public override void SendStatement(AiStatement_EnemySeen statement) { foreach (Scientist allScientist in Scientist.AllScientists) { if (!Object.op_Equality((Object)allScientist, (Object)this) && this.IsInCommunicationRange((NPCPlayerApex)allScientist)) { allScientist.OnAiStatement((NPCPlayerApex)this, statement); } } }
public override void SendStatement(AiStatement_EnemySeen statement) { foreach (Scientist allScientist in Scientist.AllScientists) { if (allScientist == this || !base.IsInCommunicationRange(allScientist)) { continue; } allScientist.OnAiStatement(this, statement); } }
public override void OnAiStatement(NPCPlayerApex source, AiStatement_EnemySeen statement) { }