ||
                        !Aisling.WithinRangeOf(Aisling.Exchange.Trader))
                    {
                        Aisling.CancelExchange();
                    }
                }
            }

            return(this);
        }
Esempio n. 28
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 public override void OnTriggered(Aisling aisling)
 {
     if (aisling.ReactedWith(Reactor.Name))
     {
         foreach (var sequences in Reactor.Sequences.Where(i => i.OnSequenceStep != null))
         {
             sequences.OnSequenceStep.Invoke(aisling, sequences);
         }
     }
     else
     {
         aisling.ReactorActive = true;
         aisling.ActiveReactor = Reactor;
         aisling.ActiveReactor.Next(aisling.Client);
     }
 }
        private void QuestCompleted(Aisling aisling, DialogSequence b)
        {
            aisling.Client.SendOptionsDialog(Mundane,
                                             "Ah there we go, splendid! this should be useful to you for a while. Come back again another time, i might be able to make you something even better.");

            var subject = aisling.Quests.Find(i => i.Name == Mundane.Template.QuestKey);

            if (subject != null)
            {
                Actor.Quest.OnCompleted(aisling);
                aisling.DestroyReactor(Actor);
                aisling.Client.CloseDialog();

                subject.Completed = true;
            }
        }
Esempio n. 30
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        public static bool GiveTo(Aisling Aisling, string spellname, byte slot)
        {
            var spellTemplate = ServerContext.GlobalSpellTemplateCache[spellname];

            if (slot <= 0)
            {
                return(false);
            }

            var spell = Create(slot, spellTemplate);

            spell.Script = ScriptManager.Load <SpellScript>(spell.Template.ScriptKey, spell);
            Aisling.SpellBook.Assign(spell);

            return(true);
        }