Esempio n. 1
0
        private async Task LoadDataAsync()
        {
            using (var reader = new StreamReader(DataConstants.AssemblyLocation + "/Data/AiFormations.json"))
            {
                _formationTemplates = new List <AiFormationTemplate>();
                var entityData = await _aiEntityBaseRepo.GetDataAsync();

                JContainer templateList = JsonConvert.DeserializeObject <JContainer>(reader.ReadToEnd());
                foreach (var tObject in templateList)
                {
                    var template = tObject.ToObject <AiFormationTemplate>();

                    var entityBases = new List <AiEntityBase[]>();
                    if (tObject["entityBaseIds"] != null)
                    {
                        var entityBaseIds = tObject["entityBaseIds"].ToObject <int?[][]>();
                        foreach (var row in entityBaseIds)
                        {
                            var fRow = new AiEntityBase[row.Length];
                            for (int i = 0; i < row.Length; i++)
                            {
                                if (row[i].HasValue)
                                {
                                    var foundEntity = entityData.FirstOrDefault(e => e.Id == row[i].Value);
                                    if (foundEntity != null)
                                    {
                                        fRow[i] = foundEntity;
                                    }
                                }
                                else
                                {
                                    fRow[i] = null;
                                }
                            }
                            entityBases.Add(fRow);
                        }
                        template.EntityBases = entityBases.ToArray();
                    }

                    _formationTemplates.Add(template);
                }
            }
        }
        /// <summary>
        /// Creates a CombatEntity using an EnemyEntityBase. The result is an ai-controlled CombatEntity.
        /// </summary>
        /// <param name="entityBase">The base to use for the resultant CombatEntity.</param>
        /// <returns></returns>
        public CombatEntity Create(AiEntityBase entityBase)
        {
            var secondaryStats = StatsCalculator.GetSecondaryStats(entityBase.Stats);

            secondaryStats += entityBase.SecondaryStats;

            int health    = entityBase.Resources.MaxHealth + StatsCalculator.GetHealth(entityBase.Stats);
            int mana      = entityBase.Resources.MaxMana + StatsCalculator.GetMana(entityBase.Stats);
            var resources = new ResourceStats
            {
                CurrentHealth       = health,
                CurrentMana         = mana,
                MaxHealth           = health,
                MaxMana             = mana,
                UnmodifiedMaxHealth = health,
                UnmodifiedMaxMana   = mana
            };

            var iconUris = new CharacterIconSet(entityBase.IconUris);
            var entity   = new CombatEntity
            {
                Id              = _id++,
                Name            = entityBase.Name,
                OwnerId         = GameplayConstants.AiId,
                IconUris        = iconUris,
                Abilities       = entityBase.Abilities,
                ComboCounter    = 0,
                OwnerName       = entityBase.FactionName,
                Stats           = entityBase.Stats.Copy(),
                SecondaryStats  = entityBase.SecondaryStats,
                StatusEffects   = new List <AppliedStatusEffect>(),
                UnmodifiedStats = entityBase.Stats,
                Resources       = resources
            };

            _statusEffectManager.Apply(entity, entity, entityBase.StatusEffects);

            return(entity);
        }