Esempio n. 1
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 public override void SendStatement(AiStatement_EnemySeen statement)
 {
     foreach (Scientist allScientist in Scientist.AllScientists)
     {
         if (!Object.op_Equality((Object)allScientist, (Object)this) && this.IsInCommunicationRange((NPCPlayerApex)allScientist))
         {
             allScientist.OnAiStatement((NPCPlayerApex)this, statement);
         }
     }
 }
Esempio n. 2
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 public override void SendStatement(AiStatement_EnemySeen statement)
 {
     foreach (Scientist allScientist in Scientist.AllScientists)
     {
         if (allScientist == this || !base.IsInCommunicationRange(allScientist))
         {
             continue;
         }
         allScientist.OnAiStatement(this, statement);
     }
 }
Esempio n. 3
0
 public override void OnAiStatement(NPCPlayerApex source, AiStatement_EnemySeen statement)
 {
 }