Esempio n. 1
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    /// <summary>
    /// Init all button with AgentSelected Helps and update them
    /// </summary>
    private void InitMenu()
    {
        //catch Agent selected in AngentSelector and set button
        AgentSelector agentSelector = AgentSelector.Instance;

        if (agentSelector != null)
        {
            for (int i = 0; i < agentSelector.selectedAgents.Count; i++)
            {
                Unit       m_unit     = AgentSelector.Instance.selectedAgents[i].GetComponent <Unit>();
                UnitButton unitButton = unitButtonList[i];

                unitButton.unitIcon.sprite    = m_unit.icon;
                unitButton.UnitCostText.text  = m_unit.cost.ToString();
                unitButton.cdFillText.enabled = false;
                unitButton.agentSelectorIndex = i;
                unitButton.unit = m_unit;

                m_unit.isInCD = false;
            }

            if (agentSelector.selectedAgents.Count < unitButtonList.Count)
            {
                RemoveEmptyFromList();
            }
            UpdateButtons();
        }
    }
Esempio n. 2
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    private void Awake()
    {
        if (Instance != null)
        {
            Destroy(this);
        }

        Instance = this;
    }
Esempio n. 3
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    private void Awake()
    {
        poolManager   = PoolManager.Instance;
        agentSelector = AgentSelector.Instance;

        for (int i = 0; i < AgentSelector.Instance.selectedAgents.Count; i++)
        {
            agentButtonsImageList[i].sprite = AgentSelector.Instance.selectedAgents[i].GetComponent <Unite>().icon;
            CDList.Add(AgentSelector.Instance.selectedAgents[i].GetComponent <Unite>().CDBetweenSpawns);
            priceList.Add(AgentSelector.Instance.selectedAgents[i].GetComponent <Unite>().price);
            onCDList.Add(false);
        }
    }
Esempio n. 4
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        public void AgentSelector_TestGetNextAgent()
        {
            Constant a1 = new Constant("agent", "a1");
            Constant a2 = new Constant("agent", "a2");
            Constant a3 = new Constant("agent", "a3");
            Constant a4 = new Constant("agent", "a4");

            AgentSelector agentSelector = new AgentSelector(new List <Constant>()
            {
                a1, a2, a3, a4
            }, null);

            Assert.AreEqual(agentSelector.GetNextAgent(), a1);
            Assert.AreEqual(agentSelector.GetNextAgent(), a2);
            Assert.AreEqual(agentSelector.GetNextAgent(), a3);
            Assert.AreEqual(agentSelector.GetNextAgent(), a4);
        }
Esempio n. 5
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    /// <summary>
    /// Remove empty button from unitButtonList
    /// </summary>
    private void RemoveEmptyFromList()
    {
        AgentSelector agentSelector = AgentSelector.Instance;

        List <int> empty = new List <int>();

        for (int i = agentSelector.selectedAgents.Count; i < unitButtonList.Count; i++)
        {
            empty.Add(i);
        }
        for (int i = empty.Count - 1; i >= 0; i--)
        {
            UnitButton unitButton = unitButtonList[empty[i]];

            unitButtonList.RemoveAt(empty[i]);
            Destroy(unitButton.gameObject);
        }
    }
Esempio n. 6
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 private void Awake()
 {
     Instance = this;
 }
Esempio n. 7
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 // Start is called before the first frame update
 void Start()
 {
     agentSelector = GetComponent <AgentSelector>();
     agentSelector.OnAgentSelected   += OnAgentSelected;
     agentSelector.OnAgentDeselected += OnAgentDeselected;
 }