Esempio n. 1
0
    void CheckDistance()
    {
        bool inDistance = false;

        var dist = Vector3.Distance(Player.position, transform.position);

        inDistance = (dist < 51f);

        switch (inDistance)
        {
        case true:
            //look first
            m_AgressiveState = AgressiveState.LOOK;
            m_PassiveState   = PassiveState.LOOK;

            //then do direction stuff
            if (dist < 30)
            {
                Vector3 dir = Player.transform.position - transform.position;
                isVisable = DetectPlayer(dir);
            }
            break;

        case false:
            m_AgressiveState = AgressiveState.IDLE;
            m_PassiveState   = PassiveState.WANDER;
            isVisable        = false;
            break;
        }
    }
Esempio n. 2
0
 void MoveToPlayer(bool det)
 {
     if (det)
     {
         m_AgressiveState = AgressiveState.ATTACK;
         m_PassiveState   = PassiveState.INTERACT;
     }
 }