public void DebugDataSets(XZPosInt pos, AgentProperties properties) { foreach (var dataSet in data) { dataSet.DebugIt(pos, properties); } }
private bool ActivateServer(Agent agent, AgentProperties agentProps, bool isPushModeZone) { HttpProperties props = (HttpProperties)fProps; bool webAppEnabled = props.ServletEnabled; // Create the http server if it doesn't exist. All HttpTransport // objects share once instance of the server. if ((sServer == null || !sServer.IsStarted) && (webAppEnabled || isPushModeZone)) { if ((Adk.Debug & AdkDebugFlags.Transport) != 0 && log.IsInfoEnabled) { log.Info("Activating " + fProps.Protocol.ToUpperInvariant() + " transport..."); } if (sServer == null) { // TODO: This should be using some type of a factory metaphor, based on a config setting // We may be going to support, at the minimum, three different HttpPushProtocol configurations // 1) Using the embedded AdkHttpSifServer() // 2) a Wrapper arround HTTP.SYS on Windows 2003 // 3) an implementation that runs inside IIS sServer = new AdkHttpApplicationServer(this); } sServer.Start(); } return(sServer != null); }
protected override IZone CreateZone(String zoneId, String zoneUrl, AgentProperties props) { TestZoneImpl zone = new TestZoneImpl(zoneId, zoneUrl, fAgent, props); zone.Proto = new InMemoryProtocolHandler(); return(zone); }
public void testRegisterSIF20() { Adk.SifVersion = (SifVersion.SIF20); String iconURL = "http://acme.foo.bar/ico"; AgentProperties props = Agent.Properties; props.AgentIconUrl = iconURL; Agent.Name = "acmeAgent"; props.AgentVendor = "acmeVendor"; props.AgentVersion = "2.6.5.8"; props.ApplicationName = "acmeApp"; props.ApplicationVendor = "acme<>AppVendor"; props.ApplicationVersion = "10.2"; Zone.Connect(ProvisioningFlags.Register); InMemoryProtocolHandler handler = (InMemoryProtocolHandler)Zone.ProtocolHandler; SIF_Register sr = (SIF_Register)handler.readMsg(); Assert.AreEqual(Agent.Id, sr.SourceId, "SourceID"); Assert.AreEqual("acmeAgent", sr.SIF_Name, "Name"); Assert.AreEqual("acmeVendor", sr.SIF_NodeVendor, "Agent Vendor"); Assert.AreEqual("2.6.5.8", sr.SIF_NodeVersion, "Agent Version"); SIF_Application appInfo = sr.SIF_Application; Assert.IsNotNull(appInfo); Assert.AreEqual("acmeApp", appInfo.SIF_Product, "App Name"); Assert.AreEqual("acme<>AppVendor", appInfo.SIF_Vendor, "App Vendor"); Assert.AreEqual("10.2", appInfo.SIF_Version, "App Version"); Assert.AreEqual(iconURL, sr.SIF_Icon, "Icon"); }
static partial void load_cs() { // --------------------------------------------------------------------- // properties // --------------------------------------------------------------------- AgentProperties bb; // Hero bb = new AgentProperties("Hero"); agent_type_blackboards["Hero"] = bb; bb.AddProperty("bool", false, "m_isAI", "false", "Hero"); // NPC bb = new AgentProperties("NPC"); agent_type_blackboards["NPC"] = bb; bb.AddProperty("int", false, "Level1Up_Score", "0", "NPC"); bb.AddProperty("int", false, "Level2Up_Score", "0", "NPC"); bb.AddProperty("int", false, "Level3Up_Score", "0", "NPC"); bb.AddProperty("int", false, "Level4Up_Score", "0", "NPC"); bb.AddProperty("bool", false, "m_canBossRefresh", "false", "NPC"); // --------------------------------------------------------------------- // tasks // --------------------------------------------------------------------- }
public override float Cost(AgentProperties properties) { float result = 0; switch (from.passability) { case Passability.Crouchable: result += properties.crouchMod * _costFrom; break; case Passability.Walkable: result += properties.walkMod * _costFrom; break; default: Debug.LogWarning("wrong passability in cost mod"); break; } switch (connection.passability) { case Passability.Crouchable: result += properties.crouchMod * _costTo; break; case Passability.Walkable: result += properties.walkMod * _costTo; break; default: UnityEngine.Debug.LogWarning("wrong passability in cost mod"); break; } return(result); }
/// <summary> /// Spawns an agent projectile /// </summary> public static AgentProjectile SpawnAgent(AgentProperties properties, float amount, float lifetime, Vector3 location, Vector3 direction, Node worldRoot, PackedScene agentScene, Node emitter) { var normalizedDirection = direction.Normalized(); var agent = (AgentProjectile)agentScene.Instance(); agent.Properties = properties; agent.Amount = amount; agent.TimeToLiveRemaining = lifetime; agent.Emitter = emitter; worldRoot.AddChild(agent); agent.Translation = location + (direction * 1.5f); // TODO: pass in this random from somewhere agent.Rotate(new Vector3(0, 1, 0), 2 * Mathf.Pi * (float)new Random().NextDouble()); agent.ApplyCentralImpulse(normalizedDirection * Constants.AGENT_EMISSION_IMPULSE_STRENGTH); agent.AddToGroup(Constants.TIMED_GROUP); return(agent); }
/// <summary> Applies <c><zone></c> elements to create new Zone instances. /// The caller is responsible for setting up topics, connecting to zones, /// and joining zones to topics. /// </summary> public virtual IZone [] ApplyZones(Agent agent) { IZoneFactory zf = agent.ZoneFactory; XmlElement [] zones = ZoneNodes; for (int i = 0; i < zones.Length; i++) { // Get any properties defined for this zone. Zone properties // should inherit from the agent's AgentProperties object, so // pass that object as the parent AgentProperties props = new AgentProperties(agent.Properties); GetZoneProperties(props, zones[i]); string zoneId = zones[i].GetAttribute(XmlConstants.ID); if (zoneId.Trim().Length == 0) { throw new AdkConfigException("<zone> cannot have an empty id attribute"); } string zoneUrl = zones[i].GetAttribute(XmlConstants.URL); if (zoneUrl.Trim().Length == 0) { throw new AdkConfigException("<zone> cannot have an empty url attribute"); } // Ask ZoneFactory to create a Zone instance zf.GetInstance(zoneId, zoneUrl, props); } return(agent.ZoneFactory.GetAllZones()); }
public override float Cost(Vector3 fromPos, AgentProperties properties) { float result = 0; //switch (from.passability) { // case Passability.Crouchable: // result += properties.crouchMod * Vector3.Distance(fromPos, edge.intersection); // break; // case Passability.Walkable: // result += properties.walkMod * Vector3.Distance(fromPos, edge.intersection); // break; // default: // Debug.LogWarning("wrong passability in cost mod"); // break; //} switch (connection.passability) { case Passability.Crouchable: result += properties.crouchMod * _costTo; break; case Passability.Walkable: result += properties.walkMod * _costTo; break; default: UnityEngine.Debug.LogWarning("wrong passability in cost mod"); break; } return(result); }
public void DebugIt(XZPosInt pos, AgentProperties properties) { foreach (var edge in _edges) { Debuger_K.AddTriangulatorDebugLine(pos.x, pos.z, properties, _nodes[edge.a].positionV3, _nodes[edge.b].positionV3, Color.blue); } }
public TestZoneImpl(String zoneId, String zoneUrl, Agent agent, AgentProperties props, MessageDispatcher dispatcher, IProtocolHandler proto) : base(zoneId, zoneUrl, agent, props) { this.Dispatcher = dispatcher; fProtocolHandler = proto; }
public override float Cost(Vector3 fromPos, AgentProperties properties, bool ignoreCrouchCost) { float result = 0; switch (connection.passability) { case Passability.Crouchable: if (ignoreCrouchCost) { result += properties.walkMod * _costTo; } else { result += properties.crouchMod * _costTo; } break; case Passability.Walkable: result += properties.walkMod * _costTo; break; default: UnityEngine.Debug.LogWarning("wrong passability in cost mod"); break; } return(result); }
/// <summary> /// Spawns an agent projectile /// </summary> public static AgentProjectile SpawnAgent(AgentProperties properties, float amount, float lifetime, Vector3 location, Vector3 direction, Node worldRoot, PackedScene agentScene, IEntity emitter) { var normalizedDirection = direction.Normalized(); var agent = (AgentProjectile)agentScene.Instance(); agent.Properties = properties; agent.Amount = amount; agent.TimeToLiveRemaining = lifetime; agent.Emitter = new EntityReference <IEntity>(emitter); worldRoot.AddChild(agent); agent.Translation = location + (direction * 1.5f); var scaleValue = amount / Constants.MAXIMUM_AGENT_EMISSION_AMOUNT; agent.Scale = new Vector3(scaleValue, scaleValue, scaleValue); agent.ApplyCentralImpulse(normalizedDirection * Constants.AGENT_EMISSION_IMPULSE_STRENGTH); agent.AddToGroup(Constants.TIMED_GROUP); return(agent); }
protected MetaAgent() { properties = new AgentProperties(); properties.AddProperty("X", new Integer()); properties.AddProperty("Y", new Integer()); properties.protectedType.Add("X", typeof(Integer)); properties.protectedType.Add("Y", typeof(Integer)); value = "MetaAgent"; }
public NavmeshLayerDeserializer(SerializedNavmesh serializedData, AgentProperties properties) { _properties = properties; _serializedData = serializedData; cellPool = new Cell[serializedData.cellCount]; if (properties.battleGrid && serializedData.bgPointsCount != 0) { bgPool = new BattleGridPoint[serializedData.bgPointsCount]; } }
public NavmeshLayerDeserializer(SerializedNavmesh serializedData, AgentProperties properties, GameObject[] gameObjectLibrary) { _properties = properties; _serializedData = serializedData; cellPool = new Cell[serializedData.cellCount]; if (properties.battleGrid && serializedData.bgPointsCount != 0) { bgPool = new BattleGridPoint[serializedData.bgPointsCount]; } this.gameObjectLibrary = gameObjectLibrary; }
protected void ClearBase() { agent = null; properties = null; startCell = null; startGraph = null; //Debug.Log("linkedPaths.Clear()"); linkedPaths.Clear(); //Debug.Log(linkedPaths.Count); //Debug.Log("linkedGraph.Clear()"); linkedGraph.Clear(); //Debug.Log(linkedGraph.Count); }
public void testSIFRegisterZISVersion15r1() { Adk.SifVersion = (SifVersion.LATEST); String iconURL = "http://acme.foo.bar/ico"; AgentProperties props = Agent.Properties; // Set the ZIS Version to 1.5r1 props.ZisVersion = SifVersion.SIF15r1.ToString(); props.AgentIconUrl = iconURL; Agent.Name = "acmeAgent"; props.AgentVendor = "acmeVendor"; props.AgentVersion = "2.6.5.8"; props.ApplicationName = "acmeApp"; props.ApplicationVendor = "acme<>AppVendor"; props.ApplicationVersion = "10.2"; Zone.Connect(ProvisioningFlags.Register); InMemoryProtocolHandler handler = (InMemoryProtocolHandler)Zone.ProtocolHandler; SIF_Register sr = (SIF_Register)handler.readMsg(); Assert.AreEqual(SifVersion.SIF15r1, sr.SifVersion, "SifVersion"); Assert.AreEqual(SifVersion.SIF15r1.Xmlns, sr.GetXmlns(), "SifVersion->Xmlns"); Assert.AreEqual(Agent.Id, sr.SourceId, "SourceID"); Assert.AreEqual("acmeAgent", sr.SIF_Name, "Name"); Assert.IsNull(sr.SIF_NodeVendor, "Agent Vendor"); Assert.IsNull(sr.SIF_NodeVersion, "Agent Version"); SIF_Application appInfo = sr.SIF_Application; Assert.IsNull(appInfo); Assert.IsNull(sr.SIF_Icon, "Icon"); // Assert the versions in the message. If the ADK is initialized to // SIF 1.5r1, it should not be sending any versions that start with a // "2" SifVersion messageVersion = sr.SifVersion; Assert.AreEqual(SifVersion.SIF15r1, messageVersion, "Should be version 1.5r1"); foreach (SIF_Version version in sr.GetSIF_Versions()) { String versionString = version.TextValue; Assert.IsTrue(versionString.StartsWith("1"), "Should start with 1 but was " + versionString); } }
public override void Clear() { agent = null; target = null; properties = null; callBack = null; path = null; closed.Clear(); all.Clear(); cellPath.Clear(); gateSiquence.Clear(); cellListForRaycasting.Clear(); gateTempList.Clear(); base.Clear(); }
public void testRegisterOverrideZISVersion() { Adk.SifVersion = (SifVersion.SIF20); AgentProperties props = Agent.Properties; props.OverrideSifVersions = "1.1, 2.5"; Zone.Connect(ProvisioningFlags.Register); InMemoryProtocolHandler handler = (InMemoryProtocolHandler)Zone.ProtocolHandler; SIF_Register sr = (SIF_Register)handler.readMsg(); SIF_Version[] versions = sr.GetSIF_Versions(); Assert.IsNotNull(versions); Assert.AreEqual(2, versions.Length); Assert.AreEqual("1.1", versions[0].Value); Assert.AreEqual("2.5", versions[1].Value); }
static partial void load_cs() { // --------------------------------------------------------------------- // properties // --------------------------------------------------------------------- AgentProperties bb; // GameActor bb = new AgentProperties("GameActor"); agent_type_blackboards["GameActor"] = bb; bb.AddProperty("float", false, "currentOrientation", "0", "GameActor"); bb.AddProperty("eGameForce", false, "force", "RED_FORCE", "GameActor"); bb.AddProperty("int", false, "gameScore", "0", "GameActor"); // GameLevelCommon bb = new AgentProperties("GameLevelCommon"); agent_type_blackboards["GameLevelCommon"] = bb; bb.AddProperty("int", true, "actorWalkLevel", "0", "GameLevelCommon"); bb.AddProperty("int", true, "allWalkLevel", "0", "GameLevelCommon"); bb.AddProperty("int", true, "bulletWalkLevel", "0", "GameLevelCommon"); bb.AddProperty("int", true, "defaultWalkLevel", "0", "GameLevelCommon"); bb.AddProperty("bool", false, "isPlayerAlive", "false", "GameLevelCommon"); bb.AddProperty("int", true, "soilSteelOceanWalkLevel", "0", "GameLevelCommon"); bb.AddProperty("int", true, "soilSteelWalkLevel", "0", "GameLevelCommon"); bb.AddProperty("int", true, "soilWalkLevel", "0", "GameLevelCommon"); // Player bb = new AgentProperties("Player"); agent_type_blackboards["Player"] = bb; bb.AddProperty("int", false, "damageLevel", "0", "Player"); bb.AddProperty("int", false, "hp", "0", "Player"); bb.AddProperty("int", false, "Index", "0", "Player"); bb.AddProperty("float", false, "currentOrientation", "0", "Player"); bb.AddProperty("eGameForce", false, "force", "RED_FORCE", "Player"); bb.AddProperty("int", false, "gameScore", "0", "Player"); bb.AddProperty("behaviac::EBTStatus", false, "Status", "BT_INVALID", "Player"); // --------------------------------------------------------------------- // tasks // --------------------------------------------------------------------- }
public string GetResponseFieldContents(AgentProperties agentProperties, ContactProperties contactProperties, ContactInteractionProperties interactionProperties, string renderText) { string renderedText = string.Empty; OutputValues output = OutputValues.GetInstance(); output = RequestGetFieldCodes.GetRenderFieldCodes(agentProperties, contactProperties, interactionProperties, renderText); if (output.IContactMessage != null) { if (output.IContactMessage.Name == EventRenderFieldCodes.MessageName) { renderedText = ((EventRenderFieldCodes)output.IContactMessage).Text; } else if (output.IContactMessage.Name == EventError.MessageName) { renderedText = ((EventError)output.IContactMessage).ErrorDescription; } } return(renderedText); }
public void Triangulate(XZPosInt pos, AgentProperties properties, ref GraphCombiner combiner, NavMeshTemplateRecast template) { this.pos = pos; this.properties = properties; this.combiner = combiner; //Debug.Log(chunk == null); //Debug.Log(properties == null); MakeConnections(template); #if UNITY_EDITOR if (Debuger_K.doDebug && Debuger_K.debugOnlyNavMesh == false) { DebugDataSets(pos, properties); } #endif GenerateCells(); }
public static AgentProjectile SpawnAgent(AgentProperties properties, float amount, float lifetime, Vector3 location, Vector3 direction, Node worldRoot, PackedScene agentScene, Node emitter) { var normalizedDirection = direction.Normalized(); var agent = (AgentProjectile)agentScene.Instance(); agent.Properties = properties; agent.Amount = amount; agent.TimeToLiveRemaining = lifetime; agent.Emitter = emitter; worldRoot.AddChild(agent); agent.Translation = location + (direction * 1.5f); agent.ApplyCentralImpulse(normalizedDirection * Constants.AGENT_EMISSION_IMPULSE_STRENGTH); agent.AddToGroup(Constants.TIMED_GROUP); return(agent); }
public virtual IZone GetInstance(string zoneId, string zoneUrl, AgentProperties props) { lock (this) { if (zoneId == null) { throw new ArgumentException("Zone ID cannot be null"); } if (zoneId == null) { throw new ArgumentException("Zone URL cannot be null"); } IZone zone = null; lock (fZones.SyncRoot) { // Lookup zone by zoneId zone = (ZoneImpl)fZones[zoneId]; if (zone == null) { // Not found so create new instance zone = CreateZone(zoneId, zoneUrl, props); fZones[zoneId] = zone; fZoneList.Add(zone); } else { // Reassign properties in case they're different zone.Properties = props; } } return(zone); } }
public void Triangulate(XZPosInt pos, AgentProperties properties, ref GraphCombiner combiner, NavMeshTemplateCreation template) { #if UNITY_EDITOR //for debug this.pos = pos; this.properties = properties; #endif this.combiner = combiner; //Debug.Log(chunk == null); //Debug.Log(properties == null); if (profiler != null) { profiler.AddLog("Start make connections"); } MakeConnections(template); if (profiler != null) { profiler.AddLog("End make connections"); } #if UNITY_EDITOR if (Debuger_K.doDebug && Debuger_K.debugOnlyNavMesh == false) { DebugDataSets(pos, properties); } #endif if (profiler != null) { profiler.AddLog("Start Generate Cells"); } GenerateCells(); if (profiler != null) { profiler.AddLog("End Generate Cells"); } }
public void SetChunkAndProperties(ChunkData chunk, AgentProperties properties) { this.chunk = chunk; this.properties = properties; }
public Graph(ChunkData chunk, AgentProperties properties) : this() { this.chunk = chunk; this.properties = properties; }
private bool ActivateServer( Agent agent, AgentProperties agentProps, bool isPushModeZone ) { HttpProperties props = (HttpProperties) fProps; bool webAppEnabled = props.ServletEnabled; // Create the http server if it doesn't exist. All HttpTransport // objects share once instance of the server. if ( (sServer == null || !sServer.IsStarted) && (webAppEnabled || isPushModeZone) ) { if ( (Adk.Debug & AdkDebugFlags.Transport) != 0 && log.IsInfoEnabled ) { log.Info( "Activating " + fProps.Protocol.ToUpperInvariant() + " transport..." ); } if ( sServer == null ) { // TODO: This should be using some type of a factory metaphor, based on a config setting // We may be going to support, at the minimum, three different HttpPushProtocol configurations // 1) Using the embedded AdkHttpSifServer() // 2) a Wrapper arround HTTP.SYS on Windows 2003 // 3) an implementation that runs inside IIS sServer = new AdkHttpApplicationServer( this ); } sServer.Start(); } return sServer != null; }
protected void SetBase(PathFinderAgent agent) { this.agent = agent; properties = agent.properties; }
/// <summary> Populates an AgentProperties object with all <c><property></c> /// values defined for the root <c><agent></c> element. /// /// Properties defined at the root level are applied to the AgentProperties /// object of the Agent class. These serve as global defaults to all zones. /// Use the getTemplateProperties method to obtain properties for a zone /// template, which apply to all zones that reference that template, or the /// GetZoneProperties method to obtain properties specific to a zone. /// /// /// </summary> /// <returns> An AgentProperties object populated with all <c><property></c> /// values defined for the root <c><agent></c> element /// </returns> public virtual void GetAgentProperties( AgentProperties props ) { PopulateProperties( props, RootNode ); }
/// <summary> Applies <c><zone></c> elements to create new Zone instances. /// The caller is responsible for setting up topics, connecting to zones, /// and joining zones to topics. /// </summary> public virtual IZone[] ApplyZones( Agent agent ) { IZoneFactory zf = agent.ZoneFactory; XmlElement [] zones = ZoneNodes; for ( int i = 0; i < zones.Length; i++ ) { // Get any properties defined for this zone. Zone properties // should inherit from the agent's AgentProperties object, so // pass that object as the parent AgentProperties props = new AgentProperties( agent.Properties ); GetZoneProperties( props, zones[i] ); string zoneId = zones[i].GetAttribute( XmlConstants.ID ); if ( zoneId.Trim().Length == 0 ) { throw new AdkConfigException( "<zone> cannot have an empty id attribute" ); } string zoneUrl = zones[i].GetAttribute( XmlConstants.URL ); if ( zoneUrl.Trim().Length == 0 ) { throw new AdkConfigException( "<zone> cannot have an empty url attribute" ); } // Ask ZoneFactory to create a Zone instance zf.GetInstance( zoneId, zoneUrl, props ); } return agent.ZoneFactory.GetAllZones(); }
static partial void load_cs() { // --------------------------------------------------------------------- // properties // --------------------------------------------------------------------- AgentProperties bb; // AgentNodeTest bb = new AgentProperties("AgentNodeTest"); agent_type_blackboards["AgentNodeTest"] = bb; bb.AddProperty("EnumTest", false, "testColor", "EnumTest_One", "AgentNodeTest"); bb.AddProperty("int", false, "testVar_0", "0", "AgentNodeTest"); bb.AddProperty("int", false, "testVar_1", "0", "AgentNodeTest"); bb.AddProperty("float", false, "testVar_2", "0", "AgentNodeTest"); bb.AddProperty("float", false, "testVar_3", "0", "AgentNodeTest"); bb.AddProperty("string", false, "testVar_str_0", "", "AgentNodeTest"); bb.AddProperty("string", false, "testVar_str_1", "", "AgentNodeTest"); bb.AddProperty("int", false, "waiting_timeout_interval", "0", "AgentNodeTest"); bb.AddProperty("TestNS::Float2", false, "testFloat2", "{x=0;y=0;}", "AgentNodeTest"); bb.AddProperty("int", false, "testInt", "10", "AgentNodeTest"); bb.AddProperty("vector<int>", false, "test_int_array", "3:1|2|3", "AgentNodeTest"); bb.AddProperty("ChildNodeTest", false, "par_child_agent_1", "null", "AgentNodeTest"); bb.AddProperty("TestNS::Float2", false, "c_ReturnFloat2", "{x=0;y=0;}", "AgentNodeTest"); bb.AddProperty("TestNS::Float2", false, "c_ReturnFloat2Const", "{x=0;y=0;}", "AgentNodeTest"); // ChildNodeTest bb = new AgentProperties("ChildNodeTest"); agent_type_blackboards["ChildNodeTest"] = bb; bb.AddProperty("TestNS::Float2", false, "testFloat2", "{x=0;y=0;}", "ChildNodeTest"); bb.AddProperty("int", false, "testInt", "10", "ChildNodeTest"); bb.AddProperty("vector<int>", false, "test_int_array", "3:1|2|3", "ChildNodeTest"); bb.AddProperty("ChildNodeTest", false, "par_child_agent_1", "null", "ChildNodeTest"); bb.AddProperty("TestNS::Float2", false, "c_ReturnFloat2", "{x=0;y=0;}", "ChildNodeTest"); bb.AddProperty("TestNS::Float2", false, "c_ReturnFloat2Const", "{x=0;y=0;}", "ChildNodeTest"); bb.AddProperty("EnumTest", false, "testColor", "EnumTest_One", "ChildNodeTest"); bb.AddProperty("int", false, "testVar_0", "0", "ChildNodeTest"); bb.AddProperty("int", false, "testVar_1", "0", "ChildNodeTest"); bb.AddProperty("float", false, "testVar_2", "0", "ChildNodeTest"); bb.AddProperty("float", false, "testVar_3", "0", "ChildNodeTest"); bb.AddProperty("string", false, "testVar_str_0", "", "ChildNodeTest"); bb.AddProperty("string", false, "testVar_str_1", "", "ChildNodeTest"); bb.AddProperty("int", false, "waiting_timeout_interval", "0", "ChildNodeTest"); // CustomPropertyAgent bb = new AgentProperties("CustomPropertyAgent"); agent_type_blackboards["CustomPropertyAgent"] = bb; bb.AddProperty("bool", false, "BoolMemberReadonly", "false", "CustomPropertyAgent"); bb.AddProperty("float", false, "FloatPropertyReadonly", "0", "CustomPropertyAgent"); bb.AddProperty("int", true, "IntMemberConst", "0", "CustomPropertyAgent"); bb.AddProperty("int", false, "IntProperty", "0", "CustomPropertyAgent"); bb.AddProperty("UnityEngine::Vector3", false, "Location", "{x=0;y=0;z=0;}", "CustomPropertyAgent"); bb.AddProperty("string", false, "StringMemberReadonly", "", "CustomPropertyAgent"); bb.AddProperty("bool", false, "c_Bool", "false", "CustomPropertyAgent"); bb.AddProperty("vector<int>", false, "c_IntArray", "0:", "CustomPropertyAgent"); bb.AddProperty("string", true, "c_StaticString", "", "CustomPropertyAgent"); bb.AddProperty("TNS::NE::NAT::eColor", false, "c_Enum", "RED", "CustomPropertyAgent"); bb.AddProperty("UnityEngine::Vector3", false, "c_Location", "{x=0;y=0;z=0;}", "CustomPropertyAgent"); // ParTestAgentBase bb = new AgentProperties("ParTestAgentBase"); agent_type_blackboards["ParTestAgentBase"] = bb; bb.AddProperty("bool", true, "STV_BOOL_0", "false", "ParTestAgentBase"); bb.AddProperty("char", true, "STV_CHAR_0", "", "ParTestAgentBase"); bb.AddProperty("TNS::NE::NAT::eColor", true, "STV_ECOLOR_0", "RED", "ParTestAgentBase"); bb.AddProperty("vector<bool>", true, "STV_LIST_BOOL_0", "0:", "ParTestAgentBase"); bb.AddProperty("vector<char>", true, "STV_LIST_CHAR_0", "0:", "ParTestAgentBase"); bb.AddProperty("vector<TNS::NE::NAT::eColor>", true, "STV_LIST_ECOLOR_0", "0:", "ParTestAgentBase"); bb.AddProperty("vector<sbyte>", true, "STV_LIST_SBYTE_0", "0:", "ParTestAgentBase"); bb.AddProperty("bool", false, "TV_BOOL_0", "false", "ParTestAgentBase"); bb.AddProperty("byte", false, "TV_BYTE_0", "0", "ParTestAgentBase"); bb.AddProperty("char", false, "TV_CHAR_0", "", "ParTestAgentBase"); bb.AddProperty("TNS::NE::NAT::eColor", false, "TV_ECOLOR_0", "RED", "ParTestAgentBase"); bb.AddProperty("vector<bool>", false, "TV_LIST_BOOL_0", "0:", "ParTestAgentBase"); bb.AddProperty("vector<byte>", false, "TV_LIST_BYTE_0", "0:", "ParTestAgentBase"); bb.AddProperty("vector<char>", false, "TV_LIST_CHAR_0", "0:", "ParTestAgentBase"); bb.AddProperty("vector<TNS::NE::NAT::eColor>", false, "TV_LIST_ECOLOR_0", "0:", "ParTestAgentBase"); bb.AddProperty("vector<sbyte>", false, "TV_LIST_SBYTE_0", "0:", "ParTestAgentBase"); bb.AddProperty("sbyte", false, "TV_SBYTE_0", "0", "ParTestAgentBase"); // ParTestAgent bb = new AgentProperties("ParTestAgent"); agent_type_blackboards["ParTestAgent"] = bb; bb.AddProperty("int", true, "STV_INT_0", "0", "ParTestAgent"); bb.AddProperty("TNS::ST::PER::WRK::kEmployee", true, "STV_KEMPLOYEE_0", "{boss=null;car={brand=\"\";color=RED;price=0;};code=A;id=0;isMale=false;name=\"\";skinColor=RED;weight=0;}", "ParTestAgent"); bb.AddProperty("vector<int>", true, "STV_LIST_INT_0", "0:", "ParTestAgent"); bb.AddProperty("vector<TNS::ST::PER::WRK::kEmployee>", true, "STV_LIST_KEMPLOYEE_0", "0:", "ParTestAgent"); bb.AddProperty("int", false, "TV_INT_0", "0", "ParTestAgent"); bb.AddProperty("TNS::ST::PER::WRK::kEmployee", false, "TV_KEMPLOYEE_0", "{boss=null;car={brand=\"\";color=RED;price=0;};code=A;id=0;isMale=false;name=\"\";skinColor=RED;weight=0;}", "ParTestAgent"); bb.AddProperty("vector<int>", false, "TV_LIST_INT_0", "0:", "ParTestAgent"); bb.AddProperty("vector<TNS::ST::PER::WRK::kEmployee>", false, "TV_LIST_KEMPLOYEE_0", "0:", "ParTestAgent"); bb.AddProperty("long", false, "TV_LONG_0", "0", "ParTestAgent"); bb.AddProperty("short", false, "TV_SHORT_0", "0", "ParTestAgent"); bb.AddProperty("ushort", false, "TV_USHORT_0", "0", "ParTestAgent"); bb.AddProperty("bool", true, "STV_BOOL_0", "false", "ParTestAgent"); bb.AddProperty("char", true, "STV_CHAR_0", "", "ParTestAgent"); bb.AddProperty("TNS::NE::NAT::eColor", true, "STV_ECOLOR_0", "RED", "ParTestAgent"); bb.AddProperty("vector<bool>", true, "STV_LIST_BOOL_0", "0:", "ParTestAgent"); bb.AddProperty("vector<char>", true, "STV_LIST_CHAR_0", "0:", "ParTestAgent"); bb.AddProperty("vector<TNS::NE::NAT::eColor>", true, "STV_LIST_ECOLOR_0", "0:", "ParTestAgent"); bb.AddProperty("vector<sbyte>", true, "STV_LIST_SBYTE_0", "0:", "ParTestAgent"); bb.AddProperty("bool", false, "TV_BOOL_0", "false", "ParTestAgent"); bb.AddProperty("byte", false, "TV_BYTE_0", "0", "ParTestAgent"); bb.AddProperty("char", false, "TV_CHAR_0", "", "ParTestAgent"); bb.AddProperty("TNS::NE::NAT::eColor", false, "TV_ECOLOR_0", "RED", "ParTestAgent"); bb.AddProperty("vector<bool>", false, "TV_LIST_BOOL_0", "0:", "ParTestAgent"); bb.AddProperty("vector<byte>", false, "TV_LIST_BYTE_0", "0:", "ParTestAgent"); bb.AddProperty("vector<char>", false, "TV_LIST_CHAR_0", "0:", "ParTestAgent"); bb.AddProperty("vector<TNS::NE::NAT::eColor>", false, "TV_LIST_ECOLOR_0", "0:", "ParTestAgent"); bb.AddProperty("vector<sbyte>", false, "TV_LIST_SBYTE_0", "0:", "ParTestAgent"); bb.AddProperty("sbyte", false, "TV_SBYTE_0", "0", "ParTestAgent"); // EmployeeParTestAgent bb = new AgentProperties("EmployeeParTestAgent"); agent_type_blackboards["EmployeeParTestAgent"] = bb; bb.AddProperty("behaviac::Agent*", true, "STV_AGENT_0", "null", "EmployeeParTestAgent"); bb.AddProperty("float", true, "STV_F_0", "0", "EmployeeParTestAgent"); bb.AddProperty("vector<behaviac::Agent*>", true, "STV_LIST_AGENT_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<float>", true, "STV_LIST_F_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<string>", true, "STV_LIST_STR_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("string", true, "STV_STR_0", "", "EmployeeParTestAgent"); bb.AddProperty("behaviac::Agent*", false, "TV_AGENT_0", "null", "EmployeeParTestAgent"); bb.AddProperty("string", false, "TV_CSZSTR_0", "", "EmployeeParTestAgent"); bb.AddProperty("double", false, "TV_D_0", "0", "EmployeeParTestAgent"); bb.AddProperty("float", false, "TV_F_0", "0", "EmployeeParTestAgent"); bb.AddProperty("vector<behaviac::Agent*>", false, "TV_LIST_AGENT_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<float>", false, "TV_LIST_F_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<string>", false, "TV_LIST_STR_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("long", false, "TV_LL_0", "0", "EmployeeParTestAgent"); bb.AddProperty("string", false, "TV_STR_0", "", "EmployeeParTestAgent"); bb.AddProperty("uint", false, "TV_UINT_0", "0", "EmployeeParTestAgent"); bb.AddProperty("ulong", false, "TV_ULL_0", "0", "EmployeeParTestAgent"); bb.AddProperty("ulong", false, "TV_ULONG_0", "0", "EmployeeParTestAgent"); bb.AddProperty("int", true, "STV_INT_0", "0", "EmployeeParTestAgent"); bb.AddProperty("TNS::ST::PER::WRK::kEmployee", true, "STV_KEMPLOYEE_0", "{boss=null;car={brand=\"\";color=RED;price=0;};code=A;id=0;isMale=false;name=\"\";skinColor=RED;weight=0;}", "EmployeeParTestAgent"); bb.AddProperty("vector<int>", true, "STV_LIST_INT_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<TNS::ST::PER::WRK::kEmployee>", true, "STV_LIST_KEMPLOYEE_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("int", false, "TV_INT_0", "0", "EmployeeParTestAgent"); bb.AddProperty("TNS::ST::PER::WRK::kEmployee", false, "TV_KEMPLOYEE_0", "{boss=null;car={brand=\"\";color=RED;price=0;};code=A;id=0;isMale=false;name=\"\";skinColor=RED;weight=0;}", "EmployeeParTestAgent"); bb.AddProperty("vector<int>", false, "TV_LIST_INT_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<TNS::ST::PER::WRK::kEmployee>", false, "TV_LIST_KEMPLOYEE_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("long", false, "TV_LONG_0", "0", "EmployeeParTestAgent"); bb.AddProperty("short", false, "TV_SHORT_0", "0", "EmployeeParTestAgent"); bb.AddProperty("ushort", false, "TV_USHORT_0", "0", "EmployeeParTestAgent"); bb.AddProperty("bool", true, "STV_BOOL_0", "false", "EmployeeParTestAgent"); bb.AddProperty("char", true, "STV_CHAR_0", "", "EmployeeParTestAgent"); bb.AddProperty("TNS::NE::NAT::eColor", true, "STV_ECOLOR_0", "RED", "EmployeeParTestAgent"); bb.AddProperty("vector<bool>", true, "STV_LIST_BOOL_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<char>", true, "STV_LIST_CHAR_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<TNS::NE::NAT::eColor>", true, "STV_LIST_ECOLOR_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<sbyte>", true, "STV_LIST_SBYTE_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("bool", false, "TV_BOOL_0", "false", "EmployeeParTestAgent"); bb.AddProperty("byte", false, "TV_BYTE_0", "0", "EmployeeParTestAgent"); bb.AddProperty("char", false, "TV_CHAR_0", "", "EmployeeParTestAgent"); bb.AddProperty("TNS::NE::NAT::eColor", false, "TV_ECOLOR_0", "RED", "EmployeeParTestAgent"); bb.AddProperty("vector<bool>", false, "TV_LIST_BOOL_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<byte>", false, "TV_LIST_BYTE_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<char>", false, "TV_LIST_CHAR_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<TNS::NE::NAT::eColor>", false, "TV_LIST_ECOLOR_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("vector<sbyte>", false, "TV_LIST_SBYTE_0", "0:", "EmployeeParTestAgent"); bb.AddProperty("sbyte", false, "TV_SBYTE_0", "0", "EmployeeParTestAgent"); bb.AddProperty("ParTestAgent", false, "target", "null", "EmployeeParTestAgent"); // FSMAgentTest bb = new AgentProperties("FSMAgentTest"); agent_type_blackboards["FSMAgentTest"] = bb; bb.AddProperty("FSMAgentTest::EMessage", false, "Message", "Invalid", "FSMAgentTest"); bb.AddProperty("int", false, "InactiveCount", "0", "FSMAgentTest"); bb.AddProperty("uint", false, "ActiveCount", "0", "FSMAgentTest"); bb.AddProperty("short", false, "PauseCount", "0", "FSMAgentTest"); bb.AddProperty("long", false, "ExitCount", "0", "FSMAgentTest"); bb.AddProperty("int", false, "FoodCount", "0", "FSMAgentTest"); bb.AddProperty("int", false, "EnergyCount", "0", "FSMAgentTest"); // HTNAgentHouseBase bb = new AgentProperties("HTNAgentHouseBase"); agent_type_blackboards["HTNAgentHouseBase"] = bb; bb.AddProperty("int", false, "Money", "0", "HTNAgentHouseBase"); // HTNAgentHouse bb = new AgentProperties("HTNAgentHouse"); agent_type_blackboards["HTNAgentHouse"] = bb; bb.AddProperty("int", false, "Money", "0", "HTNAgentHouse"); bb.AddProperty("bool", false, "Land", "false", "HTNAgentHouse"); bb.AddProperty("bool", false, "GoodCredit", "true", "HTNAgentHouse"); bb.AddProperty("bool", false, "Contract", "false", "HTNAgentHouse"); bb.AddProperty("bool", false, "Permit", "false", "HTNAgentHouse"); bb.AddProperty("bool", false, "HouseBuilt", "false", "HTNAgentHouse"); bb.AddProperty("bool", false, "Mortgage", "false", "HTNAgentHouse"); bb.AddProperty("bool", false, "House", "false", "HTNAgentHouse"); // ParTestRegNameAgent bb = new AgentProperties("ParTestRegNameAgent"); agent_type_blackboards["ParTestRegNameAgent"] = bb; bb.AddProperty("TNS::ST::PER::WRK::kEmployee", true, "STV_KEMPLOYEE_0", "{boss=null;car={brand=\"\";color=RED;price=0;};code=A;id=0;isMale=false;name=\"\";skinColor=RED;weight=0;}", "ParTestRegNameAgent"); bb.AddProperty("vector<TNS::ST::PER::WRK::kEmployee>", true, "STV_LIST_KEMPLOYEE_0", "0:", "ParTestRegNameAgent"); bb.AddProperty("vector<sbyte>", true, "STV_LIST_SBYTE_0", "0:", "ParTestRegNameAgent"); bb.AddProperty("behaviac::Agent*", false, "TV_AGENT_0", "null", "ParTestRegNameAgent"); bb.AddProperty("byte", false, "TV_BYTE_0", "0", "ParTestRegNameAgent"); bb.AddProperty("char", false, "TV_CHAR_0", "", "ParTestRegNameAgent"); bb.AddProperty("TNS::ST::PER::WRK::kEmployee", false, "TV_KEMPLOYEE_0", "{boss=null;car={brand=\"\";color=RED;price=0;};code=A;id=0;isMale=false;name=\"\";skinColor=RED;weight=0;}", "ParTestRegNameAgent"); bb.AddProperty("vector<TNS::ST::PER::WRK::kEmployee>", false, "TV_LIST_KEMPLOYEE_0", "0:", "ParTestRegNameAgent"); bb.AddProperty("sbyte", false, "TV_SBYTE_0", "0", "ParTestRegNameAgent"); bb.AddProperty("string", false, "TV_STR_0", "", "ParTestRegNameAgent"); // PreconEffectorAgent bb = new AgentProperties("PreconEffectorAgent"); agent_type_blackboards["PreconEffectorAgent"] = bb; bb.AddProperty("int", false, "count_both", "0", "PreconEffectorAgent"); bb.AddProperty("int", false, "count_failure", "0", "PreconEffectorAgent"); bb.AddProperty("int", false, "count_success", "0", "PreconEffectorAgent"); bb.AddProperty("int", false, "ret", "0", "PreconEffectorAgent"); // PropertyReadonlyAgent bb = new AgentProperties("PropertyReadonlyAgent"); agent_type_blackboards["PropertyReadonlyAgent"] = bb; bb.AddProperty("int", false, "MemberReadonly", "0", "PropertyReadonlyAgent"); bb.AddProperty("int", false, "MemberReadonlyAs", "0", "PropertyReadonlyAgent"); bb.AddProperty("int", false, "PropertyGetterOnly", "0", "PropertyReadonlyAgent"); bb.AddProperty("int", false, "PropertyGetterSetter", "0", "PropertyReadonlyAgent"); bb.AddProperty("int", false, "c_IntReadonly", "10", "PropertyReadonlyAgent"); bb.AddProperty("int", false, "c_Int", "1", "PropertyReadonlyAgent"); bb.AddProperty("int", true, "c_ResultStatic", "0", "PropertyReadonlyAgent"); // StaticAgent bb = new AgentProperties("StaticAgent"); agent_type_blackboards["StaticAgent"] = bb; bb.AddProperty("int", true, "sInt", "0", "StaticAgent"); // TestNS.AgentArrayAccessTest bb = new AgentProperties("TestNS.AgentArrayAccessTest"); agent_type_blackboards["TestNS.AgentArrayAccessTest"] = bb; bb.AddProperty("int", false, "Int", "0", "TestNS.AgentArrayAccessTest"); bb.AddProperty("vector<int>", false, "ListInts", "0:", "TestNS.AgentArrayAccessTest"); bb.AddProperty("int", false, "c_Int", "0", "TestNS.AgentArrayAccessTest"); bb.AddProperty("vector<int>", false, "c_ListInts", "5:10|20|30|40|50", "TestNS.AgentArrayAccessTest"); bb.AddProperty("int", false, "c_Count", "0", "TestNS.AgentArrayAccessTest"); // --------------------------------------------------------------------- // tasks // --------------------------------------------------------------------- Agent.CTagObjectDescriptor objectDesc; CCustomMethod customeMethod; // AgentNodeTest objectDesc = Agent.GetDescriptorByName("AgentNodeTest"); customeMethod = new CTaskMethod("AgentNodeTest", "root"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("AgentNodeTest", "event_test_int"); customeMethod.AddParamType("int"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("AgentNodeTest", "event_test_int_bool"); customeMethod.AddParamType("int"); customeMethod.AddParamType("bool"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("AgentNodeTest", "event_test_int_bool_float"); customeMethod.AddParamType("int"); customeMethod.AddParamType("bool"); customeMethod.AddParamType("float"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("AgentNodeTest", "event_test_void"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("AgentNodeTest", "task_test"); customeMethod.AddParamType("int"); customeMethod.AddParamType("float"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("AgentNodeTest", "event_test_agent"); customeMethod.AddParamType("AgentNodeTest"); objectDesc.ms_methods.Add(customeMethod); // ChildNodeTest objectDesc = Agent.GetDescriptorByName("ChildNodeTest"); customeMethod = new CTaskMethod("ChildNodeTest", "root"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("ChildNodeTest", "event_test_int"); customeMethod.AddParamType("int"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("ChildNodeTest", "event_test_int_bool"); customeMethod.AddParamType("int"); customeMethod.AddParamType("bool"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("ChildNodeTest", "event_test_int_bool_float"); customeMethod.AddParamType("int"); customeMethod.AddParamType("bool"); customeMethod.AddParamType("float"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("ChildNodeTest", "event_test_void"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("ChildNodeTest", "task_test"); customeMethod.AddParamType("int"); customeMethod.AddParamType("float"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("ChildNodeTest", "event_test_agent"); customeMethod.AddParamType("AgentNodeTest"); objectDesc.ms_methods.Add(customeMethod); // HTNAgentHouse objectDesc = Agent.GetDescriptorByName("HTNAgentHouse"); customeMethod = new CTaskMethod("HTNAgentHouse", "root"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("HTNAgentHouse", "root"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("HTNAgentHouse", "build_house"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("HTNAgentHouse", "construct"); objectDesc.ms_methods.Add(customeMethod); // HTNAgentTravel objectDesc = Agent.GetDescriptorByName("HTNAgentTravel"); customeMethod = new CTaskMethod("HTNAgentTravel", "root"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("HTNAgentTravel", "root"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("HTNAgentTravel", "travel"); customeMethod.AddParamType("int"); customeMethod.AddParamType("int"); objectDesc.ms_methods.Add(customeMethod); customeMethod = new CTaskMethod("HTNAgentTravel", "travel_by_air"); customeMethod.AddParamType("int"); customeMethod.AddParamType("int"); objectDesc.ms_methods.Add(customeMethod); }
public static OutputValues GetRenderFieldCodes(AgentProperties agentProperties, ContactProperties contactProperties, ContactInteractionProperties interactionProperties, string renderText) { Pointel.Logger.Core.ILog logger = Pointel.Logger.Core.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType, "AID"); logger.Debug("RequestGetFieldCodes class GetRenderFieldCodes() : Entry"); OutputValues output = OutputValues.GetInstance(); try { RequestRenderFieldCodes renderFieldCodes = RequestRenderFieldCodes.Create(); if (interactionProperties != null) { renderFieldCodes.Interaction = interactionProperties; logger.Info("Interaction Id : " + interactionProperties.Id); logger.Info("From Address : " + interactionProperties.FromAddress); logger.Info("To Address : " + interactionProperties.ToAddress); logger.Info("Subject : " + interactionProperties.Subject); } else { logger.Warn("Interaction properties is null"); } if (agentProperties != null) { renderFieldCodes.Agent = agentProperties; logger.Info("Agent First Name : " + agentProperties.FirstName); logger.Info("Agent Last Name : " + agentProperties.LastName); logger.Info("Agent Full Name : " + agentProperties.FullName); } logger.Warn("Agent properties is null"); if (contactProperties != null) { renderFieldCodes.Contact = contactProperties; logger.Info("Contact Id : " + contactProperties.Id); logger.Info("Contact Title : " + contactProperties.Title); logger.Info("Contact First Name : " + contactProperties.FirstName); logger.Info("Contact Last Name : " + contactProperties.LastName); logger.Info("Contact Full Name : " + contactProperties.FullName); logger.Info("Contact Primary Phone Number : " + contactProperties.PrimaryPhoneNumber); logger.Info("Contact Primary Email Address : " + contactProperties.PrimaryEmailAddress); } logger.Warn("Contact properties is null."); if (!string.IsNullOrEmpty(renderText)) { renderFieldCodes.Text = renderText; logger.Info("Rendering Text : " + renderText); } logger.Warn("Rendering text is null or empty."); if (Settings.UCSProtocol != null && Settings.UCSProtocol.State == ChannelState.Opened) { IMessage response = Settings.UCSProtocol.Request(renderFieldCodes); if (response != null) { output.MessageCode = "200"; output.Message = "Rendering text Successful"; output.IContactMessage = response; } else { output.MessageCode = "2001"; output.Message = "Rendering text UnSuccessful"; output.IContactMessage = null; } } else { output.IContactMessage = null; output.MessageCode = "2001"; output.Message = "Universal Contact Server protocol is Null or Closed"; logger.Warn("GetRenderFieldCodes() : Universal Contact Server protocol is Null or channel is closed"); } } catch (Exception ex) { logger.Error("Error while getting data from standard response filed codes : " + (ex.InnerException == null ? ex.Message : ex.InnerException.ToString())); } logger.Debug("RequestGetFieldCodes class GetRenderFieldCodes() : Exit"); return(output); }