Esempio n. 1
0
        /// <summary>
        /// Picks the given sense or sense-act from the given agent.
        ///
        /// The method uses the agent's behaviour dictionary to get the
        /// sense / sense-act method.
        ///
        /// The log domain is set to "[AgentId].Sense.[sense_name]".
        ///
        /// The sense name is set to "[BehaviourName].[sense_name]".
        /// </summary>
        /// <param name="agent">The agent that can use the sense.</param>
        /// <param name="senseName">The name of the sense</param>
        /// <param name="value">The value to compare it to. This is given as a string,
        /// but will be converted to an integer or float or boolean, or
        /// left as a string, whatever is possible. If None is given
        /// then the sense has to evaluate to True.</param>
        /// <param name="predicate">"==", "!=", "<", ">", "<=", ">=". If null is
        ///    given, then "==" is assumed.</param>
        public POSHSense(Agent agent, string senseName, string value = null, string predicate = null)
            :base(string.Format("Sense.{0}",senseName),agent)
        {
            behaviourDict = agent.getBehaviourDict();
            sense = behaviourDict.getSense(senseName);
            behaviour = behaviourDict.getSenseBehaviour(senseName);
            name = string.Format("{0}.{1}", behaviour.GetName(), senseName);
            this.value = (value is string) ? AgentInitParser.strToValue(value) : null;
            this.predicate = (predicate is string) ? predicate : "==";

            log.Debug("Created");
        }
Esempio n. 2
0
        /// <summary>
        /// Picks the given sense or sense-act from the given agent.
        ///
        /// The method uses the agent's behaviour dictionary to get the
        /// sense / sense-act method.
        ///
        /// The log domain is set to "[AgentId].Sense.[sense_name]".
        ///
        /// The sense name is set to "[BehaviourName].[sense_name]".
        /// </summary>
        /// <param name="agent">The agent that can use the sense.</param>
        /// <param name="senseName">The name of the sense</param>
        /// <param name="value">The value to compare it to. This is given as a string,
        /// but will be converted to an integer or float or boolean, or
        /// left as a string, whatever is possible. If None is given
        /// then the sense has to evaluate to True.</param>
        /// <param name="predicate">"==", "!=", "<", ">", "<=", ">=". If null is
        ///    given, then "==" is assumed.</param>
        public POSHSense(Agent agent, string senseName, string value, string predicate)
            : base(string.Format("Sense.{0}", senseName), agent)
        {
            this.senseName = senseName;
            behaviourDict  = agent.getBehaviourDict();
            sense          = behaviourDict.getSense(senseName);
            behaviour      = behaviourDict.getSenseBehaviour(senseName);
            name           = string.Format("{0}.{1}", behaviour.GetName(), senseName);
            this.value     = (value is string) ? AgentInitParser.strToValue(value) : null;
            this.predicate = (predicate is string) ? predicate : "==";

            log.Debug("Created");

            //hook up to a listener for fire events
            if (agent.HasListenerForTyp(EventType.Fire))
            {
                agent.SubscribeToListeners(this, EventType.Fire);
            }
        }