Esempio n. 1
0
        private void TryUpload(HandApply interaction)
        {
            //Only upload if AI inside
            if (linkedPlayer == null)
            {
                Chat.AddExamineMsgFromServer(interaction.Performer, "No Ai program running on core");
                return;
            }

            //Try to upload law module
            linkedPlayer.UploadLawModule(interaction);
        }
        public void ServerPerformInteraction(HandApply interaction)
        {
            if (apcPoweredDevice.State == PowerState.Off)
            {
                Chat.AddExamineMsgFromServer(interaction.Performer, $"{gameObject.ExpensiveName()} has no power");
                return;
            }

            //Cycle through AIs
            if (interaction.HandObject == null)
            {
                //Only allow alive AI's cores, or alive AI's carded which have interactions enabled to have law changes
                var aiPlayers = PlayerList.Instance.GetAllByPlayersOfState(PlayerScript.PlayerStates.Ai).Where(
                    a => a.GameObject.TryGetComponent <AiPlayer>(out var aiPlayer) && aiPlayer.HasDied == false &&
                    (aiPlayer.IsCarded == false || aiPlayer.AllowRemoteAction)).ToList();

                if (lastIndex >= aiPlayers.Count)
                {
                    lastIndex = 0;
                }

                if (aiPlayers.Count == 0)
                {
                    Chat.AddExamineMsgFromServer(interaction.Performer, "There are no Ai's");
                    return;
                }

                selectedAiPlayer = aiPlayers[lastIndex].GameObject.GetComponent <AiPlayer>();

                Chat.AddExamineMsgFromServer(interaction.Performer, $"{selectedAiPlayer.gameObject.ExpensiveName()} selected");

                lastIndex++;
                return;
            }

            //Make sure Ai selected
            if (selectedAiPlayer == null)
            {
                Chat.AddExamineMsgFromServer(interaction.Performer, "Select an Ai to upload laws to first");
                return;
            }

            //Try to upload law module
            selectedAiPlayer.UploadLawModule(interaction, true);
        }