// Start is called before the first frame update void Start() { _movement = GetComponentInChildren <AircraftMovement>(); _textureManager = GetComponent <AircraftTextureManager>(); _aircraftAudioSource = gameObject.AddComponent <AudioSource>(); timeControl = FindObjectOfType <TimeControl>(); }
private void Start() { playerAircraft = player.GetComponentInParent <AircraftMovement>(); playerRigidbody = player.GetComponentInParent <Rigidbody>(); jet = JetStatus.Get(); explosionParticles = explosion.GetComponent <ParticleSystem>(); }
// Start is called before the first frame update private void Start() { jet = JetStatus.Get(); playerMovement = player.GetComponent <AircraftMovement>(); playerGravity = player.GetComponent <Rigidbody>(); fuelBar = GetComponent <Scrollbar>(); }
public void destroyCloseAirplanes() { if (airplanesMovement != null) { for (int i = 0; i < airplanesMovement.Count; ++i) { AircraftMovement am1 = (AircraftMovement)airplanesMovement [i]; for (int j = i + 1; j < airplanesMovement.Count; ++j) { AircraftMovement am2 = (AircraftMovement)airplanesMovement [j]; if (Vector3.Distance(am1.getAirplanePosition(), am2.getAirplanePosition()) < 1) { // Remove it from collections airplanesMovement.Remove(am1); airplanesMovement.Remove(am2); // Destroy ATCs Destroy(am1.transform.parent.gameObject); Destroy(am2.transform.parent.gameObject); // Stop Playing alarm stopAlert(); // Increase variable in Visualization Data VisualizationDataController.vdCtrl.totalCollisions += 2; } } } } }
public void Start() { childrenTranformCopy = new ArrayList(); airplane = transform.parent.Find(Constants.MYAIRPLANE); scriptAircraftMovement = airplane.GetComponent <AircraftMovement> (); transform.LookAt(scriptAircraftMovement.getCurrentTarget()); }
void Start() { float distance = DataController.dataCtrl.currentDistance; float positionNumber = float.Parse(gameObject.name); transform.Translate(new Vector3(0.0f, 0.0f, distance * positionNumber)); // Script GameObject myAirplane = transform.parent.parent.FindChild(Constants.MYAIRPLANE).gameObject; aircraftMovementScript = myAirplane.GetComponent <AircraftMovement> (); nextTarget = aircraftMovementScript.getCurrentTarget(); }
// Start is called before the first frame update private void Start() { oldPanelColor = new Vector4(0, 0, 0, 0.7f); playerStatus = JetStatus.Get(); EnemiesDestroyedSingleton = EnemiesDestroyed.Get(); playerAircraft = player.GetComponent <AircraftMovement>(); playerCamera = player.GetComponent <AircraftCamera>(); UIPanel = panel.GetComponent <Image>(); enemiesDestroyedText.text = ""; finishText.text = ""; UIPanel.color = new Vector4(0, 0, 0, 0); Cursor.visible = false; levelStatus = GetComponent <LevelStatus>(); }
IEnumerator RestartCoroutine() { _targetStart = 0; _targetRestart = 0; _targetTitle = 0; Lost = false; Time.timeScale = 1f; _score = 0; _targetScore = 0; EnergyLeft = 100; Destroy(GameObject.FindGameObjectWithTag("Player")); OpenSimplexNoise.Load(Random.Range(int.MinValue, int.MaxValue)); World world = GameObject.FindGameObjectWithTag("World").GetComponent <World>(); Chunk[] chunks = null; lock (world.Chunks) chunks = world.Chunks.Values.ToList().ToArray(); for (int i = 0; i < chunks.Length; i++) { world.RemoveChunk(chunks[i]); } GameObject go = Instantiate <GameObject>(PlayerPrefab, Vector3.zero, Quaternion.identity); world.Player = go; _aircraftMovement = go.GetComponentInChildren <AircraftMovement>(); go.GetComponent <AircraftMaster>().timeControl = this.GetComponent <TimeControl>(); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <FollowShip>() .PlayerGameObject = go; yield return(null); }
void Start() { airplaneScript = airplane.GetComponent <AircraftMovement> (); }