Esempio n. 1
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 // Start is called before the first frame update
 public override void Initialization(CoreBase target, int damage, AgentTeam team, Vector2 scale)
 {
     base.Initialization(target, damage, team, scale);
     _speed                   = Mathf.Abs(_speed) * (TargetTeam == AgentTeam.Ally ? -1 : 1);
     AnimatorManager          = GetComponent <Animator>();
     AnimatorManager.AnimClip = (int)AbilityAnimClip.Move;
 }
Esempio n. 2
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 public override void Initialization(CoreBase target, int damage, AgentTeam team, Vector2 scale)
 {
     base.Initialization(target, damage, team, scale);
     _rigid = GetComponent <Rigidbody2D>();
     _rigid.AddForce(new Vector2(0, Mathf.Abs(Naukri.NMath.Gap(transform.position.x, Target.transform.position.x)) * InitForce));
     AnimatorManager = GetComponent <Animator>();
     targetPos       = _rigid.transform.position;
 }
Esempio n. 3
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 public virtual void Initialization(CoreBase target, int damage, AgentTeam team, Vector2 scale)
 {
     if (team == AgentTeam.Ally)
     {
         gameObject.GetComponent <SpriteRenderer>().material = GameArgs.World.GetComponent <World>().MaterialDefault;
     }
     else
     {
         FixPosition.x        = -FixPosition.x;
         transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, transform.localScale.z);
         gameObject.GetComponent <SpriteRenderer>().material = GameArgs.World.GetComponent <World>().MateriaGrayScale;
     }
     Team                 = team;
     Target               = target;
     TargetTeam           = target.Team;
     Damage               = damage;
     Scale                = new Vector2(Mathf.Abs(scale.x), Mathf.Abs(scale.y));
     transform.localScale = new Vector3(transform.localScale.x * Scale.x, transform.localScale.y * Scale.y, 1);
     FixPosition         *= Scale;
     transform.Translate(FixPosition);
 }
Esempio n. 4
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 public static LayerMask EnemyLayerMask(this AgentTeam value)
 {
     return(1 << (int)(value == AgentTeam.Ally ? AgentTeam.Enemy : AgentTeam.Ally));
 }
Esempio n. 5
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 /// <summary>
 /// 新增狀態
 /// </summary>
 /// <param name="value">目標</param>
 /// <param name="addFlag">要新增的狀態</param>
 public static LayerMask AllyLayerMask(this AgentTeam value)
 {
     return(1 << (int)value);
 }